Search found 60 matches

by theorclair
Mar 3 2017, 23:50
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Okay, I got that I have to use the command to remove it from the game. What would you use for the quest scripts? Or for the cookpots/large bags/flour sacks?
by theorclair
Mar 3 2017, 5:38
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I've tried to change one of the wells in Mist so it can do an endurance increase, but it doesn't do anything. What is wrong about this? Edit: even the lua scripts provided in the recent zip download don't work as is. I get error messages. Either that or the script simply doesn't follow what it shoul...
by theorclair
Jan 1 2017, 22:26
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

When I look at the chest scripts on the map, I don't see anything about the contents. How do you change that?
by theorclair
Dec 30 2016, 21:48
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I'm trying to fix the accuracy boost well in Harmondale so it works. This is the script in game. evt.hint[228] = evt.str[4] -- "Drink from the Well" evt.map[228] = function() if evt.Cmp("PlayerBits", 2) then evt.StatusText(11) -- "Refreshing!" else evt.Add("BaseAcc...
by theorclair
Dec 28 2016, 17:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

If you wanted to re-write this to take away the reputation loss, how would it look? event 114 -- "Bones" 0: Set {"AutonotesBits", Value = 99} 1: Player = 0 2: Cmp {"Inventory", Value = 465, jump = 4} 3: GoTo {jump = 9} 4: Subtract {"Inventory", Value = 465} 5:...
by theorclair
Dec 27 2016, 15:38
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Would you use the quest script to modify the reward for something you can continually bring back, like bones and gongs?
by theorclair
Dec 23 2016, 15:55
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

How would a script look if I wanted to modify, say, this fountain: event 106 Hint = str[3] -- "Drink from Fountain" 0: Cmp {"PlayerBits", Value = 1, jump = 7} 1: Set {"PlayerBits", Value = 1} 2: Add {"BaseMight", Value = 5} 3: Set {"Dead", Value = 0}...
by theorclair
Dec 23 2016, 3:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Two things - how do you modify the contents of a chest? And how would you change the properties of a fountain?
by theorclair
Dec 16 2016, 23:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

If I wrote a script for the quest to find Angela in New Sorpigal to give reputation as a reward, would this work? evt.Global(329) evt.Player = evt.Players.All if not evt.Cmp(evt.VarNum.Inventory, 449) then return evt.SetMessage(350) -- You didn’t find poor Angela? Something horrible must have happen...
by theorclair
May 11 2016, 1:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I am still trying to do some things in the game. Can anyone help me with these? MM6 - change both the candleabra quest reward and the bone collector so they don't take away reputation. Change one of the fountains in Enroth to give a permanent endurance boost like the one in Darkmoor. Get the script ...
by theorclair
Mar 7 2016, 17:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

I've done that, and there's no more error message, but when I try to change the items there's no effect.
by theorclair
Mar 7 2016, 16:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

What folder would the nwc script go in? I got an error message when I put it in global, and in maps it doesn't have an effect. In Maps. Are you sure it has no effect? Did you modify it to make it different than the original script from game? I get an error message: ..gram Files\Might and Magic VI\S...
by theorclair
Oct 4 2015, 18:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

What folder would the nwc script go in? I got an error message when I put it in global, and in maps it doesn't have an effect. This is the error message: ———————————————————————————————————————————————————————————————————————————————— ...gram Files\Might and Magic VI\Scripts\Global\nwc.lua:22: attem...
by theorclair
Oct 4 2015, 3:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v2.0 + MMEditor v2.0 Level Editor [Sep 21, 2015]

Thanks a lot! What code would you use to change the properties of a fountain? event 100 Hint = str[4] -- "Drink from Well." 0: Cmp {"LuckBonus", Value = 20, jump = 5} 1: Set {"LuckBonus", Value = 20} 2: StatusText {Str = 11} -- "+20 Luck temporary." 3: Set {&q...
by theorclair
Aug 22 2015, 1:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Re: MMExtension v1.5.2 + MMEditor v1.2 Level Editor [July 5]

I'm right now trying to do one thing: change the treasure you can get in the NWC dungeon in the book case. This is the code I have so far. Since it doesn't work, I assume I'm doing something wrong, but I'm not sure what. I sort of have the basics of the language down, but I'm still lost as to how to...
by theorclair
Apr 19 2015, 1:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

Is there a way to make items like Zokarr's Axe sellable?
by theorclair
Jul 26 2014, 22:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

I now have a bunch of half-written scripts that I'd appreciate someone who knows more of the language than I do to look at and tell me what I'm doing wrong.
by theorclair
Jul 21 2014, 4:09
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

I'm slowly learning the language, and am trying out a few minor things in it, just to get the feel of it. I'm currently trying to change the giving of the lute on Emerald Isle to add a reputation increase (subtraction in this game). This is what I have, but I'm still trying to figure out some of the...
by theorclair
Jul 13 2014, 22:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194698

I would also like to modify the spellbooks in the chests you get from defeating Q in 6 to random light spellbooks in one and random dark spellbooks in the other, and to make the Inferno spellbook you sometimes get in the NWC dungeon a Lloyd's Beacon or Town Portal (random chance of both.)

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