Search found 17 matches

by Anerag
Oct 9 2019, 19:11
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 489
Views: 208796

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Is there a way to disable arrow key controls in the spellbook? Trying to cast spells while running around is impossible, I end up cycling to some other spell with up/down then casting it with left/right by accident.
by Anerag
Oct 3 2019, 22:03
Forum: Might and Magic
Topic: MM Randomizer (Updated 22.10.19)
Replies: 0
Views: 318

MM Randomizer (Updated 22.10.19)

The Might and Magic 6/7 quest item and monster randomizer Here's something I made a while ago. I wanted to refine it and add more features before posting here but kinda lost interest so here it is! I'm well aware that not all items and monsters are randomized, it was simply faster and easier to imp...
by Anerag
Aug 22 2019, 0:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 652
Views: 175603

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

How have you created it? The easiest and always working way is to open games.lod, select nothing and press "Export Selection As Archive". I made the new .lod with ctrl+N in MMArchive, .lods created this way would either crash the game or not do anything. Exporting empty selection worked t...
by Anerag
Aug 20 2019, 11:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 652
Views: 175603

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Having some trouble making custom lod archives for MM6. I made a new archive named "01 mod.games.lod" and put some modified map files in there. When I run the game, the modified map from the new archive isn't used. Is it broken or am I doing it wrong? Just to be clear, the modified map wor...
by Anerag
May 31 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

There are three archives with maps in "Data" folder: "games.lod", "mm6.games.lod" and "mm7.games.lod" to have access to other maps you have to rename "games.lod" to "mm8.games.lod" and one you need to "games.lod". That's only way...
by Anerag
May 31 2019, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

DaveHer wrote:When I was using the editor I was in MM6 editing a map and when I click on internal map I got MM6 maps only. I think you can only get the maps of the game you are in.

Nope.
by Anerag
May 31 2019, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

How can I edit maps from 6 and 7 with the mod installed? Hitting alt+F1 and clicking internal map only lists maps from 8. I've also tried editing a map in 6 and 7 then moving the files over but that results in a crash. There's also something wrong with compiling maps in 6 and I'd love if someone cou...
by Anerag
Mar 18 2019, 0:34
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 489
Views: 208796

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up. Many thanks for this! Oh yes! Also, Lloyd pics wouldn't match actual beacons. And thanks for the free advertising! In return would you mind taking a look at my post in the MMExtension thread?
by Anerag
Mar 4 2019, 14:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 652
Views: 175603

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Trying to modify a MM6 map but the game always crashes when loading a compiled map. Even if all I did was open the map in the editor and immediately compiled it without changing anything it still crashes. Any help?

Update: It's working fine in 7 and 8 so this seems like a MM6 specific issue.
by Anerag
Mar 3 2019, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Like the first thing. Taking two Sorcerers and then being pissy about your party not being able to disarm traps at expert is the fault of the person who built the party, not the game's. "Solution? Make disarm trap, at least expert, available on some other classes. " <- or just take a clas...
by Anerag
Mar 3 2019, 11:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Here's a list of issues/bugs/nitpicks I was writing throughout my first playthrough in no particular order. Version is whatever was the latest on february 19th. Sorry for the massive post! Pure MM6 party skills I started the mod in MM6, made a party of 5 and planned to stick with it. The party consi...
by Anerag
Feb 22 2019, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Anerag wrote:
Oops, I tried entering stone city again and crashed. Looks like 36.mp3 had nothing to do with it and it was just a fluke.

Here's the save http://0x0.laatikko.io/Eq.zip


And now it's working fine, maybe the latest update fixed that somehow.
by Anerag
Feb 21 2019, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Rodril wrote:Stone City uses 34th soundtrack, 36 is not used anywhere. If crash repeats, please, send me your savegame file.


Oops, I tried entering stone city again and crashed. Looks like 36.mp3 had nothing to do with it and it was just a fluke.

Here's the save http://0x0.laatikko.io/Eq.zip
by Anerag
Feb 21 2019, 13:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4642
Views: 406247

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Looks like 36.mp3 is missing, leading to a crash when entering stone city.
by Anerag
Jan 21 2019, 18:49
Forum: Might and Magic
Topic: Good...Bye... Round Table - Here is the Record Score & INCOGNITO Start
Replies: 16
Views: 2547

Re: Good...Bye... Round Table - Here is the Record Score & INCOGNITO Start

Here's a video showcasing the basic idea (explained below): https://youtu.be/diMkx2CL1sU At the start of the game, you need to buy lloyd's beacon and town portal at least. Then, set beacons in places you would otherwise need to travel to like sweet water, hermit's isle, etc. Now you might notice som...
by Anerag
Jan 20 2019, 5:46
Forum: Might and Magic
Topic: Good...Bye... Round Table - Here is the Record Score & INCOGNITO Start
Replies: 16
Views: 2547

Re: Good...Bye... Round Table - Here is the Record Score & INCOGNITO Start

With the help of some glitches, I achieved this score with only what's possible in the game and no outside help. Certainly not the highest possible score, more like a proof of concept. Played on the GOG release.

Image

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