parcaleste wrote:I "PFFFFFFF!!!"-ed so loud here that I woke my cat.
Why you forgot to write it levels up in just 475 (!!!) XP, making that Poison Damage go up and strikes like crazy (and with their 50 initiative - it's pretty decent, no?). One of the best units for any kind of maps (well, maybe not so much for really large, but still, what's bad with ending with several Pit Fiends doing 300 POISON damage) with the Legions.
Not saying this is not true, but how can you hire Pit Fiend right off the bat with about 150-200 starting gold, having only 150 per turn? If you're extremely lucky to have all the units you want in the Capital, except Pit Fiend, and then you wait for like 8 turns to build Unholy Portal then Temple of Grief, sure, it can be viable. This is a huge time and money sink better spent on something else. One more thing to note is that this strategy is maybe good if you have warrior lord for that 15% regeneration or if you have access to heal spell or a lot of potions, since you probably wont have the money. All scenarios start with low income having to climb your way up. If I'm missing something, I will gladly listen to your tactics
parcaleste wrote:One thing you need to mention here - Petrify is pure Earth Magic, meaning Mind Immune units (Bosses) die like flies as well.
Even after many proof readings I missed to say that, good point. I stand corrected (added to main text).
parcaleste wrote:... and no word about Blister? +30 Poison like Fire Damage? Two words - IT'S SICK!
Not saying the other ones don't suck, but the amount of choices of big units the Legions are just amazing and this is why I love them so much - with Gargoyle and Pit Fiend/Tiamat/Overlord/Abyssal + Incubus and whatever hero and having in mind the XP split between these guys... OUCH!
I did not mention the Blister part (fixed in main text), true, but I stand by what I said. Overlord is good, but if he doesn't kill his target in one blow, he can be paralyzed or petrified making him less useful. With Abyssal Devil at least there is a 50% chance to disable one big target or melee unit of your opponents. The combo I am for is more on the safe side, sure, but it's probably my play stile .
Thing is, this combos would work if you have the time and exp, but most of the time you don't. That's the big downfall of skirmish maps. There's maybe couple of them where you can have all the upgrades and you need to have an exported leader. In a campaign, sure, you can mix and match lots of things since you transfer your hero and items.
parcaleste wrote:... but with HUGE downfall - at level 99 they do 254 Damage and have 635 HP. OK, let's tune it down even though they level up pretty fast (600 XP) - lvl 30 - 116 dmg and 290 HP. And their cost for this? INSANE! 1000 gold to build them (add +250 for the Doomdrake as well, I think) and 700 per each Wolfie... with what they have to offer afterwards... thanks but no thanks.
Woah, woah...wait a minute. How can you reach level 99 anyway? Sure, you can see their stats through editor, but it all boils down to their usefulness in the game. Yes, they cost a lot of money to build, but seeing how the Undead are flexible, this can come sooner rather than later. You can go the cheap route for Templars->Dark Lords and Warlock -> Wratih and just storm through most of the things on the map while saving some gold (having elemental wards and weapon/death[poison also] immunities for Wraiths). Werewolves can and do come in handy, especially for your secondary heroes and cleaning the map with them. Put one in front, rest of your guys can just nuke from the back row. Most of the ai's other heroes will just die to them. One more plus is that they are the only special unit taking only a single spot, contrary to, for example, the Pit Fiend mentioned earlier. You can easily recruit a ghost or even two to stop enemy mages damaging them.
parcaleste wrote:Waiting for the other stuff you'll write, it's interesting and me fingers are scratchy
Thanks, hope it's a solid read . I am by no means a great expert, but I like like this game and will write some more on the subject. Maybe I'll analyze some good tactics for each Hero type. We'll see.