About Necropolis Changes

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okrane
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About Necropolis Changes

Postby okrane » Apr 22 2007, 14:09

I believe that the line-up from Necropolis should be keeped... ghosts are just great and Necromancy works pretty good in 2.1
There is no need to reintroduce death knights in necropolis. Wraiths are pretty cool.

I like the idea that liches become small creatures. Maybe make gosts a large one... since they are multiple skins in a stack..

I would like it otoh if wraiths and bone dragons were buffed a little.

There are plenty of suggestions to improve wraith's harm touch on this forum and on the official one.
About bone dragons it would be interesting to give them a 100% chance Hex Attack (just like the Mummy) so they can cast a random curse at the enemy.
That way they will be worth they high cost.
Last edited by okrane on Apr 23 2007, 6:43, edited 1 time in total.

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Postby Omega_Destroyer » Apr 23 2007, 4:53

I agree that axing the wraiths is a bad idea. If anything, you should ax the useless bone and spectral dragons, put in the death knights as six and bump up the wraits to level 7. They are supposed to be the emboddiment of death after all.
And the chickens. Those damn chickens.

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Postby okrane » Apr 23 2007, 6:42

Brillant idea.

Or maybe keep the wraiths at lvl 6 and put the death kniths at level 7. This for balance purposes only... since Wraiths are pretty much balanced for lvl 6 and those death knights have an ability that looks good for a seventh level unit.

They should also have that hexing attack stuff, and stats about the same as a bone dragon. No flying though.

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Postby Vokial » Apr 23 2007, 7:24

We still work on the problem... there are many discussions, about Necropolis, now
we wonder:

Will be good to change the places of the Vampire and the Lich, The rolle of the Vampire in the army of necro is to important, since the non-upgraded Wraiths are without abilities, the Bone dragon is to weak, and the Lich is Large creature - to easy to block and in some battles the player even can't use it as shooter.

The player use the Vampires for everything, cause they are the fastest ctretures in his army and they are offencive creatures, the Necro army need more offence... and balance...

Also We think to make the Pillar DE bonus a bit smaller and the level bonus per DE higher.

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Postby okrane » Apr 23 2007, 7:44

I think the alignment is good the way is now.
Vampires and Liches I find good for lvl 4 and 5. If not one must overempower the vamp in order to make them on par with other lvl 5 units. and that would make them unstopable.

Dark energy I find it's a good idea to increase per level of hero and the bonus of pillars should be decreased. You should also look into the grail building which gives DE.

What I would change about it:

* Liches -> small creatures
* Ghosts -> large Creatures (to keep 3 large creatures)
* Wraiths harm touch improved
* maybe Wights could gain an ability
* replace bone/spectral dragons with Death Knights (reducing the no of dragons) and give them the Hexing attack ability

And I don't think they need more offensive... they are already very strong as they are.

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Postby Akul » Apr 23 2007, 20:44

I agree that Vampires and Liches should get a level-change. Not just because the gameplay, but in lore, liches turn into vampires after few centuries (yes, it is not like in other strories, but obviously Ubival wanted something special. And some like me really do like the idea. Others (who like normal vamps) can ignore this part of lore.).
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Postby ThunderTitan » Apr 23 2007, 20:47

okrane wrote:* Wraiths harm touch improved


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Postby Zamolxis » Apr 24 2007, 17:24

Omega_Destroyer wrote:I agree that axing the wraiths is a bad idea. If anything, you should ax the useless bone and spectral dragons, put in the death knights as six and bump up the wraits to level 7. They are supposed to be the emboddiment of death after all.

Totally agree!

To quote from the memory the reasons I listed once long ago (long before the game was even out, when Nival still had time to change this):

1. Reasons why Bone/Spectral Dragons are not really needed there:
- The Bone Dragon is a bit lame, but otherwise ok. Still I find stupid that they can beat the air with those bony wings
- The Spectral Dragon however is definitly lame, totally unimpressive for an upgraded lvl.7 creature. Somehow it doesn't even manage to fly as high as a Bone Dragon (small detail, I know, but I never got that)
- Enough lvl.7 dragons already (also in HoF)

2. Wraiths on the other hand have all that it takes design- and concept-wise to be the top of the tier:
- The Black Knights might be the "Knights of Death", but the Wraith is the Death itself!
- If Angels/Archangels represent life and holyness, Wights/Wraiths have all that it takes designwise to represent their unholy counterpart, a symbol of death, ready to give a chill down your spine whenever you meet them on the battlefield
- Considering the animation, they are already hoovering over land, so nothing should stop us from enabling "Flying" ability to them

I never understood actually why Nival didn't enable Fly for them, and why Harm Touch was so weak. For a lvl.6 they could have been a bit more generous.

I say we put Wraiths as top of the tier, with the following improvements:
- boost of stats of course
- fly ability
- maybe give them "no enemy retaliation"
- improve Harm Touch, in such a way, that they can kill as many living creatures as they are in the stack

As Harm Touch might become overpowered now, here are 3 ways to limit its effect:
- give "immune to Harm Touch" ability to the 2-3 living lvl.7 creatures in the game (as more than half are anyway already golem or spectral like) or
- make it an "once per battle" ability (like Resurrection) or
- make it a spell, with limited casting (max.2) due to spell points required
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Postby Vokial » Apr 25 2007, 5:41

The Harm Touch ability is made originally for the Black Knight - opposite of the Lay Hands.

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Postby okrane » Apr 25 2007, 10:19

Well then, make death knights level 6 with harm touch (if they have an animation that is...) and make wraiths level 7 with a hex attack of something..

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Postby Orfinn » Apr 26 2007, 8:53

- improve Harm Touch, in such a way, that they can kill as many living creatures as they are in the stack

As Harm Touch might become overpowered now, here are 3 ways to limit its effect:
- give "immune to Harm Touch" ability to the 2-3 living lvl.7 creatures in the game (as more than half are anyway already golem or spectral like) or
- make it an "once per battle" ability (like Resurrection) or
- make it a spell, with limited casting (max.2) due to spell points required


Well then, make death knights level 6 with harm touch (if they have an animation that is...) and make wraiths level 7 with a hex attack of something..


Great ideas, if not Nival can do one of those the modders can :)

But leaving out the bone dragons and spectral dragons? If make them neutral and add ghost as a second upg creature even as neutral.
But we could also decrease the cost for them even more, remove the requirement for their dwelling, namely the castle.


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