Search found 44 matches

by redwoodtreesprite
Sep 8 2007, 20:24
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

asterix15 wrote:Thanks jeffh :)
I now know .. how to edit bitmaps and sprites :)
I will explain it very soon ofcourse


I still am interested in this, and have this thread marked to be notified when there's new posts. :)
by redwoodtreesprite
Jun 3 2007, 21:30
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

GrayFace wrote:P.S. I can make a program to install mods without having to download and raplace whole LOD files.


Please do. :)
by redwoodtreesprite
May 22 2007, 16:07
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

I want to see SEXY ELF FEMALES wielding those badass swords! This may be possible. ;) asterix15 is working on getting alpha-channeled bmps to work. And I got the Ok from the Morrowind BB2 texturer to use her beautiful body textures. So once asterix15 learns how to do the alpha-channeled bmps, I may...
by redwoodtreesprite
May 20 2007, 13:10
Forum: Might and Magic
Topic: Mok's patch. HOW ??!!
Replies: 8
Views: 3220

Are there any other locations? I remember signing up for Gamespot way back and I was bombarded with spam afterwards. Even though I was careful what I checked. Plus they insist on so much personal information just for basic downloading.
by redwoodtreesprite
May 20 2007, 13:02
Forum: Might and Magic
Topic: There seems to be a lot of interest in modding the old MM's.
Replies: 11
Views: 3411

It would be great if this could be fixed in MM6. My husband would be quite happy, as he likes to play as a paladin-type. And modding covers a huge area. Including tweaks and even complete changes in gameplay. Me, I'm a graphically-oriented modder. But others are good at changing settings and such. W...
by redwoodtreesprite
May 20 2007, 12:52
Forum: Might and Magic
Topic: How to edit sprites and bitmaps ?
Replies: 5
Views: 1913

Here's a tut for how I do it in Paintshop Pro: http://www.zyworld.com/redwoodtreesprite/EldrScrlFrm/Alpha_DDS_Tutorial-Nigedo.htm Yeah, it's a different program, but it might help some. And here's a tutorial for Photoshop: http://cs.elderscrolls.com/constwiki/index.php/Creating_Transparent_Icons Som...
by redwoodtreesprite
May 19 2007, 20:49
Forum: Might and Magic
Topic: How to edit sprites and bitmaps ?
Replies: 5
Views: 1913

Here's a thread at a small Morrowind modder's forum with some info that might help: http://princessstomper.proboards74.com/index.cgi?board=general&action=display&thread=1175823228 If you can work out how to do this and get the textures to be accepted by the games, we can work together to do ...
by redwoodtreesprite
May 19 2007, 13:53
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

I really like the blue sword (item005) in particular. ---------------------------------------------------------- I unpacked your icons file and took a peek at your new weapon textures. They are basic bmps with a solid black background? And the game is able to show them fine on the paper dolls? If so...
by redwoodtreesprite
May 18 2007, 23:13
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

actually no .. dont know how to make screenshots ingame.. doesnt work with f12 or printscreenkey I finally figured out how to do it. First do the Print Screen key. Then minimize or close MM. It helps to have a graphic program open with a blank area ready to draw on. Press control and v to paste the...
by redwoodtreesprite
May 18 2007, 22:53
Forum: Might and Magic
Topic: New mods for Might and Magic 7 !!!!
Replies: 36
Views: 32491

Odd about the wand bug. While that MM6 wand with the leaves floats a bit past the fingertips in MM7, I've had no other problems with using MM6 wands in MM7. Do the new weapons look right on the paper dolls without alpha channels? If so, I could do some really nice ones myself. :) I'd love to see scr...
by redwoodtreesprite
May 18 2007, 22:38
Forum: Might and Magic
Topic: There seems to be a lot of interest in modding the old MM's.
Replies: 11
Views: 3411

There seems to be a lot of interest in modding the old MM's.

6-8 seem to be quite moddable if one is willing to experiment a lot to get the hang of it. How about we each post what we've been able to mod, and also links to where we got all our modding tools? ------------------------------------------------------------------------------- I'll start. I've been a...
by redwoodtreesprite
May 18 2007, 21:59
Forum: Might and Magic
Topic: Might and Magic mods?
Replies: 10
Views: 3850

i think a mod should be made for M&M 6 that lets you insted of becoming a Wizard or whatever the final upgrade should be beetween Archmage and the awsome Lich, cause my fravourite charecters have always been liches! :devil: Well, if I was able to start as a dragon in MM7, you could also edit on...
by redwoodtreesprite
May 4 2007, 14:51
Forum: Wake of Gods
Topic: "Castle" Types for new troops?
Replies: 3
Views: 2174

Ah, that's a big help. I haven't been using the Enhanced Monsters option. But it sounds like a good one to use for a different feel to the game. :)
by redwoodtreesprite
May 3 2007, 17:32
Forum: Wake of Gods
Topic: "Castle" Types for new troops?
Replies: 3
Views: 2174

"Castle" Types for new troops?

The guide that comes with WoG lists some of them. But others don't have what type they are. Like the Lava Sharpshooters. And one needs to be careful when choosing what commander and henchman to use, as well as the troop types. Some seem obvious, like the Santa Gremelin and the Sylvan Centaur. But as...
by redwoodtreesprite
May 3 2007, 17:15
Forum: Might and Magic
Topic: Might and Magic mods?
Replies: 10
Views: 3850

There's some things that are reasonably easy to do to mod MM6 and MM7. I've made a personal MM7 mod that replaces the undeadish-looking human NPC faces to nicer looking ones from MM6 and MM8. I have also changed one female and one male goblin PC option to dragons, using the MM8 face frames for the d...
by redwoodtreesprite
Apr 29 2007, 16:25
Forum: Might and Magic
Topic: MM7 won't install on Vista
Replies: 6
Views: 2458

Uninstall Vista Install Windows 98 SE Problem solved. Sometimes it helps to have to have an older computer just for classic games. We have had a special computer for the great old RPGs and would never part with our older Windows versions. Though there still is the occasional problem where a program...
by redwoodtreesprite
Apr 24 2007, 18:02
Forum: Might and Magic
Topic: where would i be able get MM7 and MM8?
Replies: 13
Views: 3620

I was able to get the Might and Magic Millenium Edition, wich includes MM 4-7 (usually referred to as the best in the series) quite cheaply on Amazon ;) Amazon.com is a very good place to get older games like these. We just recieved our second copy (never hurts to have several copies of a classic g...
by redwoodtreesprite
Apr 24 2007, 3:38
Forum: Modcrafting Guild
Topic: Mods working with HoF 2.1 ?
Replies: 9
Views: 4581

@RedWoodTreeSprite: If you could explain clearly what you mean, I can check. I tried putting folders containing the mod files into both the data folder and the dataa1 folder. In the data folder the (hof) game crashes without even starting, and in the dataa1 folder they simply don't work...but maybe...
by redwoodtreesprite
Apr 17 2007, 18:38
Forum: Might and Magic
Topic: MM7 view
Replies: 9
Views: 6008

GrayFace wrote:All monsters' parameters are kept in Monsters.txt file. You can edit them with tables editor from http://wog.celestialheavens.com/en/download/utilities/ The "Spell Attack" column is the one you need.


Thanks so much. :)

Now to play around more with my Might and Magic games. :D
by redwoodtreesprite
Apr 17 2007, 18:32
Forum: Might and Magic
Topic: Importing Textures into MM6 and MM7 - Help!
Replies: 4
Views: 1755

8| Where have you found any bitmaps with alpha-chanel in MM6 and MM8? The plants, animation frames for the creatures and NPCS, weapons and such. And the paper dolls that you equip everything on. Most have odd sounding endings like tga.bmp Here's a good explanation I found for the textures: In addit...

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