Search found 46 matches

by joanthedark
Jun 10 2020, 5:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Okay, I was wrong earlier. Luckily. They can be added. Placemon.txt should be put into DataFiles. 15 map files from here should be put into Scripts/Maps/: 6d02.lua, 6d04.lua, 6d05.lua, 6d08.lua, 6d14.lua, 6d17.lua, 6d19.lua, 6t6.lua, 7d28.lua, cd2.lua, cd3.lua, pyramid.lua, zddb01.lua, zdwj02.lua, ...
by joanthedark
Jun 4 2020, 5:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

A few weeks ago I installed the mod, it is perfect, I thank you very much for having combined the three might and magic that I liked, I advanced until I got the telelocator but I don't know what to do now because verdant didn't give me any more missions, and I'm Spanish like that that maybe she tol...
by joanthedark
May 30 2020, 20:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

phamlongtuan wrote:Hello, there is big bug where you can not select the guild, to become a membership. Thus it makes you unable to study skills like a merchant and so on?


You need to do a second click on the membership text in order to purchase it (you will hear the gold sound effect).
by joanthedark
May 9 2020, 7:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

qtish wrote:Is there some sort of page with info on patch classes, because it has been changed so much from the vanilla MM6,7,8.


https://docs.google.com/document/d/1xf4RCg92qnZD6UNM_UDJH1qPHnli8_APq3a_ECxmZ3o/edit#
by joanthedark
May 5 2020, 2:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Golden Chain Mail Save: https://www.mediafire.com/file/5rjhc67cllpfq8b/save000%28chain%29.dod/file Quest Save: https://www.mediafire.com/file/and0wm5gd8sv5km/save000%28quest%29.dod/file Sometimes I cannot replicate the quest override, but the typo is still there ("Acquire 10 5"), and for t...
by joanthedark
May 3 2020, 3:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I found a normal Golden Chain Mail in Nighon, near one of the entrances of Thunderfist Mountain : https://i.imgur.com/7i4hdzi.jpg The relic that shares the same model has the right coordinates, but not this one: https://i.imgur.com/pNKGzlK.png Clicking the red logo on the top left will unequip the a...
by joanthedark
Apr 28 2020, 9:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hey guys I have a couple of questions, some might be more technical or asking about design choices (so maybe only Rodril can answer some of them): 1. Is there a way to replace enemies with their strongest counterpart? For example New Sorpigal spawning every Goblin/Shaman and Apprentice/Journeyman as...
by joanthedark
Apr 10 2020, 2:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Another option is to add explanation message when the character gets damage. Like "Perception is not high enough", but more in the style of Baa temple podiums. 2) The doors' damage script include text stating "Perception Skill Not High Enough" These are very good choices, and si...
by joanthedark
Apr 9 2020, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

In the picture you are standing at the door that AFAIR has the highest perception requirements. you dont need go through the doors to get the baa-bonus. it suffices if you do the spiral Only one door requires master level 8 instead. However, that door can be skipped: it only leads to a hallway that...
by joanthedark
Apr 5 2020, 20:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . The Podium states you need Expert Perception : https://i.imgur.com/Fj2Pu9p.png Character 1 (no Perception skill) gets damaged while Character 2 (the one with Expert Perception ) is highlighted t...
by joanthedark
Apr 2 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Arena Master from Enroth continent (mm6) currently has the one from Jadame (mm8):
Image

The correct one should be a Titan:
Image
by joanthedark
Apr 2 2020, 9:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

So, I was getting some stuttering here and there, but nothing major...but now I'm going into ultra busy dungeons (like Nighon tunnels) and it's getting pretty bad. Any suggestions on minimizing stuttering? I've gotten stuttering as well, I believe it's because of pathfinding because stuttering only...
by joanthedark
Mar 30 2020, 4:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Thank you for the bugfix update Rodril! Does the previous 17.03.2020 update include the Stunning overriding Paralysis fix? I haven't had the time to test it yet and I don't see it on your latest 29.03.20 patch notes.
by joanthedark
Mar 26 2020, 3:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Correction :( With this version, everytime I try to start a new game... it crashes. It works well if I load a saved game. Does this happen to everybody? I remember the game crashing on me whenever I tried to change the UI to either MM6 or MM7 style while using a HD wrapper, and since this UI change...
by joanthedark
Mar 24 2020, 5:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I think I messed up my playthrough once again, in Antagarich continent: When Archibald Ironfist contacts you telepathically as soon as you reach Land of the Giants , I didn't go to Colony Zod immediately, as all I wanted to do there was to learn Grandmaster Armsmaster for my Knight, then I headed of...
by joanthedark
Mar 10 2020, 1:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. In addition to this: Stunning an enemy with a Grandmaster Mace that was already Paralyzed by said Mace will unparaly...
by joanthedark
Mar 7 2020, 11:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The problem with current Monster Bolstering is that when you have a very high level such as this: https://i.imgur.com/5DRj74f.jpg And you set Bolster to maximum (200%) the HP gets so exponentially high that it starts to glitch out: https://i.imgur.com/G9zehAY.jpg Some monsters will have a ton of hea...
by joanthedark
Feb 29 2020, 6:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forgo...
by joanthedark
Feb 23 2020, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

We love and appreciate Templayer's hard work and dedication! :hug:

Make this a GitLab issue as well: "Templayer is too good for us, praise him ASAP!"

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