Top Five Requests

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!

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Pol
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Re: Top Five Requests

Postby Pol » Mar 6 2018, 11:26

Ok, due to more pressing matters I'm leaving out traps and rewards for now.

* fix revenge (some of attackes never appear here)
* preven gold players to tank in bronze tier
* offer stored bonuses from mail (instead for just buy for diamonds)
* more teams
* fix dots

The previous ones if fact remains.
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Re: Top Five Requests

Postby wimfrits » Mar 6 2018, 11:42

- Remove gold cost for swapping combo set

This feels like an unfair tax to pay. Getting 2 decent combinations costs enough already. Chances are you'll want to reroll again when you get new creatures. Paying 50k every other combat for me reduces the fun in team composition
Are you suggesting coconuts migrate?

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Re: Top Five Requests

Postby Pol » Mar 6 2018, 12:11

True, for that reason I don't use it at all. And create another creature.
Last edited by Pol on Mar 6 2018, 12:12, edited 1 time in total.
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Re: Top Five Requests

Postby Galaad » Mar 6 2018, 14:02

More than the cost is more the need to swap every time that annoys me. I would like to have ie set 1 for team 1, set 2 for team 2. As a result, I don't even use the feature which was one very desired and long awaited.

About top players tanking in bronze, this is IMO first priority to deal with, is a silly exploit bullying the lower playerbase and destroying the whole purpose of being able to win 4 dots early game in DC.

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Re: Top Five Requests

Postby wimfrits » Mar 7 2018, 15:32

Galaad wrote:I would like to have ie set 1 for team 1, set 2 for team 2.


Yes that would be even better. Might be difficult to technically implement though
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Re: Top Five Requests

Postby Pol » Mar 16 2018, 0:28

Sent out these:

Fixes:
* Fix revenge (some of attackers never appear here, happens quite rarely but still)
* Prevent gold players to tank in bronze tier
* Prevent new players to be too early trapped in Gold Tier (all Tiers are overcrowded, too many players for this system to work at all.)

Top 5
* Allow to customize dungeon templates (eg invert up and down slots).
* Offer stored bonuses from mail (instead for just buy for diamonds)
* More teams (And better management of them, slide up/down)
* Add a standard Quest, where you could pick a path to gain lower resources (fragments,sigils,prismatic orbs, lower essences). To remove the need for mining quests on lower (Lord an below) difficulty
* Speed up the game (less memory, faster load, option to disable animations, of course, with exception of Dungeon)
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Re: Top Five Requests

Postby Panda Tar » Mar 22 2018, 19:09

I don't see revenge on my list when it's a revenge upon me. Does that happen even when it's regular attacks? Also, why the heck can we attack or be targeted while having that shield if no prestige is changed in the end?

* Add a standard Quest, where you could pick a path to gain lower resources (fragments,sigils,prismatic orbs, lower essences). To remove the need for mining quests on lower (Lord an below) difficulty

Yep, this was along the lines I was thinking on a "Single Player" effect. A really huge map with, initialy, one level of difficulty, but it would be escalating as your completed quests and explored. You could return to it (last checkpoint) apart from doing the other quests, and some quests, including unique ones, could appear or be prompted through exploration. Some other areas could only be explored if you had unlocked certain levels of regular quests etc. Every day, creatures would respawn, so you could go back to explored areas to farm things you needed. Upon completion of this Single Player Campaign, another difficulty would appear, Expert, which is basically the same as expert quests work, but the whole world map would be littered with fully awakened weirdos. And only after beating that crazy hard whole world map of nightmare, you would unlock the Battle Tower Basement levels, which would go down to LV 49 into the inferno insanity of hardship.

********
  • Guild market. Following a slightly cheaper price from those offered by default merchants, players could offer a limited amount of resources per day in the Guild Market to other members. For even cheaper prices, player must research specific technologies in the Kingdom tab.
  • Upgrade and Downgrade of books and tomes. An action allowed by reaching certain Academy level, it allows collecting a number (say, 5) of books and upgrade them to a tome of the same kind. OR, take a book, spend gold (probably a lot), and transform it into a tome. The higher the Academy level, the less gold is spent on the conversion. The same goes on the other hand. 1 tome is split (by spending gold or whatever, spending your soul!) to 2 books of the same kind. Higher Academy level may improve splitting into more copies.
  • Siege Machines. Aides directly battles against attacking monster, you can set 1 unit that will have certain properties upon battle. You can have a Bombard Cannon (improves team Attack by 20% and +10% Critical Chance), a FIrst Aid Tent (suck it, Heroes, hohohoho, providing a 10% max HP heal per turn and Protection Against Buffs of 10%), a Ballista (Debuffs enemy Defense by 20% for the duration of the combat), Mana Tesla Tower (randomly provides 30 mana for one unit per turn), Bough Bogs Haze (Blinds enemy and decreases incoming damage randomly between 5-25%). Sieges machines do not appear directly on battlefield, thus cannot be targeted.
  • Siege Workshop. To have siege machines, Kingdom needs a siege workshop. Siege machines need time to be produced, and a higher star unit will provide faster assembly and cheaper costs. A combination of castle and workshop levels provides the requirements to build different kinds of machines. OR, each color would represent an specific machine, and castle or woskhop levels would represent the level of strength of the produced machine and different costs.
  • Legendary Siege Machine. A certain situation would allow player earning this Legenday Siege Machine, that would either affect Kingdom Battles, Defending and Attacking Dungeons. The nature of this steampunk contraption is all but unknown.
Last edited by Panda Tar on Mar 26 2018, 6:21, edited 4 times in total.
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Re: Top Five Requests

Postby Panda Tar » Apr 11 2018, 20:30

  • Introduction of a new ailment, not being DoT:
    FROSTBITTEN
    Frozen units take increased damage from normal attacks by 20%. Odds of getting critical strikes are doubled.
  • Introduction of a new DoT:
    MANA LAPSE
    Units under this effect are damaged each turn accordingly to their remaining mana. The base ratio is 40 damage per 1 mana and the defining % of this base ratio is regulated by a creature's ability. Damage is inflicted on all affected units at the beginning of the turn, and not after they act.
Last edited by Panda Tar on Apr 11 2018, 20:31, edited 1 time in total.
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Re: Top Five Requests

Postby Panda Tar » May 23 2018, 20:06

Pol, are you making these lists yet?

  • Multi summoning button: you can choose how many tickets or idols you want to use to summon at once, instead of going one by one, which is REALLY painful.
  • Animation skipping button: you can turn on and off all the animation for summoning, or battles, or map revealing, to make the game a bit more neat and faster. It looks like the more they add stuff, the slower it's getting and it's starting to take a toll on patience as well.
  • Direct message option: so you can send a message to an individual in the guild, instead of having it lost in the flood of messages of your guild.
  • Pre-recycle button: when a creature joins your fray, you can choose to recycle it while still on the victory screen.
  • Resource queue option: for buildings, when you reach a certain amount of some resources to build something, those resources are 'protected' from accidental spending, until you reach all needed resources and the building is automatically built/upgraded.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Re: Top Five Requests

Postby Pol » May 23 2018, 20:10

Err,no. I lost the connection but I will try to get them interested again. As is old saying: "Time Changes"
Last edited by Pol on May 23 2018, 20:16, edited 1 time in total.
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Re: Top Five Requests

Postby Pol » Mar 28 2020, 22:39

My proposals, after some yrs of playing:
#1 - Let all guild members see shards requirements for buildings and cooldown.
#2 - Add alert line to chat with unobtrusive alert, if it's changed to allow communication of important things among guild members. (Like who to attack, which forts to defend, etc..)
#3 - Allow @ in the chat, so the target member will be alerted about the message and it will remain for him to see, stacked up
#4 - Allow distributing of defense bonus - which will add HP for one 244.8k army and will be hidden. Castle and Leg excluded.
#5 - Add (?) to Guild Wars Window, which would explain the basic "how it works" - so any new member can read it. New players are often confounded about GW.
#6 - Add each guild one bomb which can instantly cause dmg for 530.4k army and remove defense bonus. Placing it would require leader or his deputy and one officer consent. IF guessed right, the guild would be rewarded with additional 40wc after the end of GW.
#7 - Add "send ships"//"no more ships" flag in galleons view
#8 - Forbid joining the guild on the last day of the GW. (Player can join, but won't be able to attack, defend and get reward.) Similarly players who at least defend cannot be kicked at the last day. (IE they can but will receive the reward.)
#9 - Add map and start some contest. Now it's the best time, don't waste it ;)

And of course, fix Druid with Resurrection. You forget that.

Drag some fun back to BT. Level 50 get 20% gold + exp bonus or 50% bonus for exp gems for 6 hrs.
Last edited by Pol on Apr 1 2020, 15:13, edited 2 times in total.
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Re: Top Five Requests

Postby Panda Tar » Mar 31 2020, 14:55

Make a coronavirus event, to kill it and reap great rewards! :D
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Re: Top Five Requests

Postby Pol » Apr 1 2020, 16:20

Changed bomb impact.
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