Search found 434 matches

by Templayer
Apr 23 2019, 16:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

tm317 wrote:Also the snow is messed up in the newest version when playing MM8(didn't check the other ones). The screen just looks like someone turned the brightness up to 10, but no snow.

Added to the Bug Tracker.
by Templayer
Apr 23 2019, 16:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

*sigh* I JUST CLOSED GIMP! Fine, I'm opening it again! :D :D :D Added to the bug tracker, pictures included, I have "wash" it through GIMP because adding pictures to the tracker directly doesn't work (probably fails at some retarded copyright check, knowing google...) Try IrfanView, it's ...
by Templayer
Apr 22 2019, 13:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Anubis wrote:@qtish "of the Gods" gives +10 bonus to all 7 statistics. "of Power" is what gives +5 level bonus

Added to the Bug Tracker.
Wait, crud, I got confused and added that automatically. Moved to the suggestion tracker as an addition to the original post.
by Templayer
Apr 22 2019, 9:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

qtish wrote:Fleetfinger give +8 to armsmaster, bow, disarm trap. I dont get +8 damage on my GM bow Dark Elf.

Also would like to make a suggestion, to add item mod from MM6 "of the Gods" +5lvl.

Added to the Bug and Suggestion trackers respectively.
by Templayer
Apr 21 2019, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Also I would like to add how fulfilling it is when each day I look at the tracker to make some changes / add a bug report etc., and pretty much each time in the past about two months I see people browsing through it. There usually is at least one person there. (And by clicking on them I can actually...
by Templayer
Apr 21 2019, 12:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Bug: In the room with Agar @ Agar's Laboratory, only the character in the first slot is able to interact with Agar's Cauldron/Agar's Pile of Skulls even if your other characters are selected. If not cursed, the cauldron/pile of skulls kills you. If cursed, the cauldron/pile of skulls grants you +50...
by Templayer
Apr 21 2019, 10:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

How do I add a loading screen? I want to add a loading screen from Heroes 3. I don't know! :D *PROD* Oh be notified, god almighty, with this false quote! Adding support for animated loading screens that were only in MM6 would be great! :D (there are two animated loading screens in MM6, one of which...
by Templayer
Apr 21 2019, 10:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I have a Troll with GM Staff 10, Armsmaster M 7, Unarmed Expert 4 + 11. That +11 gives +11 attack rating, but expert gives only 5 to damage. Missing 6 damage for some reason. I also have a Monk with all those skills, and when take its Amulet of +15, it also only gives +9 damage. I remember somethin...
by Templayer
Apr 19 2019, 15:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i just found the last stage cuirass (relic, adding a pic later if i found a good one) at a dead body. it says -30 mind and spirit resistance - the -30 on the mind is shown - but i found out, that none if the 3 games actually shows spirit resistances in their respective character sheets. any chance ...
by Templayer
Apr 19 2019, 7:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Anubis wrote:I agree with equs. You did a really good job with the Tracker @Templayer

:hug: :oex: :devious: :jester: :gking2: :rofl:
by Templayer
Apr 18 2019, 16:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

.... Why didn't you search for "Suggestion" occurrences in the Tracker?... So sorry, I feel dumb now.... :wall: BTW: You did a great job with the tracker! :tsup: It's fine. :D :D Also for some reason Google Docs has a quite retarded way of having column and page breaks as "special ta...
by Templayer
Apr 17 2019, 17:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Section "RESTORING CUT CONTENT / ORIGINALLY INTENDED CONTENT RESTORATION / SUGGESTIONS" was renamed / shortened to "SUGGESTIONS / RESTORING CUT & INTENDED CONTENT" to avoid further confusion.
by Templayer
Apr 17 2019, 16:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hi, I have a question about the new class system. I started the game in Jadame an I got with me a Peasant. Now I found several teachers that learn "Knight", "Sorcerer", "Druid", "Cleric" etc. I also found a trainer for Vampire and Dark Elf, both could not be ...
by Templayer
Apr 16 2019, 15:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i cant recount if I or someone else mentioned it already: superior temple of baa (Kriegspire): steaming cauldrons dont give +2 fire res (same problem as in castle ironfist it seems) also in the wolf lair. skullpiles of death always let the char die Added to the Bug Tracker. What was the perception ...
by Templayer
Apr 16 2019, 15:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hi! I'm a newbie to this project so I hope you will excuse my arrogant questions & suggestions... So, I've just tried out the latest (06.04.2019) version of MM6-7-8 Merge after countless hours in MM6, MM7 and MM8 many, many years ago. 1. Why is the class system so inconsistent? Do we really nee...
by Templayer
Apr 15 2019, 20:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i cant recount if I or someone else mentioned it already: superior temple of baa (Kriegspire): steaming cauldrons dont give +2 fire res (same problem as in castle ironfist it seems) also in the wolf lair. skullpiles of death always let the char die Added to the Bug Tracker. What was the perception ...
by Templayer
Apr 15 2019, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

I meant that a character can repair a blaster gun only if he/she has the skill repairing on grandmaster and the blaster skill on grandmaster (like they were teached to handle a blaster and even repair it) Hmm, Blaster skill instead of Repair then. Then shopkeepers not repairing blasters would be ok...
by Templayer
Apr 15 2019, 16:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi, mm6, ghariks forge: the secret room in ghariks forge doesnt open like described in various english/german walkthroughs: http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#ns_gf walkthroughs/snippets: https://gamefaqs.gamespot.com/boards/41610-might-and-magic-vi-the-man...
by Templayer
Apr 13 2019, 9:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

mm6 warlords fortress (silver cove): several chests in the small rooms at the beginning seem to be linked to each other. https://www.mightandmagicworld.de/mm6/Grafik/Kriegshe.gif the one at 5 and the rooms rightsided to it how i noticed? i stuffed one of them with spare stuff from my inventory - an...
by Templayer
Apr 12 2019, 16:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2168
Views: 203328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

If by "relics" you mean items priced 30000, then all shopkeepers are able to fix them in all three games, though they often charge a very hefty sum. No. Try getting a Noblebone Bow fixed at the shopkeep's. EDIT: Read my response to GrayFace too. xD mm6 warlords fortress (silver cove): sev...

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