Search found 107 matches

by raekuul
Apr 6 2020, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Not every Master Perception door is blocking off unique content - I believe most of the Master doors just open shortcuts.
by raekuul
Apr 2 2020, 21:25
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 410
Views: 231369

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tolberti and Robert The Wise are defined as generic enemies rather than as variations of Blaster Guy (more accurately, much like how there's Goblin-Hobgoblin-Goblin Captain, there's Robert the Wise-Tolberti-Blaster Guy C). You could legitimately create a mod with a map populated with multiple Tolber...
by raekuul
Mar 27 2020, 21:52
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 14
Views: 515

Re: MM7 - WORST team compo?

It's kind of telling that "Worst team compo" boils down to "how much can we restrict magic"

someone send this thread back in time to 1996 for NWC to take a gander at...
by raekuul
Mar 25 2020, 11:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I thought you needed >100 in the attuning stat?
by raekuul
Mar 22 2020, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

KeyOfGeneralUse wrote:Why can you start as Cleric or Priest?

Blame Might and Magic 8 for having "Priest" as its default Cleric class.
by raekuul
Mar 19 2020, 23:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

What happens to a cleric or any other class that exists on each continent when I do the promotion quests of all three continents? Enroth and Erathia advance to Priest (1st promotion), while Jadame advances to Priest of the Sun (only promotion). The first applicable promotion completed is the path y...
by raekuul
Mar 18 2020, 14:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

You're proposing a total rewrite of the race/class system when we're already in the middle of a total rewrite of the class/race system.
by raekuul
Mar 13 2020, 15:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Try casting Town Portal where Escaton's Crystal used to be.
by raekuul
Mar 11 2020, 11:44
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108194

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Misterious 10,000+ Experience Points on Promotion Quests delivering [only] That's traditional - the relevant class has always gotten extra EXP for completing their matching promotion quests. Since the parties were static in MM6 and MM7 it ended up evening out. Your hypothetical scenario goes as fol...
by raekuul
Mar 9 2020, 21:49
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 224395

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Not at this time, due to MM6 not using Hardware Mode and the New UI in 7/8 requiring it.
by raekuul
Mar 8 2020, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1) Regeneration is taught in temples

2) That's... never been a feature.
by raekuul
Mar 6 2020, 19:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Bolster is relative to your party level and how many relics/artefacts you have, so the longer you wait to start hopping continents the worse the power/reward disparity will be.
by raekuul
Mar 5 2020, 23:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

AllVladin wrote:Hi fellas,

I came across an interesting question. Do bolsted monsters give more XP per kill? And if not, why?

Thanks,

AV.

It was decided to not increase Per-Kill XP in order to keep player strength in check. I believe this is still in consideration for the Bolster Rework, though.
by raekuul
Mar 5 2020, 11:07
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1074

Re: Unable to click quests in mm6-8 merge

Does it work if you just install the mod without installing the latest Grayface?
by raekuul
Mar 3 2020, 22:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla.
For some reason I remember this specifically *not* working in MM7? But it might not be "it breaks invisible" and more "it breaks neutrality" which is just as bad in 7...
by raekuul
Mar 2 2020, 2:22
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1074

Re: Unable to click quests in mm6-8 merge

This is a known issue with the instructions as written in Rodril's post. The correct instructions are in my signature, and are about to be edited into this post. You need to install the base mod first, and then install the latest GrayFace patch on top of that. Always install GrayFace on top of the m...
by raekuul
Mar 1 2020, 13:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and complete the game one...
by raekuul
Feb 28 2020, 11:41
Forum: Might and Magic
Topic: Tomb of VARN question
Replies: 12
Views: 3174

Re: Tomb of VARN question

wait, so the original role of CRON was to terraform an already biologically active world?
by raekuul
Feb 25 2020, 22:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Dimension Door stuff Just to clarify - Verdant will tell you to meet her at the "Known" one for whichever continent you start on, but will (or at least, should ) intercept and try to talk to you if you try to cast Town Portal by the "Unknown" one. The Known Spots are in Dragonsa...
by raekuul
Feb 22 2020, 13:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531347

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Were these included in the mod or are they part of Vanilla (made by NWC devs)? Were they planned to be included in towns? Since they're already in the game I imagine it can't be too hard to do so, feels like a waste they're only available in low level Arena matches. They're monster IDs 463-474, bet...

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