Search found 206 matches

by Echo
Dec 4 2017, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453217

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I am still just so impressed by this.
The frequency of updates, responding to the testers, you're doing better than some official game titles :9 Have the best of luck squashing any found bugs.

Sorr, just felt the need to cheer you on and express my admiration :-D
by Echo
Nov 24 2017, 0:52
Forum: Campfire
Topic: The registration question...
Replies: 5
Views: 1225

Re: The registration question...

Didn't know spammers are that advanced. But to be honest, as a long time HoMM3 player I'd have absolutely no clue about those questions. For a simple reason - I've played the campaigns over a decade ago and they're not something I care to repeat even though I've played the game for that decade and t...
by Echo
Nov 23 2017, 22:54
Forum: Might and Magic
Topic: What are the possibilities for the MM editor nowadays that don't involve coding?
Replies: 0
Views: 848

What are the possibilities for the MM editor nowadays that don't involve coding?

I was toying with an idea of sloooowly dabbling in the editor to expand the MM8 maps in a more coherent manner. But I really don't know LUA coding (or any coding) and it's just not my piece of cake. Last I've used the editor was last year and I remember you could modify terrain somewhat, add items o...
by Echo
Nov 23 2017, 22:49
Forum: Campfire
Topic: The registration question...
Replies: 5
Views: 1225

Re: The registration question...

See, a new user will not know where to look :P Some old ones like me won't either (cause me only visits one subforum here and me doesn't scour MM wikis nowadays). I don't know, your site your rules of course, but it discouraged my friend from making an account in the end. He's a stubborn one and ref...
by Echo
Nov 23 2017, 21:23
Forum: Campfire
Topic: The registration question...
Replies: 5
Views: 1225

The registration question...

Guys, my friend wanted to register on the forums to write some simple topic or another. He said your anti-bot question is also an anti-user question. Does it really have to be something that requires a Google research? Seems a little silly :tongue: Unless we missed some obvious answer given inside t...
by Echo
Nov 21 2017, 22:37
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 68
Views: 36036

Re: Echo's MM8 Monstrosity Modling v1.0

Okay so inspired by the wonderful work of the fella who merges all three games, I found a few minutes to dig through my modling files and I think I've managed to find or extract all of the changed files to make them easy to access separately. Maybe in the future I'll have time to play around this so...
by Echo
Nov 21 2017, 19:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453217

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Adaptive monster stats?! Sounds divine haha :oex: :oex: :oex: :oex: :oex: :oex: Also maaaaaybe if I could perhaps suggest something, some monster density for MM8 and MM7 to match MM6? They seem so empty in comparison, especially 8. But that's just a loose suggestion, you're doing an amazing thing fo...
by Echo
Nov 21 2017, 17:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453217

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I meant more whether you can just jump back and forth between the continents when they're unlocked. And whether it'd be easy to unlock them all instantly to, for instance, play through MM6 with MM8 team dropping by MM7/MM8 locations at will for a change of pace :) Sadly MM8 is a very easy game if le...
by Echo
Nov 21 2017, 12:03
Forum: Might and Magic
Topic: Slow down timescale
Replies: 5
Views: 1575

Re: Slow down timescale

Not sure if he means slowing the game's speed down or just the speed at which the time flies. So for instance an in-game hour could mean 10 minutes of real time. Or an hour of real time. Or whatever else. Right now I think it's 1 minute of our time = 1 hour of in-game time. The biggest effect of thi...
by Echo
Nov 21 2017, 12:01
Forum: Might and Magic
Topic: Modifying Mass Distortion to Always Hit
Replies: 3
Views: 1827

Re: Modifying Mass Distortion to Always Hit

Oh lol, first I tried it I thought it was bugged and didn't work at all so I never used it after concluding that :D My life has been a lie hahaha.
by Echo
Nov 21 2017, 11:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453217

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dude, what?! :oex: :oex: :oex: :oex: :oex: :oex: :oex: :oex: :oex: https://www.celestialheavens.com/forum/10/15900?p=360331#p360331 They told me it cannot be. CAN IT BE?! [haven't read the post yet, too excited had to post, gonna read it now. maybe it cannot be but maybe it can :o] EDIT: Okay, I rea...
by Echo
Aug 23 2017, 23:27
Forum: Might and Magic
Topic: Map Editing from Scratch in MM6-8 Engine?
Replies: 5
Views: 1798

Re: Map Editing from Scratch in MM6-8 Engine?

There is no utility that would allow you to build a game from scratch merging all of the assets. By using stuff like MM7View and MMExtension and possibly some LOD merging software you might be able to import some assets between these games. But you will first need to choose one engine. For instance,...
by Echo
Aug 23 2017, 23:22
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 68
Views: 36036

Re: Echo's MM8 Monstrosity Modling v1.0

Hey, well done, my apologies for losing them somehow somewhere in the first place :<

I linked this post in the opening edit so it will not go unnoticed.
by Echo
Aug 23 2017, 23:19
Forum: Might and Magic
Topic: MM6-8 Spell recovery speed
Replies: 8
Views: 4578

Re: MM6-8 Spell recovery speed

I recall changing those for my modling thingie, so if I'm understanding you correctly you should be able to access these by simply viewing a table using the MMArchive software (works for 6-7-8). Should be much easier than browsing Hex data. Unless I misunderstood, of course, it's rather late :)
by Echo
Jul 4 2017, 23:39
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 68
Views: 36036

Re: Echo's MM8 Monstrosity Modling v1.0

I drop by here every couple of months or so and it's a very nice surprise to see someone enjoyed the modling :) It's a shame I didn't have the time to actually play the game through with it so I had no way to balance it and it's all a bit all over the place. But I guess as far as adding some variety...
by Echo
Feb 28 2017, 14:40
Forum: Might and Magic
Topic: How is a mod like Chaos Conspiracy/MM7Rev4Mod made? Plus some questions.
Replies: 1
Views: 846

How is a mod like Chaos Conspiracy/MM7Rev4Mod made? Plus some questions.

Hi. So I'd appreciate a n00b-friendly answer. Unless it involves using Hex Editor and editing with 01s, then just say so and move on :D I will not understand that wizardry. Anyway, I'm curious what goes into the process of changing these games so majorly, defining where the player starts/what locati...
by Echo
Feb 28 2017, 14:34
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 3147

Re: Mod idea questions.

- a way to add/modify boss monsters to something actually boss-like? Easily with the map editor. - a way to disable Town Portal/Lloyd's Beacon in a specific location? There's events.CanCastLloyd, but not for Town Portal. Does "easily" still apply when we're talking about a n00b like me? :...
by Echo
Jan 15 2017, 18:52
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 68
Views: 36036

Re: Echo's MM8 Monstrosity Modling v1.0

I have added an alive link for the thing, but I don't actually know what exactly is in it, aside of "everything" being in it. It probably includes the Escaton palace and everything else, but hey, that's better than a completely dead link I guess :p
by Echo
Jan 15 2017, 17:44
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 3147

Re: Mod idea questions.

Some cool ideas here ^^ Good luck in making them into reality, guys!

Two things I'd add to this question-list:
- a way to add/modify boss monsters to something actually boss-like?
- a way to disable Town Portal/Lloyd's Beacon in a specific location?

Cheers.
by Echo
Jan 15 2017, 17:36
Forum: Might and Magic
Topic: MM7 Portraits Retouching & the rest of my stuff, too, actually
Replies: 23
Views: 12455

Re: MM7 Portraits Retouching & the rest of my stuff, too, actually

Hey, I still gotta repack them and upload them elsewhere. I'll try to do it today. Sorry! D:

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