Search found 152 matches

by justl
Feb 14 2020, 6:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you for the command! I believe it is imperative to teleport any parties who started in Enroth or Jadame continents to Emerald Island as soon as they try to Town Portal to Antagarich continent, otherwise you will have stuff like this: https://i.imgur.com/sL4oB3x.jpg Lord Markham is not in his ...
by justl
Feb 5 2020, 17:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

https://gitlab.com/templayer/mmmerge/uploads/22cc5942a7265b93e09c21985fb9dab0/image.png Works flawlessly. Maybe we should put them to be spawned as well? Since they are fully functional... could those coords be applied to the lower tier plates as well? this way there can be put a whole junk back in...
by justl
Dec 26 2019, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Encountered this Error in Castle Darkmoor in the room right before the Lich King. I was taking my time and reanimating/Control Undead on the specters (I assume the lichs are creating). Just as I clear out the room before the LK, several more lichs spawn in and flooding me with this error. Now, anyt...
by justl
Dec 25 2019, 12:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

and now for something completly different ( https://www.youtube.com/watch?v=Zk-kQSz-Qv0 )

best of wishes for you and your kin. have a happy slide into new year (best without injuries)
by justl
Dec 10 2019, 11:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

4. I also encontered the infamous skill level lost bug. My main character is Leather Expert, but when I check several weeks later, I found that its Expert level is dropped to Novice. Not sure when the trigger would be. This is my walkthru URL (in Chinese): https://tieba.baidu.com/p/6354402129 . A t...
by justl
Dec 10 2019, 11:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Party used two fountains in White Cap (+5 endurance, death and +5 might, death). Later I took one more PC from training center and those fountains just killed him without giving stat points. my explanation for that behaviour: the well only "remembers" if character 1-5 already has drunk fr...
by justl
Dec 6 2019, 22:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Stables in Castle Ironfist doesn't offer travel to Freehaven (checked every day of the week). In original MM6 they do. if i remember right, they only do, when you have already traveled back from freehaven to castle ironfist - only stables in freehaven are "free" to go "everywhere&quo...
by justl
Nov 13 2019, 16:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

maybe we should wait a bit, until rodril catches up with all the errorcleaning.
we swamp the forum with new ideas/etc., which only will bloat the merge and probably make it more likely to have new errors.
justl, my2cents
by justl
Oct 23 2019, 15:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The dispenser does work. Yet, the original game was designed in the way that the player normally doesn't reach it. In this modification, food is no longer a problem and the option to buy food from taverns is useless. 1. That is in vanilla (I am currently playing vanilla MM6). 2. Um, I got there in ...
by justl
Oct 7 2019, 4:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Roland is missing in colony zod ? Any ideas? His cage is just empty? Did You get the quest for it? As far as I remember it's connected to the one of the last quests (slay Xenofex). its a vanilla thing, that you can go to the land of giants before you get the quest - normally you get it in the later...
by justl
Oct 2 2019, 21:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Also you just ripped SpectralDragon's words out of context. Which offends me, funnily enough. :D "People should take facts more seriously, if they want to be properly respected." - facts that you change to better suit you. Currently I have zero respect for you and I am very close to block...
by justl
Oct 2 2019, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

*Taking off my hat * Dis hats are pretty. I like it, Spectra! Finally, I can have Boyarskii in my team! LMAO no problem, even if Boyarskii cannot be a Mino because I couldn´t make it work on it. :wall: :wall: And speaking of more stuff, well ... Crowns! Now everyone (even if Trolls will look weird ...
by justl
Sep 27 2019, 16:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How do you think does he look like in this hilarious hat? :D https://i.imgur.com/BerxWEp.png Had to do that, since Halloween is swiftly coming! :tongue: :D And just to see how would he look like in it. i see no reason why minotaurs shouldnt wear hats or crowns - only thing they cant put on their he...
by justl
Sep 8 2019, 17:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

What's a bit more sad is that the discussion about the new belts has kinda died down. I as a player am looking anxiously forward to having all the repainted apparel first and foremost. What did that cut off at? It probably died down because it wasn´t/isn´t in focus atm, as well, I´m kind of busy wi...
by justl
Sep 5 2019, 5:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

Well ... you people are a bunch of types...
the game gives you something for free(!) and you are complaining about it
yeah, maybe its vanilla buggy but dont code the old charme out of the merge cause you just dont like it
by justl
Sep 2 2019, 4:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 01.09.2019]

@Rodril: Reported by: Andrey » Aug 21 2019, 21:24 Sometimes region gets peppered with alchemy and cheap ore upon entering. Bracada, Murmurwoods and Garrote Gorge are particularly susceptible. Bug back from MM7-8, I remember those strange things. Rodril: this is not bug. Spawn of these items coded i...
by justl
Aug 28 2019, 20:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

... and yes, I still wish to know what the hell am I supposed to do when it comes to warp changing armor and apparel (hats, cloaks ...) assets to fit MM8 ragdolls. (facepalm) :D :D i second that ... no one does a how-to, or what programs to use ... there probably would be a lot more people helping,...
by justl
Aug 11 2019, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@ Templayer or GrayFace, I found all the paperdolls except the ones for the drawfs and all their facial expressions seem to be missing . I look in both icon.lod and patch.icon.lod and spent quite a bit of time looking. From what I understand from the tracker is that the size of the belt of the trol...
by justl
Aug 11 2019, 6:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

andrey wrote:Is Acromage in Enroth only for early money-making and fun? Or does anyone give a quest for it now?

fun and money
by justl
Aug 9 2019, 18:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5124
Views: 481361

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Sometimes a curtain relic or artifact may never appear during the entire game play because the game selects them randomly and some relic or artifact may never be selected. I'm pretty sure that because Merge is based on mm8 engine, there's no limit on artifact/relic in place... Read my post carefull...

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