Search found 532 matches

by SpectralDragon
Apr 4 2020, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

cthscr wrote: :gong:

I´ve noticed that the Gold Dragon in the Issue has a rogue pixel on his "bod" paperdoll. Here is the .zip that has it removed:
https://drive.google.com/open?id=1Gb7m9 ... aWtGdaSisf

Good Luck.
by SpectralDragon
Apr 4 2020, 9:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195638

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I did not use these scripts with original version of game for a long time, thus i made mistakes in algorithm of default table generation. I'll fix it in next merge update, but if you want to test them now, all you need to do is: 1. Open "Class Extra.txt" table in "Data\Tables" f...
by SpectralDragon
Apr 3 2020, 19:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195638

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, use them to add new paperdoll, edit it's availa...
by SpectralDragon
Apr 1 2020, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

when i browsed through the lod-files i came upon this (already fitted?) artifacts/relics (stuff) Could one of you have a look into it, about how and why those mentioned are not active atm? thx but they don´t seem to be in the game ? Those are original MM7 sprites for stuff that are converted to fit...
by SpectralDragon
Mar 31 2020, 0:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

If the latter, at what approximate level will travel unlock? And will it screw up difficulty progression (I've read there's difficulty scaling as you beat each location, and I'm ok with that). I want to take advantage of my racial skills (vampire and dark elf particularly) but I'd rather not wait a...
by SpectralDragon
Mar 30 2020, 23:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those? There are plans to add them to each continent. But for now only in Jadame. Very much so, since when it comes to Enroth (MM6), if you ask me, the locations of Racial Trainers might very well be ...
by SpectralDragon
Mar 29 2020, 20:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hello all, Just found this amazing work and immediately tried it out. :-D Found a small glitch where the sky tile is also reproduced in the tile in front of you. https://ibb.co/KVGh1fQ It doesn't matter if you quit and reload the game, it is always present. Only in D3d, though. It is happening in J...
by SpectralDragon
Mar 28 2020, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote:It is already there: https://gitlab.com/templayer/mmmerge/-/issues/153


How come no one has worked on it then? 0_0 Good Lord!

And speaking of wonky ways of writing, I think this is super wonky. ^^;
https://imgur.com/SaH6eUE
by SpectralDragon
Mar 28 2020, 12:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote:I cannot access it either. GitLab is on maintenance: https://status.gitlab.com/


Well, b&&&&cks. Either way, I'll still send those stuff here, so that you know where to find those.

Open Circus tent entrances have weird markings. 8|
Seen in Sibernethy's stream
by SpectralDragon
Mar 28 2020, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote: :gong:


Ok, can you add this one into GitLab as well? I cannot access it for some God-awful reason :(

It's basically a weird bolster (?) mechanic that makes Giant Rats weaker than Large Rats.
Seen in Sibernethy's stream
by SpectralDragon
Mar 25 2020, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. Game files v. 17.03.2020 . Update localization files as well. MEGA: https://mega.nz/#!TjAVSaaT!-7K2VMR-ZEC21onTzuxJoro5hRBwPvTBbT6t8AN1L2s Hi! Great job! But... same as the last time... Is there a chance...
by SpectralDragon
Mar 25 2020, 9:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

antipaladin wrote:i have problams with attune for luck

Things cannot be helped if you cannot describe it (preferably in detail) and including an error log. :tired:
by SpectralDragon
Mar 24 2020, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hi. error with Verdant quest after click on "Attune Endurance" Scripts/Core/EventsList.lua:68: Scripts/Core/RSMem.lua:483: cannot convert 'string' to 'unsigned short' stack traceback: Scripts/Core/RSMem.lua: in function '__newindex' ...d Magic VIII - Day of the Destroyer/Scripts/Core/evt....
by SpectralDragon
Mar 24 2020, 5:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

ROFL I don˙t think this is supposed to be like that. Wyrms can enter from land to water, but cannot return back to the land? Coders, we have a problem. As seen on this clip of Sibernethy´s stream Wyrms can walk on water, but are unable to return back to land once they do We can also say that this on...
by SpectralDragon
Mar 23 2020, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, Rodril was away for a longer while so I lost interest for some time too, so I haven't been visiting much. Most recent developments have been for the branch anyway, while I as a player am waiting for repainted apparel the most (can't wait to play dress-up with all the choices, lol). I drop by ...
by SpectralDragon
Mar 22 2020, 20:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Jezebeth Noir wrote:
Rodril wrote: (localization links)
Links is broken.


"I'll fix all localization files at Wednesday - no access to PC atm." - Rodril via Community Branch's MMMerge comments, sent by me on his behalf.
by SpectralDragon
Mar 22 2020, 20:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

For the newest version, the /Data/BlockMaps/ folder, which is being used for Monster Path Finding feature, is empty. I think I once saw some files in this folder. But after reinstall the game (delete my game folder and unzip MM678 Merged 17.03.2020.zip again), I can never retrieve the files and no ...
by SpectralDragon
Mar 22 2020, 7:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195638

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

:gong: Hey, apologies I'm telling you about those stuff here, seeing how most of those bugs and issues relate to MMExtension and MMEditor, but some of them are pretty jarring as well as bad while testing Community Branch's MMMerge and we'd wish to you take a look into them as well as fix them if yo...
by SpectralDragon
Mar 21 2020, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote: :gong:

On the other hand ...
Image

This is gonna be interesting (since Toby didn˙t do the compound paperdoll and the NPC icon).
by SpectralDragon
Mar 21 2020, 9:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5503
Views: 530560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unlocker works correctly for me, with the newest version of everything (the Unlocker, Base Merge, GF Patch, Community Branch). So the person reporting a problem with it probably used an older version of SOMETHING. However I found out a new bug. :( Broken Compound Paperdoll for Minotaur Liches Updat...

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