Search found 343 matches

by Rodril
Jun 10 2020, 3:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

i tryed it serval times, i have original gog version, than merge, patch grom grey unchecked two boxes about mods, and start game... nothing... i tryed too use community branch so original game, merge, delete scripts folder, copy comunity branch than patch... nothing... i am desperate, i have no ide...
by Rodril
Jun 4 2020, 1:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Latest version of everything, it appears the issue is with Erathia only, as the only CTD I get is currently either traveling there, or starting a game there. 1. Check the "DataFiles" folder, it should be empty, or contain only *.bin files. 2. If you use any localization, make sure you use...
by Rodril
Jun 3 2020, 2:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it entire debug message? Could you send me screenshot?
by Rodril
May 27 2020, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So I've gotten around to giving the latest (pathfinder) patch a go. And holy hell is this **** the most hillarious I've seen in a while. Am I alone in getting lagspikes so huge as to lock up my computer completely when the pathfinding thing is doing its thing? Usually if I'm running away and pass t...
by Rodril
May 26 2020, 12:19
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208748

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD? There's file "MonList.txt" in "...Data\Tables" folder, it contains entries for each monster and it's SFT group names for each kind of animation. What's the difference between evt.map an...
by Rodril
May 26 2020, 12:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hello. Patch link have been updated: https://www.dropbox.com/s/ode7a80am8onvqu/MM678%20Patch%2026.05.2020.zip?dl=0 (copied in the first post). Localizations won't give glitches anymore, and quick spells sounds will work properly. Not sure if i broke something or im just not understanding something. ...
by Rodril
Apr 26 2020, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Running out of mana after casting a spell using the F-keys will not make the active character do a normal attack, you hear the spell sound but nothing happens and the active character does nothing, nor does it move on to the next character in line. I've fixed it in new patch (posted yesterday), che...
by Rodril
Apr 20 2020, 16:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Please, can you tell me, how I can to rename my character? Press ctrl+f1 to open debug console, type: Party[0].Name = "MyNewName" Press ctrl+enter to execute this line. There are files 'Scripts/Modules/PathfinderAsmBroken.lua' and 'Scripts/Modules/PathfinderAsmOld.lua' (in Update archive)...
by Rodril
Apr 19 2020, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I have this link in the first post: https://www.youtube.com/watch?v=lipriut ... e=youtu.be , have you watched it? Tell me if something is unclear.
by Rodril
Apr 19 2020, 9:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hello.
Links in first post have been updated, highlights described in first post, aside of it, bunch of minor bugs have been fixed. Thank you for participating.
by Rodril
Apr 3 2020, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Use this fixed savegame file instead: https://www.dropbox.com/s/v5ptr6s2d0we1dz/save001.dod?dl=0 And put this file into "Scripts\General" folder, replacing existing: https://www.dropbox.com/s/vlar2dvl6behhb8/MiscTweaks.lua?dl=0 Andrey used game build with class changes being tested, so his...
by Rodril
Apr 3 2020, 22:37
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208748

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Sadly this causes everyone to lose their pre-determined stat and skill limits as well as stops Dragons from breathing fire overall (they can only attack in melee). Tried it when trying to add new character paperdolls within the game (base MM8) as a test. :( I did not use these scripts with original...
by Rodril
Apr 3 2020, 22:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Probably related to the error? Don't know if it's the same error as the last one, but here it is just in case: https://pastebin.com/c159QVZQ It seems like another one. What installation do you have? GOG version + game files 29.03.2020 without localization, correct? Could you make savegame after thi...
by Rodril
Mar 30 2020, 0:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Hello. Game files link in first post have been updated. It is mostly bugfixing update: 1. Pathfinder won't lead monsters to player if party is invisible. 2. Pathfinder now build ways to any kind of monster's target (party or other monster, previously - only party). 3. Fixed crash upon starting new g...
by Rodril
Mar 27 2020, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5711
Views: 608297

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hello. If you experiencing crash upon starting new game from main menu, try to launch game in hardware mode, disable/switch compatibility mode of .exe . I will upload update this weekend, where the bug is fixed. Also you can apply hotfix right now: https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_ni...
by Rodril
Mar 19 2020, 16:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208748

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

1. "Delete me" instead of class name in bothe "New Game" menu and in game (in popups, in dialogs "this skill cannot be learned by Delete me"). What am I doing wrong? What table is the primary source of class name? Open EnglishT.lod in "Data" folder with MMArc...
by Rodril
Mar 18 2020, 21:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208748

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

(MM678 merge mod sources doesn't help). :cry: You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, u...

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