Search found 1445 matches

by GrayFace
Mar 2 2020, 20:25
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I wrote these files to make MM8 w/ GrayFace Patch support double-byte character set. My DBCS script works well for MM8 (and MMMerge), but not very well for MM7 and 6. That's super interesting. I'll take a look later. I wonder why you chose to use 2-byte encoding and not UFT8? It always seemed bette...
by GrayFace
Mar 2 2020, 20:15
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

My game keeps crashing everytime I try to enter Plane of Earth. Don't know what to do. Here's the error log: https://docs.google.com/document/d/1FmHSglaq5HD4GZdCDYVln-UQTdtw-Ml6runIz9qKR5k/edit?usp=sharing Save file: https://drive.google.com/file/d/187CoXTzKUt2nLjsEgIqdRRCv9SAD1Qnw/view?usp=sharing...
by GrayFace
Feb 11 2020, 2:22
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Does it happen if you disable UILayout? Set it to anything other than "UI" in mm8.ini to disable.

Notogora wrote:Sorry for not being able to attach directly to the post. I could not find out how to do it.

There's no way in the forum, I meant the way you did it.
by GrayFace
Feb 9 2020, 14:11
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195764

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

It reads like this: at offset/address 0x4f5a98 a declaration EquipCoordinates Armors[1..1][4], where 1..1 means index starts at 1 and ends at 1. All of these define the structure structs.ArmorPicsCoords. It's then instantiated at address 0, so offsets in it become actual addresses.
by GrayFace
Feb 9 2020, 13:55
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 224396

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Kinox wrote:Training time 'bug' is back??

No idea about that old unofficial patch you're referring to. I never considered it a bug, it's just a difference in MM6 behavior.
by GrayFace
Feb 9 2020, 13:44
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 5
Views: 694

Re: MMArchive and Txt Edit update (Feb 8, 2020)

Updated both again:
MMArchive v1.3.1
[+] When importing a texture or a sprite that isn't 8 bit, previous palette is used if the file exists in the archive.
[–] Mipmaps for transparent textures were generated with a blue border.

Txt Edit v1.4.1
[–] Copy command was broken in some circumstances.
by GrayFace
Feb 9 2020, 13:42
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Notogora wrote:As soon as I try to drink any potion the game crashes instantly.

Please attach the ErrorLog.txt from game folder. Also, savegame to be sure.
by GrayFace
Feb 5 2020, 13:10
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Speaking of stuff, I kind of tried to work with MMExtension in order to bring Undead Dragons into the main MM8 as they are in MMMerge (only difference being that they˙re basically Dragons with Lich stats overall ... and changed projectile weapon in Ghost Dragon´s case), voice and all, but I˙m absol...
by GrayFace
Feb 2 2020, 5:31
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 31
Views: 4406

Re: MM7 ESRGAN attempt

Aand here's a conversion I made with Topaz A.I. Gigapixel: https://drive.google.com/open?id=1tXWQSO8yEIIw90dzsW3QJxxvZjn4QBZB Some tiles need manual editing, also Hhp2* textures weren't included at all, because they contain a texture crudely resized by NWC, which becomes all blocky after Topaz. It'd...
by GrayFace
Feb 1 2020, 11:31
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 31
Views: 4406

Re: MM7 ESRGAN attempt

New MMArchive version supports bitmaps.hwl, which can have 24-bit HD bitmaps in it. Color correction is automatically applied by the patch.
by GrayFace
Feb 1 2020, 11:20
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 5
Views: 694

MMArchive and Txt Edit update (Feb 8, 2020)

I've updated my tools: MMArchive v1.3 [+] Support for bitmaps.lwd, an archive format made for full color HD bitmaps loaded by MM7 and MM8 patches exclusively for hardware-accelerated rendering mode. [+] Better transparent color detection during import. [+] Palettes preview. [+] After you create an a...
by GrayFace
Feb 1 2020, 11:08
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195764

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Does MMExtexnsion Localize support translations similar to "%2$s %1$s" in gettext i.e. change the order of arguments? What do you mean? What are you localizing? In russian localization, for example, you often have to workaround adjectives (since in english there might be no difference bet...
by GrayFace
Jan 31 2020, 12:09
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195764

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

With the MM8 editor, can you put random items from a specific group (like weapons) in a chest? What's the code for that? I only can find specific items and random items from a special item group. There's no way. One option is to make a script that would modify chest items upon entering the map. Doe...
by GrayFace
Jan 31 2020, 11:51
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 514
Views: 224396

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I applied the patch over a clean install of the GOG version. Soon after I started the game, the fan turned on and kept going louder and louder, as if I was playing some fancy AAA crap and not a 20-year-old game that uses less resources than a browser. I fiddled with the settings a bit. Eventually, ...
by GrayFace
Jan 31 2020, 10:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531356

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How to record a 1440p resolution Merge at 30 (and more) FPS with zero quality loss? I have been trying to do that for months now, with no avail. I use OBS with UT video codec for almost lossless recording. Almost because it still turns #f8f8ff into #f9f8ff for example. UT is super fast, but it cons...
by GrayFace
Jan 31 2020, 9:02
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Hello again, long time no hear from ya. Just out of curiosity, how is the next version of this absolutely great mod of yours fare? :) I've been playing and doing stuff for Knytt Stories these past months. Didn't work on patches. Minimap with wizard eye: Barbarian Fortress, -1 level: there is the bl...
by GrayFace
Oct 16 2019, 8:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531356

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can i make a wish for further patches, please? :) Is there any way to change the attack button be turbo immediately? Now it takes time after first click to begin hit constantly, which makes one mad if he has a high attack speed. It depends on key press delay set up in the system. I wrote it down. A...
by GrayFace
Oct 16 2019, 7:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

What do you think about giving the MM8 plane/chaos behemoths Paralyze as a Melee effect instead? Without the spell they're not very hard. Removing the spell at least fixed the problem of them wasting their turns, but giving it as a melee effect would win back some of the difficulty for these monste...
by GrayFace
Oct 16 2019, 6:32
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 223
Views: 108195

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

1) Is there still the limit of how many we can acquire with one party (~13)? I've read that in the Merge there is none, so how about a vanilla game? Nice idea. 2) Is there any possibility to prevent artifacts from disappearing ( forever ) from chests when the map reset occurs (before we could get i...
by GrayFace
Sep 21 2019, 22:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531356

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

raekuul wrote:And I've looked at the MP Regen component of Meditation. It restores 1/2 the amount that the skill adds to your total per tick.

That's a crazy amount! I'd say restore 1 MP on Master level, 2 MP on GM and maybe +1 each 10 levels.

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