BMP to HWL

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Pixoala
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BMP to HWL

Postby Pixoala » May 27 2019, 13:27

Hello !
Do you know how import bmp files to a hwl file ?
I want to replace all textures for the mm678 merge for HD textures. I'm able to extract all bmp with the .hwl unpack tool but I can't find a way to do the opposite.

Thanks !

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Dragonfly
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Re: BMP to HWL

Postby Dragonfly » May 28 2019, 4:30

I think the mm678 merge uses only the lod files...

For the bmp -> hwl you can use this:
https://mega.nz/#!Xj4zXQpa!n0p3zANS0Jv5 ... TNa4ySO2dU
It currently only works with d3dbitmap.hwl
In a few days I'll make it more configurable and create a post with it.
Last edited by Dragonfly on May 28 2019, 4:31, edited 1 time in total.

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Pixoala
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Re: BMP to HWL

Postby Pixoala » May 28 2019, 15:11

Thanks for the tool !
I'm pretty new with MM files modifications. I've noticed that with lod files I can't change the tile size (using MM6view, gave me an error if I want to import larger textures to the lod file).

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GrayFace
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Re: BMP to HWL

Postby GrayFace » May 29 2019, 14:52

Dragonfly wrote:I think the mm678 merge uses only the lod files...

It's controlled by NoD3DBitmapHwl parameter in mm8.ini. Not for sprites though. [edit] I see you've already found that.
Last edited by GrayFace on May 29 2019, 14:55, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Dragonfly
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Re: BMP to HWL

Postby Dragonfly » Jun 4 2019, 13:46

Well, I'm trying but couldn't, yet, create an usable new .hwl file that MM likes. What I could achieve is to modify an existing .hwl file and update the textures contained there. If I try to create a new hwl and put the same textures, they aren't recognized by MM. Why am I trying to do this? So we can create a d3dbitmap.hwl that works with mm678 merge.
This is my repo if someone wants to take a look:
https://github.com/diegolopezbugna/hwlarchive


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