BattleLord - how some things should have been done in HoMM-V

Because we play other games too.

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Metal Wolf
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Postby Metal Wolf » Jun 24 2006, 16:11

You know what? Fine, every one has his opinion (Thats why we are here, in these forums)...
Its a shame fighting over this... ;)

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DaemianLucifer
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Postby DaemianLucifer » Jun 24 2006, 16:20

:handshake:

Anyhow,when will we get something new about battlelord?

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ThunderTitan
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Postby ThunderTitan » Jun 24 2006, 16:25

Metal Wolf wrote:Serious and dark cartoony in HII? Tell me please, have you ever played this game at all? Because I dont recall any "dark cartoony" from that title.



You know, dark doesn't mean having the contrast and brightness on low. Which is what Ubi/Nival seems to think.

I don't think H2 was dark, but the Necropolis and Warlock castle were darker then anything in H5.
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Gaidal Cain
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Postby Gaidal Cain » Jun 24 2006, 22:54

I'm not sure if "cartoony" is the best word for H2 either. The creatures looks more like they were taken out of stained-glass windows or heraldric shields than from a cartoon. It has got more style than all the later games combined.
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ThunderTitan
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Postby ThunderTitan » Jun 24 2006, 23:11

IMHO they looked drawn ingame. That's what the "cartoony" comment is about. Both of your examples are also drawn. And yes it does. Anyone know who made them?
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Postby Metal Wolf » Jun 25 2006, 13:41

ThunderTitan wrote: I don't think H2 was dark, but the Necropolis and Warlock castle were darker then anything in H5.


About the warlock castle - yeah, I agree on this one... The swamp around the castle, the crypt, the black tower - they were all really cool, and some of the warlock's creatures were kinda creepy... :S
The necropolis, however - imo, it looked more like a parody about the undead, like some of those old vampire/zombie movies... (but nevertheless it worked for H2)
But I'm very fond of the necros of H5 - the vampire, the wight, the spectral dragon - this bunch looks just like they should imo....

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Postby DaemianLucifer » Jun 25 2006, 13:45

Metal Wolf wrote:But I'm very fond of the necros of H5 - the vampire, the wight, the spectral dragon - this bunch looks just like they should imo....


Except for the green skin of vampires.They need to be pale.

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Postby Metal Wolf » Jun 25 2006, 13:52

yeah, I also think that the addition of green (and red) colours to the creatures of the necropolis (mainly the upgraded ones) is unnecessary.. some of the creatures look actually better unupgraded - for me, the best example of that is the wight.

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Ethric
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Postby Ethric » Jun 25 2006, 14:47

All that green smoke on and about necro creatures in H5 seems quite laughable to me. Why would green smoke pour out of the jaws of a skeleton? Daft.
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Postby ClownRoyal » Jun 25 2006, 15:08

I like the Necropolis in H5. Sure it could be seen as cheesy, but the glows and smoke/fog effects serve to give the creatures an otherworldly appearance, rather than literally looking like walking bones or a floating robe. My favorite model in the game is actually the Wraith/Wight.

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Postby Braxen » Jun 27 2006, 8:42

DaemianLucifer wrote:
Marzhin wrote:Looks suspeciously like Heroes if you ask me...


Looks like HV shouldve looked.


You seriously think so or are you just whining?

Hex-squares would have been nice in H5 though ;) Otherwise I´m extremely satisfied with H5 graphics.

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DaemianLucifer
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Postby DaemianLucifer » Jun 27 2006, 15:10

Braxen wrote:Hex-squares would have been nice in H5 though ;) Otherwise I´m extremely satisfied with H5 graphics.


Well I dont.To chubby,to flashy.The backround is excelent,but the creatures and heroes arent.Although they die nice :devil:

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Ethric
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Postby Ethric » Jun 27 2006, 15:17

I think most (not all, by far, but the overall style of it) of the creatures are ok, but I don't like the background\scenery :)

The looks of things is perhaps the point where people differ the most. So arguing over it is pretty hopeless ;)
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Postby Omega_Destroyer » Jul 11 2006, 18:15

I'm glad they are making a game simliar to a Heroes game. I like to think competition forces smart developers to spend more effort on creating the best game possible. It's an idealistic belief, but it would be nice to think that Nival, after seeing this game (assuming it's good), would rethink their approach to the series. I hate to admit it, but there was not enough innovation in Heroes 5 to keep me playing the game.

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Postby Caradoc » Jul 11 2006, 19:33

Have they said when the game may be coming out?
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Postby dimon3000 » Jul 12 2006, 9:46

Caradoc wrote:Have they said when the game may be coming out?

2nd half of 2007
Perhaps you'll also be interested in my translation of interview with developers on russian game site crpg.ru.


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