Warlock: The Master of Arcane

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Avonu
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Warlock: The Master of Arcane

Postby Avonu » Aug 27 2011, 7:38

http://www.youtube.com/watch?v=E9HwAwyD98A

Ardania and these screens and voice look and sound familiar - where I see and heard them? ;)

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Postby GreatEmerald » Aug 27 2011, 19:52

Where?

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Postby Avonu » Aug 27 2011, 21:05

Here and here.

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Postby GreatEmerald » Aug 27 2011, 21:07

Oh. Never seen either of those.

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Postby Avonu » Apr 28 2012, 7:40


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I heartily recommend buying warlock master of the arcane.

Postby icesensemadness » May 27 2012, 17:40

Warlock: Master of the arcane is an awesome game and i have no regrets with it. Way more engrossing than heroes 6 and a lot better. Been having a blast playing Warlock all week, staying up at night even :hoo: .

Please support the developers so they can make more games that don't screw their customers or jam drm down their throats. :D
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Postby Avonu » Jul 6 2012, 8:30

I had get it at last. I don't rememebr when was last time when some game took some much of my free time (just one more turn and it is nearly morning). I think it was Master of Magic. :D
This game is worth any money... and I didn't know it has MoM character cameo - Rjak. ;)

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Postby klaymen » Jul 10 2012, 1:26

So, barring shiny graphics, is there any reason to play Warlock instead of Master of Magic or Age of Wonders?
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Postby Avonu » Jul 10 2012, 10:15

Instead of Master of Magic? I don't think so, that game is eternal (like master of Orion 2). ;)
But otherwise it is nice game, where units can gather experience and level up, you can customize your mage/character, you have quests to complete and gods to favour, you can research spells and cast them globar, on units or damage opponents, you need to find balance between town income (gold, food and mana) and resources spending on army and cities, you have diplomacy, another worlds (additional maps) and neutral units which are formidable foes. And many other things. If you like MoM, AoW and/or Civilization, this game is for you, especially if you played Majesty 2 (which story this game loosy continue).

What this game lack is tactical battles (like in MoM or AoW), heroes, magical items and ability to forge artifacts from mana (like in MoM), spells changing adventure map (like in AoW), campaign and few others things (I don't remember if there is map editor) but nevertheless it is good game and worth to play.

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Postby Avonu » Jul 27 2012, 9:53

Warlock patch 1.2 notes

As you can see, game has now:
- Multiplayer (at last!)
- Diplomacy
- Heroes (called Lords)
- Artifacts for Lords

As you can see this game becomes more and more spiritual successor of MoM and it is nearly as enjoyabe as it.
It will never be as good as MoM of course but is very well done.

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Postby mr.hackcrag » Jul 31 2012, 18:47

Why no tactical battles? :(

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Postby mr.hackcrag » Aug 22 2012, 15:25

Avonu, can you talk more about this game. Reviews are giving it mediocre scores, but I value your opinion more. ;)

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Postby Avonu » Aug 23 2012, 11:26

Well, it has "one more turn" in my case, so yes, it is nice.
There is a downside through - it's developed by DLCs - that mean if you want new race, buy DLC. If you want to create new artifacts, buy DLC (you can create artifacts thanks to patches but not as powerful or various as thanks to DLC).
Warlock focus mainly on fights, less on kingdom growth or diplomacy.

As for game itself:

It is happened in Ardania, the land of Majesty and Majesty II and it is de facto sequal to Majesty II (it continues M2 story). You have 3 races (4 if you include DLC): Humans (speciality in gold production), Monsters (speciality in food production) and Undead (speciality in Mana production). Unfortunately, I know nothing about 4th race - Dark Elves besiades some basics.

Your goal is:
- defeat other mages,
- or research and cast game-winning spell (like in MoM),
- or defeat avatar of one of eight gods (first you must piss him/her enough, to sent this avatar :D)


Cities
To do that, you build your city, which range from rank 1 to rank 20, althrough 16 is max if you don't cast special bless spells. Each rank is one more building in city and you have more buildings to build then place for that, so choose wisely. Some buildings (farms, mana farms, crafting districts - gold) can be build multiply in city. Others buildings (bank, mint, granary, mana vault) increase % of production of basic resources building. Cities borders will expand when town will growth.

So it is wisely to specialize cities - one for army production, other for magic army production (mages, clericks, shamans, werevolves, vampires), other for food, gold and mana production. Each building give you bonus to Food, Gold, Mana, Reasearch production or can produce upgrades for units. But on the other hand, each building cost also other resources, so you need to find balance between them, especially when each units cost you resources each turn.

Not all buildings can be build in various cities. Some need specify faction, other need resurces on map itself, where you can build them. And to do that, you need to create settlers and buildnew town there (and clear area from monsters first). Buildings for most powerful units (minotaurs, koatli, elves, dwarves, dragons) need to be build on special resources.

[img]http://i50.tinypic.com/16kyvxk.jpg[/img]


Units
Units can learn experience and advance to 10th level. With each level up they can learn on from three skills. You can buy them upgrades, if you built special building in one of your cities (you need only one such building in your kingdom) - you need to buy upgrades for each unit separately, so your treasure can drain dry preety fast. You can also upgrade some of your units to better, if you have special building.
You remember these weak rogues, who died when fight with anything (they are scouts, not fighters)? Now you have Cutthroat which won't die so often. Still to weak? Build Temple of Lunord and you have Assassins (end-game unit). As unit save it experience and upgrades, you should know how deadly this combination can be.
Units have also different damage types: death, life, elemental and so on. So if you fight undead with undead, fight will be long and boring. And don't attack skeletons with archers or elementals with mages.
[img]http://i45.tinypic.com/16lh9wg.jpg[/img]


Map
On game map there are cities: your, enemies and neutral. There are also lost caravans which have gold and sometimes research (new spells) or even units (getting dragon from first caravan - priceless :D and gamebreaking :() and monsters lairs. These lairs spawns monster from time to time and monsters like to attack cities. When captured, lairs are destroyed and give gold, mana and sometimes research.
Cities can defend themselves, so it's not big deal until they are damaged by recent attack or were captured (also low health) or monster is strong one. Mosters can defeat enemy mage sometimes so you have less work to do.
You can choose at beginning of game map size: small, medium, large, huge. Choose between great continent (one mass land) to islands, is it flat world or sphare (so going West you will arive East) and also how many other wordls there will be - 1 to 6.
[img]http://i45.tinypic.com/z1oqu.jpg[/img]
Other worlds are worlds of monsters - they are small maps but have very strong monsters (including dragons) and also the best resource sites which you want to have in your kingdom. To go to other world you need use portal building on map. Monsters from there can use them too.
Water is settled by Krakens, Sea Serpents and Leviathans and have some Lost Caravans (or rather ships) sites as these mosters lairs. Sea monaters attack sometime cities at sea but they are more like annoyance then real threat.
[img]http://i48.tinypic.com/2emklll.jpg[/img]


Spells
First, you must research spells (you can start game with some, if you pick them or default mage has them). Next you need mana to cats them (and this is not something easy as it sound) and next time. In one day, you can spent certain magic energy for spells. Some spells can be cast twice or triple a day (the weakest ones), some need day or two to be cast. And victory spell need lots of days to be cast.
You have global spells which can benefit your cities (better growth, better food or mana production), can curse enemies (syphon thier mana, lower their food production) or improve your army (flying, water walking, haste, etc.)
You have combat spells, which can do damage or area of effect damage. Some caombination of spells can have deadly effect (well, that is mention in game tips, never tried it).
You have also bless spells - frost/ice/death/life damage, healing, undead healing and machines/cities healing, bonuses to melee/range attacks, etc.
I forgot about summon spells - you need an army but have no time/money to produce them? Use spells - from rats (scouts) to bearman (end-game warrior).

You can't have all spells as some are given by gods and their don't give them everyone. You need to be in friendly terms with gods to get spells and to be able to cats them (example: you need to have 25 favour to cast some spells and 50 to others).
[img]http://i48.tinypic.com/160bx2u.jpg[/img]


Gods and quests
Well, nothing as advanced as in Age of Wonders series. You get quest (build a city, defeat monster, capture city, build specify building) and when you complete, you get reward (money and mana). Some quests are from gods and doing them you get some points of favour for questgiver god. If you fail at quest you can lose some money (not much) and somefavour (if it is god quest). You can refuse to take quest but it will be counted as fail.
[img]http://i50.tinypic.com/2uijk2t.jpg[/img]
There are 8 gods in Ardania (known from Majesty ad Majesty 2), each one has opposide, so if you learn favour for one god, you will lost favour to another. Gods diagram looks like Wind of Roses, so if your favour goes to one god, it also goes to two next to him (if you learn "Eastern" god favour, you learn "North-Eastern" and "South-Eastern" gods favour too) and in same time other three will start to hate you. If your favour is 100, then your hate is 100 too and that god will send his/her avatar to defeat you. Avatar is "boss" unit with 1000 hp, lots of resists and armor and you need an (end-game) army to deafeat it, while avatar ravage your kingodm and cities.
[img]http://i49.tinypic.com/el5ulx.jpg[/img]


Mages
You can select one of deafault one or create one. The second option gives you 10 points to spend on skills and spells (form 1 to 6 points for skill and spell), you can choose races which you want to play and your kingdom colour.
[img]http://i49.tinypic.com/s2sm6g.jpg[/img]
AI is smart enough not to fight you at first sight but to propose non-agression treaty (sometimes it declare war through). Unfortunately is also so stupid that it want to swarm map with cities built everywhere, so you have no choise to capture them and raize them to have free space for your own citues to growth.



What else?
You can double-click unit at its destination point to skip walk/sail/fly animation and instant travel there. Same at enemy movement - hit escape to skip boring movement/attack animation (especially useful in later games and in other worlds, where monster hordes are in great numbers).
Paradox is still active in patching game (with new content) and releasing new DLCs, not like some French company. :P (well, that French company is active in case of releasing DLC too :devil: )


It isn't Master of Magic but I think it has it spirit althrough it still lacks some of MoM features and options. Well, you can't beat a legend.

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Postby mr.hackcrag » Aug 23 2012, 17:12

Are the battles exciting? Or do you just send your army to a location and just sit there watching their animation?

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Postby Avonu » Aug 23 2012, 17:22

Just check YouTube (skip to different part of clip - you can see preview in mini-window - and you see them... or watch full movie if you have time for that).

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Postby mr.hackcrag » Aug 23 2012, 17:58

Thank you for spending time writing all of that. :) It looks like combat is kind of turn based but the whole world map is the battlefield.

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Postby Metathron » Aug 25 2012, 12:11

Yes, thanks for that extensive coverage, Avonu. The game definitely has a high amount of appeal for me.

You mentioned the Majesty games as well - would you say those are worth playing as well?
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Postby Avonu » Sep 15 2012, 16:16

I will try post brief summary about both Majesty games soon(TM :P).
First one is really nice and with HD mode on Steam is still playable. Second one has very bad AI and some bugs but is easy moddable and not so bad (especially with all expansions). There are also some Facebook/browser games (or so), but better don't touch them at all.


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