Search found 497 matches

by SpectralDragon
Feb 14 2020, 13:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Pals, when it comes to Templayer, https://youtu.be/8SzKH5JZIk4

Might take a while for him to show up, so for now, we gotta do what we have.
by SpectralDragon
Feb 13 2020, 7:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

2. What does the Peasant class do? Is there some hidden skill set to that class? Is it meant as a challenge? "Peasant" is basically a "class" for all standard MM6 and MM7 people you hire where they have no skills at all, not even racial ones (since MM6 and MM7 people you hire do...
by SpectralDragon
Feb 13 2020, 7:10
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 213
Views: 101329

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Speaking of stuff, I kind of tried to work with MMExtension in order to bring Undead Dragons into the main MM8 as they are in MMMerge (only difference being that they˙re basically Dragons with Lich stats overall ... and changed projectile weapon in Ghost Dragon´s case), voice and all, but I˙m absol...
by SpectralDragon
Feb 2 2020, 9:59
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 213
Views: 101329

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hello again, long time no hear from ya. Just out of curiosity, how is the next version of this absolutely great mod of yours fare? :) I've been playing and doing stuff for Knytt Stories these past months. Didn't work on patches. No worries, I kind of gotten out of MM stuff as well, thus I completel...
by SpectralDragon
Feb 2 2020, 9:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@All GDSpectra / Spectral Dragon's links are broken. She has been notified and is fixing it. (she is the one making new paperdolls and animated portraits, like Minotaur Liches, Troll Zombies, Dracoliches, the Black Dragons,... check the Tracker in my signature, and check the Paint Tracker in the In...
by SpectralDragon
Jan 4 2020, 9:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ah, I was always wishing that, in the same way the character changes appearance for the promotion to Lich from Wizard, the Minotaur would change appearance when he is promoted to Minotaur Lord (I always loved the minotaur lords in the Nighon Tunnels). Would add more depth, somewhat. Happy New Year ...
by SpectralDragon
Dec 30 2019, 9:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

No problem. I'm glad you finally got it to work. I don't even know what reduced color mode is. :D :D Probably same as Indexed Colors are to RGB colors, but for OSs. :P Such a wonderful mod, I forgot how much I loved these games! Now, if only the minotaur changed appearance when he got promoted... =...
by SpectralDragon
Dec 2 2019, 21:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I concur with the troll lich being perhaps a little bit too much liberty. Then again, it should be fine for Unlocker play. Canonically trolls never did any magic, but it should be fair game for the regular Unlocker cast. This is why I'm making it exclusive to Templayer. It'll then be on him for sha...
by SpectralDragon
Nov 26 2019, 16:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Aight, here goes. If you don't want this quest to be repeatable, those parts can of course be omitted: After Tor Anwyn declines your Warlock quest due to you being on the Light path, another dialogue option appears with him: "Dragon" TOR: "Then again... as I said, I don't blame you f...
by SpectralDragon
Nov 26 2019, 16:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. Showing up, to avoid causing frustration, how it was at summer. I have not done updates recently, because i've jumped deep into monster's AI implementation of original engine, and changes i've made, are very raw and are not tested enough. More concrete, i've became tired of monsters hitting ...
by SpectralDragon
Nov 21 2019, 9:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Xfing wrote:That dragon sure looks good! I do need to get back to writing that quest dialogue >_> kinda got tangled up in other stuff

That´s why this dragon was taking so long to do in first place; got the exact same thing happening on my side, so I don´t blame you at all. :tongue: :D
by SpectralDragon
Nov 21 2019, 1:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Beautiful! Now if I use my voice to voice the black dragon (and apply an algorithm based on trying to simulate whatever filter was used on the current dragon voices, since those are edited by the game's devs in some manner or form), and I give you some directions (i.e. what should each sound clip b...
by SpectralDragon
Nov 20 2019, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, pals, after WAAAAAAY too much time wasted on this thing (and others), I had finally completed the companion for the Black Dragon, an infamous Gold Dragon! :D :D Apologies for more stuff, Rodril and other coders, but well, that was asked to be made, so yeah, I made it. (shrug) https://i.imgur.com...
by SpectralDragon
Nov 7 2019, 17:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I actually thought that your current profile icon WAS the Blood Dragon, so yeah, works for me just fine. :P Shame that none of the "main cast" (Rodril, GrayFace, Jamesx) seems to be here anymore though. :( And yes, I mentioned Jamesx there because he's the one I trust when it comes to res...
by SpectralDragon
Nov 5 2019, 8:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Don´t worry, people, I˙m still here. I just stopped working on image assets and cluttering this thread with my own posts, so that notable bugs and glitches can be made clearer when they˙re posted in here, and to give Rodril (where are you ...?) enough time in making the next MMMerge version without ...
by SpectralDragon
Nov 5 2019, 8:05
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 213
Views: 101329

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hello again, long time no hear from ya. Just out of curiosity, how is the next version of this absolutely great mod of yours fare? :)
by SpectralDragon
Nov 2 2019, 13:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Some funny examples: https://i.imgur.com/YmsnVzE.jpg https://i.imgur.com/L4NLGvn.png I expect something similar for the google translated parts of the Czech translation, but I haven't had the courage to look yet. :D :D You better do, since that is just embarrassing. Also, I˙m dying from laughter at...
by SpectralDragon
Nov 2 2019, 13:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:And this is why we should already have a Merge.ini file with options.
OptionalContent_AlternateDragonHirelings
default value = false

And an installer where you can check those as checkboxes.
As most such big mods do. :P

Talk to Rodril about that then. ^^;
Rodril wrote: :gong:
by SpectralDragon
Nov 2 2019, 0:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hi, thanks for an answer. I also have a question about Castle Lambent and Malwick - Stanley quest. I have to steal "Big Tapestry " from the castle, the problem is that when I do, Throne Room gets closed, when I don't, Harmondale gets destroyed. I tried using e.g. invisible spell, but the ...
by SpectralDragon
Nov 2 2019, 0:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5057
Views: 476571

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Exactly, thus I don't like the "repeatable Dragon Familiar quest" thing and especially if Brimstone will become a Gold Dragon while Duroth the Eternal would become a Black one. A bit late, but Brimstone should be the Black Dragon, while Duroth the Eternal be the Gold. Brimstone's locale (...

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