Search found 78 matches

by Roticet
Jun 13 2019, 14:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

:no: Hi!) :) MinoZombie was updated! That's how he looks now: https://i.imgur.com/o5anFPa.jpg :down: DOWNLOAD the link from previous post was updated too I really enjoy how that turned out. I really like that green tint on the bottom of the horns. Plus how pronounced the horns look compared to the o...
by Roticet
Jun 12 2019, 6:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Yeah, the zombie one. I was thinking about writing up a mini story for that dungeon we were talking about earlier. Rodril mentioned that there is an unused dungeon he would use for it. Could someone get me the "talking" text files of Verdant? So that way I can write the intro into the dung...
by Roticet
Jun 12 2019, 6:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Unless it's a bright green one (aka one that goes into yellow more than into blue), but what? :D :D As for Zombie Liches, I still don't know which color to pick aside a VERY dead-looking red. ^^; I mean yellow with a black core could look nice for them. :P If we are talking eyes still, one question...
by Roticet
Jun 11 2019, 12:51
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 14
Views: 5257

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

Btw, the date doesn't matter. And I think the clues have to do with the various rooms in the Temple of Baa. Cause you have to go through a specific cycle to get all the keys to open all the rooms in the temple. But I've never actually tried to check my hypothesis. So I don't know.
by Roticet
Jun 10 2019, 13:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hmm, grey horns, I would like to see a picture before I make a decision on that, but my first reaction is that it could work. And like you said, trying isn't a sin. XD Are new colors able to added to this game? Or is it set to whatever colors NWC entered in? Just curious I've meant grey Minotaur ho...
by Roticet
Jun 10 2019, 13:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

For the eyes, I personally was thinking a red-tinged purple, but I could definitely see a dark blue-tinged purple working quite nicely and am excited to see the results. For the horns, since the skin is being left on, and not showing a skeletal skull, making them a little more white would bring the...
by Roticet
Jun 10 2019, 13:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

For the MinoLich, I would say purple. (Maybe some purple flames if possible?) I also suggest making the horns a little bigger like you had mentioned, and make them more white. It could be the background you have for contrast to showcase the model, but I'm honestly not a huge fan of how they look. I...
by Roticet
Jun 10 2019, 12:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Ah, now that I have gone back and checked, I see it. The top one has an indent with the shirt coming off the body into a point. Where as the 2nd one is smooth. I would honestly have never even noticed the difference if you hadn't pointed them out to me Spectral. Use whichever is easiest to work wit...
by Roticet
Jun 10 2019, 12:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I must be blind, because I see no difference :D So I would go for the first. :p Edit : my coworker failed to see differences either :) I agree, I can't see a difference. Blown up, shrunk down, normal size, both pictures look the same. For convenience, use the 1st one, since it already works. Is the...
by Roticet
Jun 10 2019, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Ok, people, this might be another pet project, but here, I˙m gonna need your help. I have 2 complete paperdolls of it and I wish you all to choose one. One is more anatomically correct (in my view), but the other works with armors and other equipment that the character will wear and carry. Compatib...
by Roticet
Jun 10 2019, 11:26
Forum: Heroes I-IV
Topic: Announcing Project Ironfist, new HoMM II mod
Replies: 98
Views: 80429

Re: Announcing Project Ironfist, new HoMM II mod

:) Man Pol, you are amazing. Thanks for the help again. First WOG and now this, with such quick and precise answers. Again, I will check it out when I get home from work. Seriously, thanks.
by Roticet
Jun 10 2019, 11:23
Forum: Heroes I-IV
Topic: H3 WOG
Replies: 2
Views: 478

Re: H3 WOG

Sweet thanks! At work right now, so I will check it out when I get home. :)
by Roticet
Jun 10 2019, 11:16
Forum: Campfire
Topic: Celestial Heavens - History
Replies: 6
Views: 1378

Re: Celestial Heavens - History

Found this site a while back, and for prolly the first few years I didn't really post much. But with what's going on in the MM6-8 merge, I've been coming back here daily just to see updates and what's going on, and throw in a few suggestions I have of my own. Crazy to think that this site started ou...
by Roticet
Jun 10 2019, 9:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

My PMs work, so sent it to me via email and I will PM Rodril with the package. You can find the entire thing at the bottom of page 133. :D Thank you! Conceptually that makes absolutely no sense, because unless you are LUDICROUSLY fast, firing a bow that quickly would be impossible. Still, it's enti...
by Roticet
Jun 10 2019, 7:47
Forum: Heroes I-IV
Topic: Announcing Project Ironfist, new HoMM II mod
Replies: 98
Views: 80429

Re: Announcing Project Ironfist, new HoMM II mod

Where can this be downloaded? Or is the mod still being built?
by Roticet
Jun 10 2019, 7:37
Forum: Heroes I-IV
Topic: H3 WOG
Replies: 2
Views: 478

H3 WOG

Where can I find the most recent version of WOG? I can't find anything beyond a half translated Russian mod for it where half the features are broken/don't work.
by Roticet
Jun 10 2019, 7:13
Forum: Might and Magic
Topic: Might & Magic Evolution
Replies: 2
Views: 1166

Re: Might & Magic Evolution

I'm still dreaming about it. The atrocity that is MMX crushed all my hopes for an AAA budget MM game, but I am still dreaming.
by Roticet
Jun 10 2019, 6:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Conceptually that makes absolutely no sense, because unless you are LUDICROUSLY fast, firing a bow that quickly would be impossible. Still, it's entirely possible. Moreover, with an explosive bow you don't need to reach blaster speeds for you enemy to get pretty much stuck in an endless "hurt&...
by Roticet
Jun 9 2019, 20:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4853
Views: 444073

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

Conceptually that makes absolutely no sense, because unless you are LUDICROUSLY fast, firing a bow that quickly would be impossible. Still, it's entirely possible. Moreover, with an explosive bow you don't need to reach blaster speeds for you enemy to get pretty much stuck in an endless "hurt&...
by Roticet
Jun 9 2019, 14:01
Forum: Might and Magic
Topic: Invisible Bridge before Castle Darkmoor
Replies: 5
Views: 850

Re: Invisible Bridge before Castle Darkmoor

I had no clue about it either, and I have been playing MM6 at least once a year pretty much since the game came out. Nice catch

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