Search found 760 matches

by Xfing
Sep 27 2019, 20:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Aye,there's probably not much dialogue to write so I might get around to it during the weekend, if Rodril's willing to go that route with that quest.
by Xfing
Sep 27 2019, 17:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank You, really very much! I don't have to play it then..."with my personal script" hahahahhaha EGO SYKE No worries, he blocked me too. That's what he does :D And I did gather that you used vykání in that post. For those unfamiliar, it's a manner in many Slavic languages of addressing p...
by Xfing
Sep 27 2019, 10:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How do you think does he look like in this hilarious hat? :D https://i.imgur.com/BerxWEp.png Had to do that, since Halloween is swiftly coming! :tongue: :D And just to see how would he look like in it. This is one of the reasons why I've always wanted the stuff from all the 3 games properly ported....
by Xfing
Sep 27 2019, 10:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I knows, but that´s in case some lore maniacs would go after all of us, thus this decision (whenever I´d shape the said playable Gold one after Heroes III one or MM6 one) ... and I honestly thought that Deftclaw looks like that thanks to lighting coming out of the lava river he´s positioned by as w...
by Xfing
Sep 27 2019, 8:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

To be fair the Jadamean dragon leader Deftclaw is depicted as a Gold in his room animation and in-game portrait. His appearance matches dragons from for instance Heroes Chronicles: Clash of Dragons - and that game is set on Antagarich too. In the alliance cinematic he is depicted as a Green much rem...
by Xfing
Sep 26 2019, 23:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for the dragon familiar quest, I suppose it's already complex enough. I still need to try out the black dragon in a playthrough. What I'd like to see more is a separate quest name for the light path with accompanying dialogue. When on the light path, the baby dragon shouldn't give the bonuses of ...
by Xfing
Sep 26 2019, 9:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I think the background color should be the pink that's in all MM8 assets, not sure though. As for helmet naming conflicts, I'm not sure if there were any name changes for helmets in the tiering mod, or if they have, if they've already been implemented.
by Xfing
Sep 26 2019, 5:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Am I wrong in thinking Dual Wielding is still bugged? On my first Troll I have GM Mace 22, M Sword 8 and M Armsmaster 24 (+17). The statistics page shows my unbuffed damage as 90-102, and when I take my sword out of the off hand the damage goes to 92-98. If I make Mace skill 23, my damage also stay...
by Xfing
Sep 25 2019, 9:09
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108155

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

BTW - as we know, one-target, instant-action spells don't work on monsters. Mass distortion, Implosion, Paralyze etc. What do you think about giving the MM8 plane/chaos behemoths Paralyze as a Melee effect instead? Without the spell they're not very hard. Removing the spell at least fixed the proble...
by Xfing
Sep 25 2019, 8:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In my opinion, spellcasters were becomnig useless even in original games after their mana pool became empty. Intention of making meditation skill regenerate SP was to make spellcasters keep using low cost offensive abilities such as sparks or poison spray. In current version of merge, meditation on...
by Xfing
Sep 24 2019, 14:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, going by those values I came up with a while back, this is going to be the best helmet in the game. Just hoping it'l look as good on other paperdoll types too! As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechani...
by Xfing
Sep 22 2019, 18:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

No comment. Look, I know you guys like each other and all, but I think certain standards of conduct should be kept on the forums. Acting impatient and condescending towards people will only serve to create an impression of a hostile community. It's enough to just answer questions when someone asks ...
by Xfing
Sep 22 2019, 17:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I havent, was looking for mod, but thats a lot of pages with a lot of stuff, could have given direct link first time :) It's a few lines UNDER THE UNLOCKER THAT YOU DID MANAGE TO FIND! ... so wait. You did know that you need the racial skills mod, you did look for it, but didn't find it, and you di...
by Xfing
Sep 22 2019, 12:58
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 410
Views: 231310

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

The new hi-res interface is absolutely splendid! All 3 versions including the light and dark ones are the epitome of tasteful. Great visual improvement overall. One minor gripe though: https://i.postimg.cc/HLzYrmKy/darkinterface.png The little brighter bar in the red circle doesn't look very good an...
by Xfing
Sep 22 2019, 12:51
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 224343

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

We have that for 7 and 8 because they support hardware rendering. 6 does not, which means it would take a lot more work to get such a hi-res interface. Ahhhh ok, bit of a shame. Guess one could be more easily made for the Merge though, as that game is based on the newer engine with hardware acceler...
by Xfing
Sep 22 2019, 12:41
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 224343

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

BTW, is there a planned hi-res interface for MM6 like the very pretty and tasteful ones you've made for MM7 and MM8?
by Xfing
Sep 22 2019, 11:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530566

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

BTW, now that I'm playing, I really do think the Knight's Leather skill should be capped at Expert like it was in MM8, rather than MM7's Master. Once racial skill adjustments are completed, I suppose there will be races with bonus to Leather anyway, so it'll be possible to get Knights with master in...
by Xfing
Sep 22 2019, 11:35
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108155

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Ok never mind - you just need to run MM8Setup in compatibility mode :D

As for the mouselook - I copied the .ini file from my Merge folder after applying the newest patch, and it works too.
by Xfing
Sep 22 2019, 11:22
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108155

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Weird. I installed the newest patch just now and I don't think it's working. I'm not getting the hi-res mode, mouselook toggle with Caps Lock nor anything else really. Wonder what I did wrong - it's been a while since I last installed a fresh instance. Also, when going into MM8Setup, the option for ...
by Xfing
Sep 22 2019, 10:30
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108155

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Guess I need to get a separate install folder of MM8 to play it on its own without the Merge for a little while, just to separately appreciate all these wonderful innovations and fixes!

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