Search found 206 matches

by Echo
Feb 13 2018, 17:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Jamesx
Wonderful job! Thanks for chipping in!

@Rodril
You should make 2 versions of the mod. The clean one, and the one filled with all those funny issues :D Jumping over the Arena cacti so high you gonna crash.
by Echo
Jan 18 2018, 17:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Nice indeed ^^

On a side note, it's SO weird to see all these items together in one inventory screen haha. I've been playing these games way too many times if this brings a funky dissonance.

Also glad to know Rodril is still around :hoo:
by Echo
Jan 18 2018, 1:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have hopes. He worked on the project quietly until it was basically ready for testing, no? Most of the failed projects are usually announced at inception. At least that's what my observations yield.
by Echo
Jan 10 2018, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I really like the idea of the skill point potion :D A wonderful reason to finally use all of those ingredients!
by Echo
Jan 9 2018, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs

I believe it is. I asked someone about it earlier on (not sure if on forums or PM) and I was told that blasters have indeed been scripted to work. So it should be possible to get the skill, no? But someone would have to confirm it :)
by Echo
Jan 4 2018, 17:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I usually used the editor at the start of the game to reduce everyone's experience to 0, gold to 0, set even ages and even (ending with 0 or 5) skills. And later on, crucially, to reverse the Lich portrait back lol. Is that possible to do with the cheat engine too?
by Echo
Jan 1 2018, 22:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sneaky launchpad! Give it some ancient-looking texture and it may be everyone's new favorite toy.
by Echo
Dec 26 2017, 2:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also I would like to say HUGE THANKS to everyone else in here for helping Master Rodril making MM678 great again! It's really nice to see another person so excited about this project :) On the behalf of a player who doesn't have time to test things, but will want to play them things in the future, ...
by Echo
Dec 25 2017, 1:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs
Did Ravenshore get raided by the pirates by chance?
by Echo
Dec 24 2017, 0:15
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 55
Views: 36265

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

Looks swell! Definitely going to use it next time I play the game! Thank you!

@Vinevi
Might & Magic with ENB? :O Do I want to see that, oh my!
by Echo
Dec 17 2017, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Phobos Aye, I haven't played the mod yet, no time currently, so I don't really know which classes are available (since MM8 was basically just races so it's a little confusing for me to imagine without playing and seeing it :D). But, that being said, I find Dark/Light magic to be boons enough for M...
by Echo
Dec 17 2017, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, this might be a strange idea, but it just struck me as I misread something in a post... Would it be at all possible (in a mod, perhaps, or something) to grow the promotion quests to have additional steps to utilize all continent promotion quests and extend the progression? So that the longer g...
by Echo
Dec 15 2017, 11:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I telled that I have copied a savegame from original MM8 and thought that it works... It doesn't, most quest houses are empty. So I had to restart it. Can We play on with our savegames after an update without restarting the whole game? I wouldn't expect that to work, personally. The change to the g...
by Echo
Dec 12 2017, 23:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I understand your points, you've come up with a solid system :) Best of luck in getting everything to work. It sounds like a solid brain-scratcher, especially with the items involved and character progression limitations. It's a shame adding new levels of skills and whatnot would be so comp...
by Echo
Dec 11 2017, 2:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Each map have limit of 500 monsters. When map reachs this limit, it stops to spawn anything. That why some of your spawns did not work, firts ones, you've encountered, brought monsters count to limit very fast. For some reason ability to summon was exception, game did not check anything, but contin...
by Echo
Dec 10 2017, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Doing a manual pass of the entirety of the three games to make them progressions of eachother would be the obviously "best" solution, the problem there being a massive workload, alongside a tough decision to make if one sets out to do so; 1) You can have the pleasure of editing almost the...
by Echo
Dec 10 2017, 17:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I prefer that way, because of flexibility of adjustment. I screwed up somewhere with HP amount, making monsters just tougher was not the purpose. System where party grows stronger along with monsters, despite static it or progressive, seems like vicious circle. My wish is to scale up complexity of ...
by Echo
Dec 10 2017, 2:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are enemy hit points supposed to grow with character level? Because now that I am level 150 everything has 500+ hit points, Supreme Titans have 5000+. Is this a feature you built in to make the second continent you visit more of a challenge (when you have already leveled quite a bit) ? Hm, that sou...
by Echo
Dec 7 2017, 13:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

nortonex wrote:- Hairbaugh after revealing that he is a traitor, changes name to gamegurl


??? :rofl:

I suppose there's something to it. You meet a "hot girl" in a game and then the disguise falls off and it's a beardy dude in his underwear eating fastfoods somewhere in his basement.
by Echo
Dec 6 2017, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4878
Views: 453174

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Actually, a thought stroke me. About "unfitting" classes such as vampire paladin. With Necromancer/Vampire crowd being quite the friendly lot in MM8, I wonder if it's really not possibly to justify. A Vampire is a state of being, no? Someone had a bad luck and got bitten. Must it mean they...

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