Search found 3468 matches

by jeff
Oct 7 2019, 21:24
Forum: Heroes I-IV
Topic: H4 Displaying a message during AI turn when an object is taking
Replies: 9
Views: 944

Re: H4 Displaying a message during AI turn when an object is taking

There are ways to have the message occur again; so when do you want this to show and when would you want it to repeat.
by jeff
Oct 3 2019, 3:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4650
Views: 406876

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The posts that seem to have caused the upset were brought to my attention by someone that was concerned. For now no further action is planned beyond the warning issued in my previous post. Let's try and keep it on topic and as friendly as possible.
by jeff
Oct 2 2019, 22:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4650
Views: 406876

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have just been made aware of misbehavior in this thread. We are reviewing the various offending posts and will take the appropriate action. In the mean time I will leave the thread open for now . For well over 200 pages forum members have been suppling each other with good information and have bee...
by jeff
Sep 14 2019, 0:00
Forum: Heroes I-IV
Topic: H4 Campaigns Downloads - 2 Errors
Replies: 4
Views: 468

Re: H4 Campaigns Downloads - 2 Errors

I will be sure Pol knows; if not I can try and email you the required files for Lamentia's Story
by jeff
Aug 30 2019, 23:09
Forum: Heroes I-IV
Topic: H4 Displaying a message during AI turn when an object is taking
Replies: 9
Views: 944

Re: H4 Displaying a message during AI turn when an object is taking

I had to add these scripts when the victory conditions dictated the player defeat certain heroes. If an AI army defeated them or they got defeated by a neutral stack, then that condition couldn't be met. Those scripts were added as a map script and I have tested them repeatedly and they work. Now I ...
by jeff
Aug 29 2019, 23:50
Forum: Heroes I-IV
Topic: H4 Displaying a message during AI turn when an object is taking
Replies: 9
Views: 944

Re: H4 Displaying a message during AI turn when an object is taking

You can try a conditional that runs at the start of your turn each day, if green player has "artifact" then text Green player has "artifact", and have it step through all the colors. It would be tedious if you want this for more than a few artifacts. I used this whenever a critic...
by jeff
Aug 9 2019, 0:48
Forum: Campfire
Topic: TV programmes/series you're currently watching?
Replies: 15
Views: 3515

Re: TV programmes/series you're currently watching?

Watched Good Omens - very good
Pennyworth - has promise but is unnecessarily graphic at times
by jeff
Aug 6 2019, 14:41
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 43
Views: 3307

Re: The Chaos Conspiracy Redone

Thanks for checking
by jeff
Aug 5 2019, 21:31
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 43
Views: 3307

Re: The Chaos Conspiracy Redone

I was so involved in the original TCC; I never got around to playing it from beginning to end; just the individual quests and new maze configurations. One thing I would ask is the in game map had a misspelling, I believe it has the Bog of Tounella instead of Tounela. BDJ had asked Maestro to fix it ...
by jeff
Jun 15 2019, 1:36
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 946

Re: Build the Grail - HoMM IV victory condition?

Thanks for that I will look at how this is done as I am not aware of any condition you can set to check for a structure. So I hope to learn something; it would have made some of the scripts easier and the work arounds unnecessary.
by jeff
Jun 13 2019, 20:50
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 946

Re: Build the Grail - HoMM IV victory condition?

Is he asking about the Grail artifact, which yes could be done with the check artifact. But I thought he was asking about building the grail structure such as the Holy Avatar which would require a check if has building script and that doesn't exist.
by jeff
Jun 11 2019, 21:57
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 946

Re: Build the Grail - HoMM IV victory condition?

Unfortunately there is no script in the town menu or elsewhere that checks for a specific structure; so to the best of my knowledge, setting it as a victory condition can't be done.
by jeff
Feb 11 2019, 21:12
Forum: Campfire
Topic: WoW!
Replies: 11
Views: 1421

Re: WoW!

It has been a long time. I hope you get your computer fixed and can once again enjoy the MMs.
by jeff
Feb 10 2019, 16:54
Forum: Hall of the Heretics
Topic: X-COM, the remake
Replies: 66
Views: 23839

Re: X-COM, the remake

Just bought the full package on GOG; a bit expensive but I am really enjoying the game. Brings back memories of the original.
by jeff
Feb 10 2019, 16:52
Forum: Campfire
Topic: WoW!
Replies: 11
Views: 1421

Re: WoW!

Glad to see you been doing fine; hope to see you around more often.
by jeff
Jan 1 2019, 5:31
Forum: Campfire
Topic: Happy New Year 2019
Replies: 7
Views: 1700

Re: Happy New Year 2019

Happy Year and may the long absent old faces return to the forums to chat and say hello.
by jeff
Dec 25 2018, 17:36
Forum: Campfire
Topic: Merry Christmas 2018
Replies: 2
Views: 635

Merry Christmas 2018

I hope everyone has a good holiday; let's hope for a better future for everyone.
by jeff
Nov 7 2018, 19:55
Forum: Articles
Topic: H4 Object Package
Replies: 8
Views: 1646

Re: H4 Object Package

Win 10/Equi issue; so it may be mute.
by jeff
Nov 6 2018, 3:39
Forum: Articles
Topic: H4 Object Package
Replies: 8
Views: 1646

Re: H4 Object Package

After deleting the AOP file, try not replacing it. Let the editor build its own. As I recall that was what I did. After that you can recreate those other tabs.
by jeff
Oct 29 2018, 0:16
Forum: Equilibris
Topic: Other Problem with Equilibris Editor
Replies: 1
Views: 895

Re: Other Problem with Equilibris Editor

Not sure but I think this is a recurring problem found with Win 10. You have to build the equi.aop file. You need to delete the one made during installation; then in the editor create a new tab, nMW IR as you want and then manually add the equilibris items to it. The new equi.aop file is now compati...

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