Search found 193 matches

by Echo
Apr 13 2019, 15:37
Forum: Might and Magic
Topic: Does anybody use compass?
Replies: 12
Views: 613

Re: Does anybody use compass?

Never have I ever... looked at the compass in a Might & Magic game :)

Minimap plus area map are 101% sufficient.
by Echo
Apr 6 2019, 13:18
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 66
Views: 30140

Re: Echo's MM8 Monstrosity Modling v1.0

Hey, glad you like the mods :)

But I have absolutely no idea how they could be added to the merge :< You'd have to ask the Merge wizards, I fear.
by Echo
Mar 30 2019, 20:13
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2033

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Hey DaveHar, yes, I was using MMExtension for it, but it was long ago and I honestly just do not remember anything about that :( I'm afraid someone else would have to help you/point you towards some tutorial. I don't even remember where I've learned it to be honest. I'm sorry :<
by Echo
Mar 22 2019, 13:45
Forum: Might and Magic
Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
Replies: 21
Views: 2033

Re: Rebirth of M&M8 - "The Lord of the Damned" modification

I think it'd be swell if there was a way could join your project with the merge somehow (in form of an addon or something). This way, even if you didn't manage to do everything, it could still be playable as additional locations, races, items and whatnot. Which would be awesome. I, too, am afraid fo...
by Echo
Mar 21 2019, 1:16
Forum: Might and Magic
Topic: Travelling diagonally across maps
Replies: 7
Views: 222

Re: Travelling diagonally across maps

I see :) Anyway, I don't think MM7/MM8 locations could be arranged in a grid like this, so my bet is no diagonal travel there. IIRC sometimes two sides lead to one place even? But I'm not a 100% on it. Been a while. Wish MM8 was as big as MM6 and as dense with monsters and all. It feels extra tiny i...
by Echo
Mar 12 2019, 23:57
Forum: Might and Magic
Topic: [tutorial-ish thing] Basics of M&M visual assets modification
Replies: 6
Views: 415

Re: [tutorial-ish thing] Basics of M&M visual assets modification

My pleasure, hope it helps. If something's unclear or just needs a wider explanation, let me know. I tried to go in some logical order, but it always looks different from the perspective of someone who's not familiar with these things. And I've never made tutorials before so it's very likely I wrote...
by Echo
Mar 12 2019, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

I'd like it if they did. Would give more value to either stocking up on remove paralysis potions, or scrolls, or capable spellcasters. Then again, I like all the difficulty added to M&M that makes the leveling and item hoarding more rewarding :P
by Echo
Mar 12 2019, 19:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

It would be really cool if enemies could cast Soulsucker now and dim the screen with that sound blasting away :D
by Echo
Mar 12 2019, 19:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Aw no finger of death in the merge? D: But but! I loved the sound of it! It was so ominous, I've always missed it in MM8. I even tried to add it total-n00b way to some monster, but it wasn't there :<
by Echo
Mar 12 2019, 19:20
Forum: Might and Magic
Topic: [tutorial-ish thing] Basics of M&M visual assets modification
Replies: 6
Views: 415

[tutorial-ish thing] Basics of M&M visual assets modification

Hi guys, this is going to be a short tutorial for those just starting out with modifying Might & Magic assets. Not in a video form right now cause I just can't squeeze out the time for it, but I hope it helps someone. I'll add/modify stuff here if I think of something and find a nice free moment...
by Echo
Mar 11 2019, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Sheit train internet trolling me, posted twice. Pardon.
by Echo
Mar 11 2019, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Do you guys want a very short and basic tutorial on how to create graphics/textures for MM in Photoshop? How to save with transparency or prepare texture sets with single palette. I still kind of remember how to do that, I could whip out some short explanation for other bravehearts out there but I d...
by Echo
Feb 25 2019, 11:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

I actually have one big question that makes me wonder: how is the difficulty of the separate worlds looking with the bolstering and continent hopping? I've always found MM8 to be the easiest of the three by far, with MM6 to be significantly harder than both MM7 and MM8 by a rather large margin. It w...
by Echo
Feb 21 2019, 8:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Question of curiosity - is the artifact limit still present in the game? I think it'd be awesome if it was entirely removed and we could build a grand collection of all 6-7-8 artifacts and relics :D
by Echo
Feb 13 2019, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I think that's been the intention all along, only the implementation is not quite there. Goblins scale to over 1k hp for example, while initially stronger monsters than them scale to lower HP amounts. Bottom tier monsters should generally stay bottom tier, but I don't think anyone disagrees - just ...
by Echo
Feb 13 2019, 5:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I don't recall Artemis bow, but it sounds way too fun to nerf! :D I would also like to give my support for this idea: "1A.) Now instead of having a bolster where low level enemies are raised to your level, could monster level be adjusted at a steeper slope, so that high level monsters become ve...
by Echo
Dec 12 2018, 4:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sorry no, I don't like lizardmen :D Or any animal-like races, to be honest. Also, I don't have nearly enough time :)
by Echo
Dec 11 2018, 20:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]
Replies: 2160
Views: 201273

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

We should ask GrayFace about this. Being able to set a texture not to be affected by the darkness. I think it can be done by not applying lightmaps. Is sky texture drawn at night by default? Is the texture itself pitch black or is it the day texture with no light? If my memory doesn't troll me, the...

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