Search found 179 matches

by Echo
Feb 21 2019, 8:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Question of curiosity - is the artifact limit still present in the game? I think it'd be awesome if it was entirely removed and we could build a grand collection of all 6-7-8 artifacts and relics :D
by Echo
Feb 13 2019, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I think that's been the intention all along, only the implementation is not quite there. Goblins scale to over 1k hp for example, while initially stronger monsters than them scale to lower HP amounts. Bottom tier monsters should generally stay bottom tier, but I don't think anyone disagrees - just ...
by Echo
Feb 13 2019, 5:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I don't recall Artemis bow, but it sounds way too fun to nerf! :D I would also like to give my support for this idea: "1A.) Now instead of having a bolster where low level enemies are raised to your level, could monster level be adjusted at a steeper slope, so that high level monsters become ve...
by Echo
Dec 12 2018, 4:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sorry no, I don't like lizardmen :D Or any animal-like races, to be honest. Also, I don't have nearly enough time :)
by Echo
Dec 11 2018, 20:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

We should ask GrayFace about this. Being able to set a texture not to be affected by the darkness. I think it can be done by not applying lightmaps. Is sky texture drawn at night by default? Is the texture itself pitch black or is it the day texture with no light? If my memory doesn't troll me, the...
by Echo
Nov 2 2018, 15:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

My goodness, you guys. Armor re-fittings, updated trackers, constant patches, detailed bug reports, suggestions with tables, what a bloody amazing community! I don't have anything useful to say today. I just wanted to let you all know you're an amazing bunch. It makes me smile to see my favorite chi...
by Echo
Aug 31 2018, 12:05
Forum: Might and Magic
Topic: New Sorpigal Unreal Engine 4
Replies: 35
Views: 5646

Re: New Sorpigal Unreal Engine 4

Fun stuff :D So weird to see actual horses in MM6 location!
by Echo
Aug 31 2018, 11:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Echo -- I love (love) the map changes you made for your MM8 Monstrous Modling. I'm curious as to whether you think it's possible for your map changes to be added to the Merge -- for an individual user, of course, not for the Merge writ large. I'll have to investigate it further, but I don't gather...
by Echo
Jun 5 2018, 22:00
Forum: Might and Magic
Topic: New site and tools update (Jun 2018)
Replies: 7
Views: 1274

Re: New site and tools update (Jun 2018)

Same, always good to see these tools and your website in good shape :)
by Echo
May 21 2018, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Here is a idea. Why not make the Inventory like MM9 ? http://i66.tinypic.com/rcv4tg.png Its crude but will work. The only papperdoll will be 2 handed weapons. This way we/us can use ALL armor and such without any issues :) Just a idea. Nooooo! I absolutely LOVE the paperdoll dress-up from 6-8 :) Th...
by Echo
Apr 21 2018, 20:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Might & Magic XXI: The Magnificent Merge
by Echo
Feb 14 2018, 1:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I feel you. At some point the game becomes nothing but a polygon for testing own modifications and creations :D
by Echo
Feb 13 2018, 17:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Jamesx
Wonderful job! Thanks for chipping in!

@Rodril
You should make 2 versions of the mod. The clean one, and the one filled with all those funny issues :D Jumping over the Arena cacti so high you gonna crash.
by Echo
Jan 18 2018, 17:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Nice indeed ^^

On a side note, it's SO weird to see all these items together in one inventory screen haha. I've been playing these games way too many times if this brings a funky dissonance.

Also glad to know Rodril is still around :hoo:
by Echo
Jan 18 2018, 1:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have hopes. He worked on the project quietly until it was basically ready for testing, no? Most of the failed projects are usually announced at inception. At least that's what my observations yield.
by Echo
Jan 10 2018, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I really like the idea of the skill point potion :D A wonderful reason to finally use all of those ingredients!
by Echo
Jan 9 2018, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@equs

I believe it is. I asked someone about it earlier on (not sure if on forums or PM) and I was told that blasters have indeed been scripted to work. So it should be possible to get the skill, no? But someone would have to confirm it :)
by Echo
Jan 4 2018, 17:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I usually used the editor at the start of the game to reduce everyone's experience to 0, gold to 0, set even ages and even (ending with 0 or 5) skills. And later on, crucially, to reverse the Lich portrait back lol. Is that possible to do with the cheat engine too?
by Echo
Jan 1 2018, 22:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]
Replies: 1738
Views: 162599

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sneaky launchpad! Give it some ancient-looking texture and it may be everyone's new favorite toy.

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