Search found 44 matches

by candida
Nov 30 2019, 11:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I think this was intentional in the vanilla game for balancing purposes; blades is a very weak spell while rock blast is quite powerful (especially used against you). Should not a bigger monster cast stronger spells? And what about greater Earth elementals who NEVER cast mass distortion (which is a...
by candida
Nov 24 2019, 20:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

• Many chests have different contents when you open and close them (by the 2nd opening, 99% there is one more item, even the artifacts/relics come twice (B). It's not different contents, if the generated loot is too big to fit the chest, it remains in limbo until you empty space for it and reopen t...
by candida
Nov 24 2019, 10:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thonkerton wrote:https://youtu.be/9okFHYhR-IU
Don't know what to say, I can town portal to Shadowspire just fine.


Doesn't work in my case (the town hall is in color on the map, but cannot be clicked)

EDIT

Fixed (just saved & loaded).
by candida
Nov 24 2019, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I like the idea about drowning in the plan of water. Now it's the easiest of all planes, it really needs some unique feature. Axes looks extremely weak even with the last patch. How do you think, does it make sense to change it feature from breaking armour to chance to decapitate an enemy with one ...
by candida
Nov 23 2019, 21:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

• Reputation system does not seem to work as it supposed to be (In Antagarich, it does, in Jadame, not really). (A and V)? It's just been changed AFAIK No, it still doesn't work, especially its effect on the temple donation, IMO one of the priorities when Rodril re-appears. • Many chests have diffe...
by candida
Nov 23 2019, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

My bug list after finishing the game in Antagarich and Jadame (I did not go to Enroth yet): I’ve divided the bugs and” not a bug, but’s” into different categories: A Level – Some blocking point that prevents the player from completing a quest, preferably to be fixed with priority, in bold B Level – ...
by candida
Nov 1 2019, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello, Recently, I've started getting an error message when I start the game (it still runs perfectly after closing the window): ... and Magic 8\Scripts\Structs\After\DataTablesSupport.lua:355: assertion failed! (file "Data/Tables/Class Skills.txt" - row 13, column 23 - value " M"...
by candida
Oct 23 2019, 15:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How can you distinguish a female and male dragon? :D :D I would tell you but that would be against community guidelines on this forum. :D :D You misunderstood my question. Dirty guy :D :D What I meant was: Are the dragons in MM8 world male or female, for instance? Or gender neutral, the new trend :D
by candida
Oct 21 2019, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So we have a clean-shaven and neatly-trimmed gold dragon. It's still one more character than we had before. Thank you for your work ^^ More like a younger version of one if you ask me, but yesh, I ain´t getting into bloody nestled head spikes thing again, sorry. Black Dragon was enough bother with ...
by candida
Oct 20 2019, 8:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

It would be correct to replace some "guards in cities, as well as peasants (not only female or male, but mixed). Erathia / Steadwick: It's absolute nonsense that robbers patrol the city, IMO, soldiers (female ones), archers or swordsmen must be present, or like in castle Gryphonheart, master of...
by candida
Oct 20 2019, 7:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's stealing, there should be at least one fence location, since stolen items are hard to get rid of otherwise. Why? You can always throw them into a lake or sea? It's faster and more convenient to sell items than it is to throw them away. Plus, if you're stealing items from shops then you p...
by candida
Oct 19 2019, 19:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Xfing wrote:If there's stealing, there should be at least one fence location, since stolen items are hard to get rid of otherwise.


Why? You can always throw them into a lake or sea?
by candida
Oct 18 2019, 11:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I fail to understand why disarming is useless.... 8| Because all you need to disarm any trap is an enhanced ring or amulet, of course. Stealing on the other hand is also useful if you don't want to fight tolberti or you have no money at the beginning of the game.. There's no stealing in this mod. :...
by candida
Oct 17 2019, 15:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ninja and master are quite different paths. One has more specialized in magic, the other one more in utilities, so the default setting are correct imo. Ok, monks are strong, but mastery in stealing and disarming are practically useless specializations. Thus, the dark monk promotion is just weaker t...
by candida
Oct 15 2019, 17:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are you going to fix monks? Imho they're not too strong and there's no need to divide their skills between dark and light promotions. Monk is the strongest character in MM7, albeit the most egoistic. He always has the highest hit points + enough spell points to heal himself, sometimes others. With ...
by candida
Oct 12 2019, 16:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Not correct, I got it there. If it's really intentionally restricted, it doesn't work. It used to work just fine - you wouldn't get Fly and Starburst in the Alvar guild and have to wait until Regna until you got them. The Regnan guild in MM8 was cut content, but it was restored for the Merge. No id...
by candida
Oct 12 2019, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

UPDATE Just a couple of my suggestions (also available in Templayer's Tracker). Thanks for commenting / rejecting / giving feedback. Making Emerald Island Accessible All The Time I think it would be quite useful because unless your characters learned staff there, there is no chance until the pit or...
by candida
Oct 12 2019, 12:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There is a master air guild in tulerean forest in Antagarich. And it has invisibility and fly. The only thing you have to do is getting air magic master level 7 (piece of cake). And air magic master instructor is just next to it, in avlee. I reloaded many times and I never got Fly from Forest. Best...
by candida
Oct 11 2019, 16:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably not a good idea. The point here is to make the course of the game whatever you want it to be, so restricting the freedom to move between the continents even further would harm the experience IMO. Also, Lloyd's Beacon is something you need to work really hard to get, keep that in mind. Well...
by candida
Oct 10 2019, 22:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4654
Views: 407197

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I don't like cross-continent travel getting more restricted. As it is, it works well. 1) The only continent that you're guaranteed able to manually TP off of is Enroth, since both of its gate spots are in Green zones (or are rather easily made green). Antagarich's named spot in Evenmorn is on Evenm...

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