Search found 253 matches

by Rodril
Apr 14 2019, 10:54
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I have question regarding portals in dungeons. Whenever i'm trying to "Import rooms" from custom .obj file I'm getting this error: —————————————————————————————————————————————————————————————————————————————————— ...II - Day of the Destroyer\Scripts\Global\Editor Base.lua:437: attempt to ...
by Rodril
Apr 13 2019, 6:24
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

On a similar note... how much of the contents of 2dEvents.txt controls the wares (types and treasure levels) of a shop and how much of that is hard-coded? It's one of the few text files I can't really make much sense of. 2DEvents.txt does not allow this. You'll need MM7 version of "RemoveHouse...
by Rodril
Apr 10 2019, 5:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Templayer wrote:Where the heck is the list of all items with all indexes?

In ITEMS.txt from EnglishT.lod, you can open it with GrayFace's MMArchive. Same with other variables, most of them in text files there.
by Rodril
Apr 10 2019, 5:23
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Is this what I'm after, then? No, t.Stat is numerical code of Stat, 0 is Might, 1 is Intellect, etc: https://grayface.github.io/mm/ext/ref/#const.Stats And if you want to cap all stats, there's no need to traverse through items, this should work: function events.CalcStatBonusByItems(t) if t.Result ...
by Rodril
Apr 9 2019, 5:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

***EDIT*** After digging through even more posts, it looks like I'm using an old patch, I will update my game and see if I can get the wetsuits to populate. Umm, if someone has the item code to add the wetsuits that would be amazing though!!! (Not asking for cheats like that one kid) Hello. I have ...
by Rodril
Apr 9 2019, 5:44
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I see the pieces... sort of. But I don't see how they fit together. My best guess is: Here are examples how to use events in MMExt (third one is what you need): https://grayface.github.io/mm/ext/ref/#Artifact-Bonuses You have to check if t.Stat is equal to stat, cap of which you want to alter, and ...
by Rodril
Apr 7 2019, 10:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Templayer's note: What about the Learning skill +60 not working correctly? There was not specified problem with learning skill, i guess bug report was set before skill bonus limits have been removed. Templayer's note: Maybe a solution would be instead of the shopkeeper telling you that the item is ...
by Rodril
Apr 7 2019, 8:27
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

So... I GUESS what's happening here is that this is the global barrel initialization code. But this is a bit more advanced and I'm not sure exactly what's happening here outside of the fact that (1, 7) tells me that it is including white barrels (presumably this is 1, 6 by default?). You'll need to...
by Rodril
Apr 7 2019, 8:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hello, patch link have been updated. Game now use new approach to show weather effects, visualy nothing had changed, but bugs caused by it should disappear now. Fixed couple of minor bugs (marked on tracker). Thank you. my actual question should have been ... why is there nothing else in the chests ...
by Rodril
Apr 3 2019, 17:30
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Am I able to add strings to this as necessary, or am I limited to only the blank spots that I have? In mm7 you are limited, i don't rememeber if you can use blank spots, probably yes. In mm8 (in merge mod) this limit is removed. It's also making me want to go back and look a the RemoveItemsLimits.l...
by Rodril
Apr 3 2019, 15:18
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

In either case, I can't seem to find where these event strings are located... any help? Also, where should this script be placed and is there anything functionally wrong with anything I just posted? These strings should be located in "NPCText.txt" from events.lod, you can open it with MMA...
by Rodril
Apr 2 2019, 15:31
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

So... just to get an example to work with... the barrel code: The simpliest solution would be: evt.Global[389] = function() local CurrentPlayer = math.max(Game.CurrentPlayer, 0) -- select first player, in case if there is no active if Party[CurrentPlayer]:GetRace() == const.Race.Goblin then evt.Add...
by Rodril
Apr 2 2019, 15:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Dont know what to do to fix these problems, sad to day. Anyone got any clue ? Try these solutions: 1. Set compatibility mode of launcher and mm8.exe to win98. 2. If your screen resolution higher than 1920x1080, decrease it to 1920x1080. 3. Reinstall Grayface's patch into game folder and reapply lat...
by Rodril
Mar 30 2019, 8:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Have you moved old Weather.lua out of "General" folder before applying new?
by Rodril
Mar 30 2019, 6:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Of course deactivating 3D worked, but that is of course not what I want. So, has anyone have another idea, how to solve this problem? I'm using win 98 compatibility, otherwise it does not work for me. If it won't help, chek this out: https://www.celestialheavens.com/forum/10/10078?start=280#p372781...
by Rodril
Mar 30 2019, 6:02
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I'm afraid, everything. These features working in merge mod though. You could look into it's scripts for examples and modify it.
by Rodril
Mar 27 2019, 12:05
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

BTB wrote:EDIT: think I figured it out... the very first lines of the .lua script were checking for MM8 and returning on false. Removed those and I got what I needed.

Hey, this line is important because this script is only for MM8, it will crash other games. With which one do you use the script?
by Rodril
Mar 27 2019, 12:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

DaveHer wrote:I asked this question four pages ago. How do you go to the Breach? I have the rod from V. I must have missed something. Are there clues?

Verdant should have tell you to cast town portal on the ruins of Escaton's Crystal.
by Rodril
Mar 24 2019, 12:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2167
Views: 202988

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hello, patch link have been updated.
MMPatch 2.2 now included in game files; game interface now can be switched via video controls menu; few minor bugs (marked on tracker).
by Rodril
Mar 23 2019, 9:33
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 607
Views: 146105

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I place the Potions.lua you provided in my scripts folder and that will generate a text file which I can use to customize potions with code that looks like this: Not exactly. Script "RemoveItemsLimits.lua" have to be placed into "...Scripts\Structs" folder. It will generate text...

Go to advanced search