Search found 48 matches

by Jezebeth Noir
Jan 18 2020, 5:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If master-necromancer could chose the light path in Enroth and become archmage, why necromancers can't do it and become sorcerers?
by Jezebeth Noir
Dec 18 2019, 7:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

...ames\Might and Magic 8\Scripts\Gener\ZombiePlayers.lua:128: attempt to index a nil value stack traceback: ... ames\Might and Magic 8\Scripts\General\ZombiePlayers.lua: in function 'SetFace' ...ames\Might and Magic 8\Scripts\General\ZombiePlayers.lua:303: in function 'v' Scripts/Core/EventsList.l...
by Jezebeth Noir
Dec 17 2019, 14:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If I try to raise a zombie character as a zombie, I see this error:

Image
by Jezebeth Noir
Dec 14 2019, 19:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:
Jezebeth Noir wrote:(does mixing make one bottle disappear as well? My memory sucks...)
No. Yellow potion + blue potion = green potion + empty bottle.
by Jezebeth Noir
Dec 14 2019, 17:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it possible that after using a potion we would receive an empty bottle back?
by Jezebeth Noir
Dec 5 2019, 14:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

* The chronicle tells us about the adventures of heroes from MM8, even if I started in Enroth or Erathia; http://ipic.su/img/img7/tn/PIC12.1563112030.png http://ipic.su/img/img7/tn/PIC13.1563112033.png http://ipic.su/img/img7/tn/PIC14.1563112037.png http://ipic.su/img/img7/tn/PIC16.1563112041.png h...
by Jezebeth Noir
Nov 24 2019, 11:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are you even aware of the fact that the axes inflict by far the highest damage of ALL weapons, especially two-hand versions? It will depend on chance to decapitate enemy, it should not be too high. In addition GM in axes is available only for two exotic classes, rangers and minotaurus, and I wouldn...
by Jezebeth Noir
Nov 24 2019, 8:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I like the idea about drowning in the plan of water. Now it's the easiest of all planes, it really needs some unique feature. Axes looks extremely weak even with the last patch. How do you think, does it make sense to change it feature from breaking armour to chance to decapitate an enemy with one b...
by Jezebeth Noir
Oct 18 2019, 13:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You can use amulet or ring for pretty much everything, this is not an argument It is'. A GM in dark magic, for example, with enchanted item will be more effective, while a GM in disarming won't be. as well as light & dark are entirely useless. dragons are invincible killing machines a high leve...
by Jezebeth Noir
Oct 17 2019, 16:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I fail to understand why disarming is useless.... 8| Because all you need to disarm any trap is an enhanced ring or amulet, of course. Stealing on the other hand is also useful if you don't want to fight tolberti or you have no money at the beginning of the game.. There's no stealing in this mod. :...
by Jezebeth Noir
Oct 16 2019, 7:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ninja and master are quite different paths. One has more specialized in magic, the other one more in utilities, so the default setting are correct imo. Ok, monks are strong, but mastery in stealing and disarming are practically useless specializations. Thus, the dark monk promotion is just weaker t...
by Jezebeth Noir
Oct 14 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are you going to fix monks? Imho they're not too strong and there's no need to divide their skills between dark and light promotions.
by Jezebeth Noir
Oct 12 2019, 14:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

candida wrote:Mysticism: Spell point regeneration, analogous to Regeneration, learn skill from magician or guilds
Imho, it's what the meditation should do, in addition to bonus SP.
by Jezebeth Noir
Oct 7 2019, 17:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's no way to change the chronicle, depending upon the start continent, maybe it make sense to completely rewrite it, drawing on the new questline?
by Jezebeth Noir
Sep 29 2019, 14:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Was wrong about humans. Now they're really good sorcerers and necromancers for doing all the job alone. Great work! What's the difficulty of promoting necromancers to master necromancers? Is it possible to realise it on my own? Or at least to make my necromancer a master necromancer via some codes o...
by Jezebeth Noir
Sep 28 2019, 18:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

What dlls, 3dfx or directx and x86 or x64 will be better to use in the game (with dgVoodooCpl)? Actually all the combinations works, but still. How could I disable mouse looking in v62_1?
by Jezebeth Noir
Sep 28 2019, 5:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4880
Views: 455135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

They already have a racial GM, which makes me not want to boost them any further. I agree that they're too overpowered, but the proposal is too logical and beautiful to pass up. As a solution I propose to make them the bonus race, like liches, available to any character of any class, not only mages...

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