Search found 32 matches

by kristal
Nov 9 2018, 7:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

A few more armors are ready.
https://yadi.sk/d/zd0zCxPcX4AHCQ
@Rodril
A doll of one of the Minotaurs need to raise a little higher.
by kristal
Oct 19 2018, 15:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I redrawn the armor from the MM7. https://yadi.sk/d/zd0zCxPcX4AHCQ Hey, these look really good! Fantastic work! If you choose to keep it up, make sure you coordinate with Grayface regarding the Royal Leather, as he's already done Hareck's. Then again, maybe it wouldn't hurt if they didn't look iden...
by kristal
Oct 16 2018, 8:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I used the GrayFace code examples. Some stones in MM8 will be caches (as in Diablo II). Put the script in the Global folder. local SpriteEvents = 20000 local TXT = LocalizeAll{ StoneHint = "Stone", } local function Stone(EvtId) local i = EvtId - SpriteEvents local v = Stones[i] local u if ...
by kristal
Oct 16 2018, 8:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril.
You can write the class icons in front of the character Creation. For example, for the Minotaur class, you can use an icon with an axe.
https://yadi.sk/d/zd0zCxPcX4AHCQ
by kristal
Oct 13 2018, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:I had to fit both Meditation and Merchant to temples, but all slots for learn topics were already full. Now it works this way: if anyone can learn meditation, it shows meditation, otherwise - merchant.

The skill of meditation should be taught only in the magic Guild.
by kristal
Oct 10 2018, 14:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@kristal This is the problem: https://www.dropbox.com/s/m58wdng20t22272/tmpWr.png?dl=0 - values are in wrong columns. Try to apply these files: https://www.dropbox.com/sh/e4qfstjcqdgilj7/AAC47IM28a--TOdCBoyO2Jhaa?dl=0 Yes! Everything works. Thank you! :) I think that Race Skill.txt variety to the g...
by kristal
Oct 10 2018, 9:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:
kristal wrote:Still doesn't work.

Could you send me your "Character selection.txt", "Character portraits.txt" and "Character doll types.txt" tables?


https://yadi.sk/d/qizFtUd4CGloCg
by kristal
Oct 9 2018, 19:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:Make script in general folder with line:

Code: Select all

const.Race.Gin = 9

Or reapply latest update and use number instead of name of race in "Character selection.txt" table.

Still doesn't work.
For example: where the Archer can learn the vampire skill if you use RaceSkills.txt
by kristal
Oct 9 2018, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working. Make sure you've edited "Character portraits.txt" and assigned new race index to at least one paperdoll. And section "Available race" in "Character select...
by kristal
Oct 4 2018, 5:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In MM7, 8 would be more interesting with an NPC BTB.txt
by kristal
Sep 30 2018, 7:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

MM6-alike base for reputation and Beg/Threat/Bribe system have been added. Town halls do not allow to pay fine for now, - temples are only way to clear sins at the moment. Reputation system can be tweaked in new txt table - "Continent settings.txt" as well as saturation and softness value...
by kristal
Sep 23 2018, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

https://disk.yandex.ru/client/disk/Icons?display=normal&groupBy=none&order=1&sort=name&view=icons&wasAsideAnimated=false&typeClustering=geo&action=null&idAlbum=undefined&idApp=client&dialog=slider&idDialog=%2Fdisk%2FIcons%2FOUTE3.bmp People. How about tha...
by kristal
Sep 5 2018, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Bug with ending should be fixed now. Thanks. I've added "NPC professions.txt" into "Data\Tables" folder, it have a bit diffrent structure than mm6 one, but similar enough. Only few effects of having npc in group were rescripted for now. Index of NPCText.txt can be used instead o...
by kristal
Aug 31 2018, 21:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Again, no spacesuits in light ending.

I repainted the books (From MM7).
https://yadi.sk/d/CHVjcdE33apu92
by kristal
Aug 17 2018, 21:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working.
by kristal
Aug 4 2018, 19:05
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 2148

Re: OpenMM8 - M&M8 Unity reimplementation

Still I know MMEditor and could would fill in locations.
by kristal
Aug 3 2018, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril. If not difficult, you can write a script for my modification, which will add to the game NPCPROF.TXT This will complicate the game, because the NPC take the gold. And the peasants will not be as decorations.
by kristal
Aug 1 2018, 7:16
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 2148

Re: OpenMM8 - M&M8 Unity reimplementation

Excellent work. Do you need help from a non-programmer? I know well .txt files in original MM.
by kristal
Jul 8 2018, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1259
Views: 111980

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

No sound hero if disarmed a trap. No sound in stores of the alchemists MM7 when a rich squad did not buy anything. Such files in MM7 there is. No sound in human town hall MM7. In MM7 there are sounds for each ship. Not the right sound when the hero eats an Apple. Not the right sound of walking in th...

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