Hidden Treasure

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Bimbasto
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Postby Bimbasto » May 5 2008, 17:09

Nice screenshot!!! Is it new mod?

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darknessfood
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Postby darknessfood » May 5 2008, 17:12

LEES BELG!!! Daarom hebben we die grappen over jullie ;). Well that was dutch, sorry about that. i told him it's not real...
You can either agree with me, or be wrong...

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Macros the Black
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Postby Macros the Black » May 28 2008, 11:49

HodgePodge wrote:But your best bet is to hire a Gate Master before you go to the Shrine of the Gods, to ensure your party can get safely back to any town with a Fountain.

*Smacks himself on the head*
I've been using that shrine & NWC dungeon for maybe half of my MM6 games and it never occured to me I should hire a Gate Master. Would've made it so much easier..
Without the Gate Master, I've had to click the shrine, clear the NWC dungeon, get out, fly over the dragons to the Mire of the Damned, all before the fly scroll stops working.
At the point you enter the Mire, you're on the edge of a mountain. You can walk the mountain range to the north, but you have to be fast and avoid the skeletons that come up and try to hit you. Then you have walk underneath a bunch of ghosts/spectres/whatnot flying high in the sky, and finally walk to the edge of the map and come out at Ironfist.
Then you look at your characters, and if they've been aged you can repeat the whole process of crossing the Mire of the Damned.
Usually I'd kill some creatures in Ironfist and spend some money on training and (more importantly) buy bows for my characters. Certain spells are useful, too. And then there's the expert [whatever you want] armor trainers..

But, I'm such an idiot, it's so much easier with a Gater Master 8|
I don't mind though, it made it harder for me, which means I'd actually deserve all that loot :D
Last edited by Macros the Black on Dec 11 2016, 7:26, edited 2 times in total.

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bungleau
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Postby bungleau » Jun 29 2008, 4:23

Two things...

First, the pirate treasure does exist... it's the obelisk treasure, and if you "read" all the obelisks, you can find the treasure inside a ring of stones in Evenmorn Island. There's a flower that blooms... click on it ;)

Second, there is the easier shortcut back from SOTG... use the teleport in the outside wall. Leave SOTG and run out and to the right. I think it's the first part of the sword blade as you look at it from above... click on it and you'll be taken back to New Sorpigal.

'Course, make sure you save first. If by chance you don't run fast enough.... ;)

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GrayFace
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Postby GrayFace » Jun 29 2008, 9:12

So, here's the whole NWC process:
Entering NWC (not using fly scroll)
Leaving NWC
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Avonu
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Postby Avonu » Jun 29 2008, 17:24

bungleau wrote:First, the pirate treasure does exist... it's the obelisk treasure, and if you "read" all the obelisks, you can find the treasure inside a ring of stones in Evenmorn Island. There's a flower that blooms... click on it ;)

Yes but it is in MM7. In MM8 you also have pirate treasure - six chest in Ravage Roaming.
In MM6 you don't have pirate treasure which, according to clues and gossip, should be on one of Bootleg Bay islands.

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bungleau
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Postby bungleau » Jun 29 2008, 19:06

My bad. Confusing MM6 and MM7. The MM6 treasure, of course, is guarded by a few million dragons (or at least, it seems like it ;) )

keksua
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Re:

Postby keksua » Nov 12 2018, 14:02

Macros the Black wrote:
HodgePodge wrote:But your best bet is to hire a Gate Master before you go to the Shrine of the Gods, to ensure your party can get safely back to any town with a Fountain.

*Smacks himself on the head*
I've been using that shrine & NWC dungeon for maybe half of my MM6 games and it never occured to me I should hire a Gate Master. Would've made it so much easier..
Without the Gate Master, I've had to click the shrine, clear the NWC dungeon, get out, fly over the dragons to the Mire of the Damned, all before the fly scroll stops working.
At the point you enter the Mire, you're on the edge of a mountain. You can walk the mountain range to the north, but you have to be fast and avoid the skeletons that come up and try to hit you. Then you have walk underneath a bunch of ghosts/spectres/whatnot flying high in the sky, and finally walk to the edge of the map and come out at Ironfist.
Then you look at your characters, and if they've been aged you can repeat the whole process of crossing the Mire of the Damned.
Usually I'd kill some creatures in Ironfist and spend some money on training and (more importantly) buy bows for my characters. Certain spells are useful, too. And then there's the expert [whatever you want] armor trainers..

But, I'm such an idiot, it's so much easier with a Gater Master 8|
I don't mind though, it made it harder for me, which means I'd actually deserve all that loot :D

There's actually a tp back to New Sorpigal in the wall outside the NWC temple
also for mm6:
- a hidden chainmail in the green wall inside of Goblins Watch..
- 10 000 gold hidden in the torch named "Torch" instead of "torch" in the corridor behind the altar in the Temple of Baa
mm7:
- a hidden high level chest in Tularean Forest (in the mountains near glade with angry trees)

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HodgePodge
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Re: Hidden Treasure

Postby HodgePodge » Feb 5 2019, 5:46

Just found this "Treasure". Rekindling my Might & Magic memories. All I gotta do is to get it to work on my computer.
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Anubis
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Re: Hidden Treasure

Postby Anubis » May 24 2019, 6:45

"- a hidden high level chest in Tularean Forest (in the mountains near glade with angry trees)"

I cannot for the life of me find this chest. Can someone else shed some light on this?


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