Search found 15 matches

by Thonkerton
Aug 6 2019, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The issue isn't that one couldn't prepare one for the breach, it's that once you get there the first time, you have no idea what's going on, if you don't happen to have the scroll on your main character and the character is unable to cast fly/jump AND your spellcaster with the fly/jump is in the cas...
by Thonkerton
Aug 6 2019, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Thanks! That worked. This one is a bug that should have the highest priority. It would probably be a good idea to have a Known Issues with "solutions" or some such to clearly inform players of that bug and how to work around it (just repeat the correct answer). Not being able to get dark/...
by Thonkerton
Aug 6 2019, 0:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@ALL: Just did master wizard quest. Expert teachers in Blackshire suggest path of light/dark to me, but whatever I type ("Yes", "yes", "Y", "y", pressing close instead of enter, etc.) nothing happens. Is it a known problem? Are there any additional conditions...
by Thonkerton
Aug 5 2019, 12:11
Forum: Might and Magic
Topic: I might know how to make MM6 Reanimate Spell useful
Replies: 8
Views: 3926

Re: I might know how to make MM6 Reanimate Spell useful

Since the thread was reanimated, might as well mention that the Merge already does what OP wants. I don't know how it was done but I can reanimate New Sorpigal goblins to fight each other just fine. Since there's obviously no new animations, the goblin just looks at the other goblin and the attack a...
by Thonkerton
Aug 3 2019, 18:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

qtish wrote:New black and white potions, like pure resistances, white mm6 essences, are they craftable or can only be found in shops?

They're all listed in the tracker https://docs.google.com/document/d/1xf4 ... g2qirxqv3i
by Thonkerton
Jul 31 2019, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

You can dismiss anybody except for the very first character you create at any time. Just look for the Dismiss button in the stats/skills/inventory/awards screen, like in MM8. They'll go to an Adventurer's Inn, as normal. Thank you. I am planning my first Merge game to ignore the secret spots' early...
by Thonkerton
Jul 30 2019, 13:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I think in this mod with bolster stats Minotaurs are fine. GM axe halving armor class is pretty strong. On the other hand, Ranger Lord is more useful, than Minotaur - since it can wear shoes and helm and GM ID monster, which is kinda useful in this mod. Damage wise minotaur is slightly better cause...
by Thonkerton
Jul 29 2019, 5:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The problem about the riddles in the Breach is not solvable? I just don’t know how to proceed without solving riddles. It's a pretty annoying bug that applies currently to all custom text inputs as far as I know. It's about 50/50 chance that the correct answer is considered correct so just keep try...
by Thonkerton
Jul 24 2019, 11:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

So, anything can be done, so that Dark Elf is not the only class that can GM merchant, that one of the MM7 classes could, maybe useless Druid at least. You can use MMExtension and other editors could do that. Kinda feeling like modding my own game so Paladins etc aren't useless and Dark Elf isn't s...
by Thonkerton
Jul 18 2019, 16:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I've been thinking, why not make different dates in different worlds? The events of the M&M6,7,8 occur at different times, isn't it? It will be a small interesting feature The dialogue with the monarchs is also pretty hilarious, depending on which order you finish the areas. Roland "Haha y...
by Thonkerton
Jul 16 2019, 21:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I was sitting, translating calmly, and then BAM . This string put me in a stupor. 8| Comrades-Slavs (well, and not only), how to understand this sentence? "Once you get to less than twice a day give it another go." Maybe this is a proverb? Something about luck? Or maybe I'm just tired and...
by Thonkerton
Jul 16 2019, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I've noticed one interesting bug: the regular golden plate is displayed incorrectly, as an artifact, Pellinore is displayed normally. Аlthough they have the same sprites ... Golden Plate Pellinore I think that's just a case of Merge not having all MM6 armor implemented yet. Even though Golden Armor...
by Thonkerton
Jul 16 2019, 8:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I really like your idea about starting the game as a peasant, but for now it makes little sense: the normal classes obtains too quickly and easily. Don't you think that the knight or mage education should not be free to peasants? It should costs money, or completing some quest, or both. The applica...
by Thonkerton
Jul 14 2019, 12:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I've also noticed that seemingly randomly some NPCs in houses say that "Why would I join you?" blurb in completely unrelated topics. This is in English version so probably not a bug in Russian Localization as such. I'll try to post some reproductions if I can see it again and not just brai...
by Thonkerton
Jul 11 2019, 14:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3605
Views: 307738

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Finally I made my way to the Breach but I might experience a bug. I will try to avoid spoiler : I can't answer properly the riddles. When I give the same answer to the same riddle, it can be sometimes right, and sometimes I'm kicked outside. I tried a lot, noticed that the riddles giver change some...

Go to advanced search