Patch 1.2 on December 20th

Discussions about the latest news in the Might and Magic community.

Moderators: Moderators, Celestial Heavens Staff

User avatar
CloudRiderX
Succubus
Succubus
Posts: 808
Joined: 06 Jan 2006
Location: USA

Patch 1.2 on December 20th

Postby CloudRiderX » Dec 20 2011, 17:20

Is it just me or is the game more laggy since the patch? No matter how i adjust my settings the animations are more choppy and the graphics just seem worse than before...
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

User avatar
aaelgr
Assassin
Assassin
Posts: 258
Joined: 07 Jan 2007
Location: England

Patch 1.2 on December 20th

Postby aaelgr » Dec 20 2011, 20:39

It does seem to be laggier after the patch, though on the plus side things like luck and the Imperial Griffins special are actually working now...
(though if you're defending hotkeys still don't)
"Losing isn't learning to be lost, it's learning to know when you're lost"
Idlewild, 'The Modern Way Of Letting Go'

User avatar
CloudRiderX
Succubus
Succubus
Posts: 808
Joined: 06 Jan 2006
Location: USA

Patch 1.2 on December 20th

Postby CloudRiderX » Dec 21 2011, 14:08

Did some research, and it turns out the reason that they shipped the game out early was because they didn't want it competing with Skyrim, which I can totally understand haha.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

User avatar
hellegennes
Succubus
Succubus
Posts: 843
Joined: 04 May 2009

Patch 1.2 on December 20th

Postby hellegennes » Dec 21 2011, 15:09

The obvious reason is that they wanted the game to be out on the 25th anniversary of M&M; they advertised it as such. The thing is, they weren't ready but didn't want to miss the year. They could have waited until Christmas, though.

User avatar
Shoaura
Leprechaun
Leprechaun
Posts: 41
Joined: 27 Mar 2011

Patch 1.2 on December 20th

Postby Shoaura » Dec 22 2011, 9:37

So which would be better? Competing with Skyrim... or releasing a product that is known to have major gameplay issues? IMO competing with Skyrim is the lesser of two evils here since your company's name wouldn't be tarnished with the potential of people not buying from you again.

User avatar
maltz
Swordsman
Swordsman
Posts: 562
Joined: 16 Jun 2006
Location: maltz

Patch 1.2 on December 20th

Postby maltz » Dec 22 2011, 12:55

The game's sale will be miserable for competing with Skyrim, though. Going for the early release, to get the sale, and then have monthly patch to address bugs and so on. The result might be the same two months later (70% of bugs being fixed).

User avatar
Kristo
Round Table Knight
Round Table Knight
Posts: 1548
Joined: 23 Nov 2005
Location: Chicago, IL

Postby Kristo » Dec 22 2011, 13:24

Ahh, that makes a lot of sense. I think Heroes is a minor title for Ubisoft anyway. If they didn't do something to ensure good sales numbers then it would probably be an easy decision to drop the franchise entirely. We (the people who care enough to post on forums) are the only sales they stood to lose by releasing an unfinished product.
Peace. Love. Penguin.

User avatar
BB Shockwave
Scout
Scout
Posts: 195
Joined: 30 Mar 2008

Postby BB Shockwave » Dec 23 2011, 1:29

jeff wrote:I don't see anything about the Griffon Battle Dive bug.


Yep, it is still not working. How could such a major bug slip through testing? I'd expect that the testers tried out ALL creatures..

Original poster - add to the list Skeleton, the bug that the unupgraded unit could also slow down enemies has been fixed thankfully.

Other (maybe new) bug I noticed with Flame Spirits - their attack or damage is not showing on the unit statistic table.

Also, the game crashed at least twice for me after I installed the patch. And the weird bug that disables map rotation or movement with cursor keys (very uncomfortable in battle) still persists, it happens every now and then.

CloudRiderX wrote:Did some research, and it turns out the reason that they shipped the game out early was because they didn't want it competing with Skyrim, which I can totally understand haha.


That makes no sense at all. Skyrim is a (third-person) RPG. HOMMVI is a turn-based strategy... Now, if it was King's Bounty they were competing with, I'd understant, but with that reasoning you could say they did not want to compete with Diablo III... totally different genre.

Blueman wrote:I'm playing it already and the chipmunks are still there...


Oh, thank Primus I am not the only one who thought that. :) Whenever I win a battle I wonder what the heck is giving out that screeching sound when I have no griffins, then I realize it's the hero's horse...

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Dec 23 2011, 5:31

I am reading the exciting comments and I am taking the decision... NOT to play this game till A SERIOUS patch is released.

This is still a beta testing MF's!





PS Which doesn't mean I am not feeling sorry for the guys that put their hart and soul in this product. Sorry guys, but this is just not right.

world_pacifier
Leprechaun
Leprechaun
Posts: 8
Joined: 13 Jun 2008

Patch 1.2 on December 20th

Postby world_pacifier » Dec 23 2011, 10:27

I feel silly asking this but how do you download the patch 1.2? I would have thought it should be automatic when you run the Uplay and when it logs to Conflux. With Uplay, it searched for patches but once I logged on to Conflux and successfully connected, the patch number is still 1.1.1. Is there any way I can download it and install like the 'old way'? Thanks...

Update... i unistalled the game and reinstalled. During installment, it upgraded it to 1.1.1 but not 1.2.

Update: It worked now.. I was looking for gu.exe (whatever that is) but when I right click the HoMMVI on the Start button, there is a choice 'Run as Administrator" - chose that one and it automatically downloaded the patch. Didn't have any problem with 1.1.1 but this one had. Thanks for the suggestion...
Edited on Fri, Dec 23 2011, 06:37 by world_pacifier

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Dec 23 2011, 11:28

^ Try the gu.exe in the game folder. ;)




PS Finally the annoying "There is no such page" is gone!

User avatar
Kalah
Site Admin
Site Admin
Posts: 20015
Joined: 24 Nov 2005

Patch 1.2 on December 20th

Postby Kalah » Dec 23 2011, 12:00

We are still pushing for an exe file to be released so we can create a torrent for it. I have no idea what is taking those fools so long.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1204
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Postby parcaleste » Dec 23 2011, 12:05

I'll tell you what: they will want extra $ for the (torrent) patch.

User avatar
CloudRiderX
Succubus
Succubus
Posts: 808
Joined: 06 Jan 2006
Location: USA

Patch 1.2 on December 20th

Postby CloudRiderX » Dec 23 2011, 22:53

I do admit I was expecting a bigger patch considering its been two months since the game's release. League of Legends comes out with patches this big every two weeks.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

User avatar
Kalah
Site Admin
Site Admin
Posts: 20015
Joined: 24 Nov 2005

Postby Kalah » Dec 23 2011, 23:50

I just remembered that I wrote this editorial a while ago ... it's a good read about unfinished games and the reasons for the trend, in case you guys would like to check it out.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

Covenant
Leprechaun
Leprechaun
Posts: 7
Joined: 12 Sep 2011

Enhanced patch feature

Postby Covenant » Dec 29 2011, 21:05

I like the new patch. It now restricts my gaming to 1/2 an hour then the game crashes! How pathetic. Before this big patch i was actually running the game quite well, no real major issues. Now this patch has caused two crashes and the sides of the gaming board now flicker.

I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??

User avatar
jeff
Moderator
Moderator
Posts: 3713
Joined: 06 Jan 2006

Re: Enhanced patch feature

Postby jeff » Dec 29 2011, 23:15

Covenant wrote: I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??


No one, they'll get a Christmas bonus. 8|
Mala Ipsa Nova :bugsquash:

User avatar
Shad0WeN
Pixie
Pixie
Posts: 119
Joined: 10 Jun 2006

Re: Enhanced patch feature

Postby Shad0WeN » Dec 31 2011, 22:35

Covenant wrote:I did do a defrag and that helped the loading time immensly. So who at UBI will get fired over this disaster??


Not defending Ubi or Blackhole here as it sounds like this game definitely needs some more patching (I have yet to pick it up & plan to wait awhile to see how things come along)..... however that being said, if a defrag on your machine really helps out your loading times as much as you indicated then it sounds like you aren't really maintaining it very well :rolleyes:

Covenant
Leprechaun
Leprechaun
Posts: 7
Joined: 12 Sep 2011

Still crashing

Postby Covenant » Jan 1 2012, 0:22

Well, even after the defrag (yeah i confess, i hadn't done one for a while, sue me), the game seems to want to crash going into towns. Will cruise the ubi forums to see about this one, but alas the game is now unplayable after the patch.


Return to “News”

Who is online

Users browsing this forum: No registered users and 12 guests