Search found 38 matches

by kristal
Apr 21 2019, 9:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

How do I add a loading screen? I want to add a loading screen from Heroes 3.
by kristal
Jan 13 2019, 10:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It would be great to add to MM Merge all the videos that NWC didn't add to the game.
http://mm6world.ru/galery/r_pag/r_041.htm

I made a video of the house from a single frame, the sound can be added. Is it a good idea?
https://yadi.sk/d/70Vlnt5C6CT0XQ
by kristal
Dec 29 2018, 22:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I recently played MM6 in Blackshire and when werewolves attack my characters, sometimes (semi-rarely) a quest - like effect would occur on the portrait (a green spurt that is used to indicate change). I was recording it and mentioned it in the video that perhaps it is some part of some unfinished W...
by kristal
Dec 29 2018, 19:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I can't draw if my life depended on it, but there were some people in this thread wanting to start painting for it and not knowing where to start. (Kristal is one that I remember...) I don't know how to draw the right arm and maybe the quality will be like armor. How hard it would be for you to rep...
by kristal
Dec 3 2018, 16:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Cool! It would also be great to add a starry sky at night.
by kristal
Nov 25 2018, 17:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. Only minors this time. @Kristal I've added new chainmails, but i can not add new leathers, they definetely need any kind of pants or skirt, otherwise it does not look like it provide any defence. Look: https://www.dropbox.com/s/fbmdp68rgtnnofh/LeatherArmor.png?d...
by kristal
Nov 9 2018, 7:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

A few more armors are ready.
https://yadi.sk/d/zd0zCxPcX4AHCQ
@Rodril
A doll of one of the Minotaurs need to raise a little higher.
by kristal
Oct 19 2018, 15:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I redrawn the armor from the MM7. https://yadi.sk/d/zd0zCxPcX4AHCQ Hey, these look really good! Fantastic work! If you choose to keep it up, make sure you coordinate with Grayface regarding the Royal Leather, as he's already done Hareck's. Then again, maybe it wouldn't hurt if they didn't look iden...
by kristal
Oct 16 2018, 8:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I used the GrayFace code examples. Some stones in MM8 will be caches (as in Diablo II). Put the script in the Global folder. local SpriteEvents = 20000 local TXT = LocalizeAll{ StoneHint = "Stone", } local function Stone(EvtId) local i = EvtId - SpriteEvents local v = Stones[i] local u if ...
by kristal
Oct 16 2018, 8:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril.
You can write the class icons in front of the character Creation. For example, for the Minotaur class, you can use an icon with an axe.
https://yadi.sk/d/zd0zCxPcX4AHCQ
by kristal
Oct 13 2018, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:I had to fit both Meditation and Merchant to temples, but all slots for learn topics were already full. Now it works this way: if anyone can learn meditation, it shows meditation, otherwise - merchant.

The skill of meditation should be taught only in the magic Guild.
by kristal
Oct 10 2018, 14:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@kristal This is the problem: https://www.dropbox.com/s/m58wdng20t22272/tmpWr.png?dl=0 - values are in wrong columns. Try to apply these files: https://www.dropbox.com/sh/e4qfstjcqdgilj7/AAC47IM28a--TOdCBoyO2Jhaa?dl=0 Yes! Everything works. Thank you! :) I think that Race Skill.txt variety to the g...
by kristal
Oct 10 2018, 9:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:
kristal wrote:Still doesn't work.

Could you send me your "Character selection.txt", "Character portraits.txt" and "Character doll types.txt" tables?


https://yadi.sk/d/qizFtUd4CGloCg
by kristal
Oct 9 2018, 19:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:Make script in general folder with line:

Code: Select all

const.Race.Gin = 9

Or reapply latest update and use number instead of name of race in "Character selection.txt" table.

Still doesn't work.
For example: where the Archer can learn the vampire skill if you use RaceSkills.txt
by kristal
Oct 9 2018, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How to add a new race? I changed the files Class Starting Stats.txt and Character selection.txt, but it is not working. Make sure you've edited "Character portraits.txt" and assigned new race index to at least one paperdoll. And section "Available race" in "Character select...
by kristal
Oct 4 2018, 5:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

In MM7, 8 would be more interesting with an NPC BTB.txt
by kristal
Sep 30 2018, 7:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

MM6-alike base for reputation and Beg/Threat/Bribe system have been added. Town halls do not allow to pay fine for now, - temples are only way to clear sins at the moment. Reputation system can be tweaked in new txt table - "Continent settings.txt" as well as saturation and softness value...
by kristal
Sep 23 2018, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

https://disk.yandex.ru/client/disk/Icons?display=normal&groupBy=none&order=1&sort=name&view=icons&wasAsideAnimated=false&typeClustering=geo&action=null&idAlbum=undefined&idApp=client&dialog=slider&idDialog=%2Fdisk%2FIcons%2FOUTE3.bmp People. How about tha...
by kristal
Sep 5 2018, 19:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201277

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Bug with ending should be fixed now. Thanks. I've added "NPC professions.txt" into "Data\Tables" folder, it have a bit diffrent structure than mm6 one, but similar enough. Only few effects of having npc in group were rescripted for now. Index of NPCText.txt can be used instead o...

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