Search found 17 matches

by Figo
Nov 3 2019, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4632
Views: 404575

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, so we do need a little more information about your issue (since crossing continents is supposed to dump you in a random location) 1) When this happens, where are you when you're casting Town Portal? 2) Are you arriving at a "normal" town portal destination (i.e. at the Big Fountain at...
by Figo
Oct 16 2019, 19:56
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 489
Views: 208692

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I just downloaded and installed MM6 via GOG (the MM I-VI pack, if that makes a difference) and wanted to implement this patch. I believe the GOG version of MM6 already comes with MOK, but the patch notes indicate that the Grayface patch (2.4) the MOK patch comes with it. Is it ok to install Grayfac...
by Figo
Oct 16 2019, 18:04
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 197
Views: 96103

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I had to split this into two posts :) Version 2.4 << MM6 - MM8 >> [-] GrandMaster of Axe didn't halve armor class. Now the chance to halve armor class is 1.66 per point of skill, so the skill of 60 will make it 100%. This is to compensate for overall weakness of axe wielding. Hidden AxeGMFullProbabi...
by Figo
Oct 16 2019, 16:44
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 197
Views: 96103

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

1) Is there still the limit of how many we can acquire with one party (~13)? I've read that in the Merge there is none, so how about a vanilla game? Nice idea. Thank You, but I've completed the game yesterday and there wasn't any artifact/relic limit. Without save scumming (only real time loot from...
by Figo
Oct 9 2019, 20:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 197
Views: 96103

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Why FixChests=0 is default? It is a fix for a very annoying bug. Are there any downsides of FixChests=1? Mostly because it breaks the Barrow Downs chest, making it multi-screen. Also, reopening chests to see if there's anything left every time isn't fun. That's why I decided to try other strategies...
by Figo
Oct 9 2019, 17:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4632
Views: 404575

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys, I change PC and W7 to W10... Just finished to play perfectly and them I go in again and the Grafics changed I dont know why T_T Before this was seen with the HD-UI https://imgur.com/CmKUXUY Now it sucks... HELP PLEASE!!!!!!! link me to the solution please or tell me how is tagged You're runni...
by Figo
Oct 8 2019, 12:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4632
Views: 404575

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, at least I don't use crowns on ones that can have all headgear on their head, since in my experiences of playing all games, both crowns and helms had the same enchantment pool. Only difference is that crowns have an artifact and a relic, in MM6 that is (since we have at least one artifact/rel...
by Figo
Oct 7 2019, 11:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4632
Views: 404575

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

its a vanilla thing, that you can go to the land of giants before you get the quest - normally you get it in the later endgame I got the quest to kill xenofex, his cage is empty. I cant see the quest even though Archiblad already talked to me and gave me a blaster, is it because i went first to lan...
by Figo
Oct 6 2019, 21:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4632
Views: 404575

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Butcer wrote:Roland is missing in colony zod ? Any ideas? His cage is just empty?

Did You get the quest for it? As far as I remember it's connected to the one of the last quests (slay Xenofex).
by Figo
Oct 2 2019, 20:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 652
Views: 175483

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I've found 2 bugs related to "Choose Party" script. I've also installed the newest MMExtension v2.2 for the script running. 1) What is strange to me, when I started the game with 5 characters, and decided to dismiss temporary one of them to take something from Fredrick Talimere, and I foun...
by Figo
Sep 30 2019, 17:13
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 197
Views: 96103

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

So for party without ID monster on proper lvl, will we have some kind of confirmation when halving occurs (other than dialog box)? Same as with Mace, in status bar. I'm going to test it in MM8 (I've recently finished MM9 :S ). I've got questions about current status of the artifacts: 1) Is there st...
by Figo
Sep 20 2019, 19:58
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

GrayFace wrote:For everybody, similar to Mace, but with higher chance (to make the boost bigger).

So for party without ID monster on proper lvl, will we have some kind of confirmation when halving occurs (other than dialog box)?

GrayFace wrote:Yes, it will work exactly like with RenderMaxWidth=2048.

Great!
by Figo
Sep 17 2019, 19:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Version 2.4 << MM7, MM8 >> [-] GrandMaster of Axe didn't halve armor class. Now the chance to halve armor class is 1.66 per point of skill, so the skill of 60 will make it 100%. This is to compensate for overall weakness of axe wielding. Hidden AxeGMFullProbabilityAt option controls this (60 by def...
by Figo
Aug 11 2019, 9:22
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Is there any possibility to play full screen (F4) with black bars (to cover those 512 pixels /2560-2048/)? Or maybe someway "compress width"? It renders in half of resolution. It would've been possible to compress only width and not height, but currently it's not supported in UILayout mod...
by Figo
Aug 5 2019, 20:24
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

Thing is, that I can set any resolution in mm7.ini (width, height) but it won't work Are you sure you're changing RenderMaxWidth? My apologies, You are right ! I was changing the wrong value... :wall: Thank You :) So now I can play with desktop resolution 2560x1080 and with mm7.ini settings: Window...
by Figo
Aug 3 2019, 18:16
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

I've found a bug with the latest M&M patch It turned out to be a Direct3D bug. It just can't render to a surface bigger than 2048 in any dimension. All that can be done for now is setting RenderMaxWidth=2048. I don't know if this can be fixed without switching to a newer version of DirectX. Thi...
by Figo
Jul 27 2019, 17:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 404
Views: 219164

Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]

I've found a bug with the latest M&M patch: I have a 2560x1080 desktop resolution, and starting the M&M7 (and 8) in Hardware Accelerated 3D (with BorderlessFullscreen=1) is causing the error: "Exception Exception in module mm7.exe at 000A0667. Init - Failed to create D3D device." T...

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