MM7 ESRGAN attempt

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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tomchen1989
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Re: MM7 ESRGAN attempt

Postby tomchen1989 » Feb 20 2020, 19:30

I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

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DaveHer
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Re: MM7 ESRGAN attempt

Postby DaveHer » Feb 25 2020, 17:01

tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

Place the file in the DATA folder. The editor will do the rest.
David

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Re: MM7 ESRGAN attempt

Postby Kraust » Feb 27 2020, 14:26


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DaveHer
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Re: MM7 ESRGAN attempt

Postby DaveHer » Feb 27 2020, 16:01

@Kraust
I can not get esrgan to work even though I think I have every thing set up correctly. I install python 3.8.2, Cuda, pytorch and the dependencies. There are tests to see if everything has been set up correctly. Every was fine. I placed this model(2xBS_Wolly_36000.pth) in the models fold and edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth') It did not work. I am trying to upscale the new texture for "MM7Rev4modR1 Redone". What else do I need to do? Thanks in add advance.This is the command I ran: python test.py models/2xBS_Wolly_36000.pth'. with Windows PowerShell.
I got an error message. I placed two PNG images in the LR folder.
David
Last edited by DaveHer on Feb 27 2020, 16:13, edited 2 times in total.

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Re: MM7 ESRGAN attempt

Postby Kraust » Feb 28 2020, 18:11

DaveHer wrote: edit the file test.py as follows (model_path = 'models/2xBS_Wolly_36000.pth')

its wrong
just need put "python test.py models/2xBS_Wolly_36000.pth" in command promt. maybe you have wrong version ESRGAN distributive or version model. i use ESRGAN-old-arch version. try it too.
P.S. and go to pm
Last edited by Kraust on Feb 28 2020, 18:19, edited 5 times in total.

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Re: MM7 ESRGAN attempt

Postby Kraust » Mar 1 2020, 9:41

50% of sprites are ready.
Image

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unknownone
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Re: MM7 ESRGAN attempt

Postby unknownone » Mar 1 2020, 22:19

Wow, that's very nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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tomchen1989
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Re: MM7 ESRGAN attempt

Postby tomchen1989 » Mar 3 2020, 21:23

DaveHer wrote:
tomchen1989 wrote:I'm sorry but... I downloaded the my.bitmaps.lwd file, how can I use it?

Place the file in the DATA folder. The editor will do the rest.
David

Thank you.

Kraust wrote:50% of sprites are ready.

Very impressive.

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Re: MM7 ESRGAN attempt

Postby Kraust » Mar 5 2020, 19:43


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Re: MM7 ESRGAN attempt

Postby Kraust » Mar 6 2020, 10:36

hd sprites + hd texture = 5 fps ((((
Last edited by Kraust on Mar 6 2020, 10:36, edited 1 time in total.

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Re: MM7 ESRGAN attempt

Postby Kraust » Mar 7 2020, 11:03

GrayFace made a patch. now all work correctli. added in sprites archiv.
https://vk.com/doc2093733_540254826?has ... 305a26be82

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Re: MM7 ESRGAN attempt

Postby Gorgo333 » Apr 3 2020, 22:29

Great results, made me look into Esrgan myself.
Is there a way,to process upscaled Sprites so they would fit into monster info window?
I guess game engine used same sprite variable to represent both game sprites and info window.

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Re: MM7 ESRGAN attempt

Postby Kraust » Apr 9 2020, 18:30

Gorgo333 wrote:game engine used same sprite
yes. need make script on *lua language ore edit mm6hd.lua from mm6hd mode. but i am dont know how.

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Dragonfly
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Re: MM7 ESRGAN attempt

Postby Dragonfly » May 3 2020, 15:17



OMG! Great Work!!!!

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Re: MM7 ESRGAN attempt

Postby dcasez » May 3 2020, 21:05

I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.

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Re: MM7 ESRGAN attempt

Postby Kraust » May 14 2020, 14:15

for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.

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Re: MM7 ESRGAN attempt

Postby Kraust » May 14 2020, 14:18

dcasez wrote:I think I can figure out how to get this to work, but it would be nice to have a simple 3-5 step process in one post (with download links) to get all the graphical goodness of Krausts working correctly. I'm going to recommend this thread in a reddit post asking about mm7 graphic mods.


you meen that like this?

Kraust wrote:for worck need GrayFace Patch.
https://drive.google.com/file/d/15CkrTL ... KaDIk/view - Graund texture
https://drive.google.com/file/d/1Xc8OLy ... 1Xi2c/view - all texture without ground
put this files to MM7\Data folder
https://drive.google.com/open?id=1gIqbB ... r5zYdFtZP4 - sprites archive include mm7extention and MM7patch.dll ( debug some freezes ). just unarchive in MM7 folder. if you have MM7extention you need extract "Data" folder and MM7Patch.dll and \Scripts\General\mm6hd.lua file.

dcasez
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Re: MM7 ESRGAN attempt

Postby dcasez » May 15 2020, 17:21

Yes, thank you. Was able to get it working before the post but I think that makes it easier for other people to try it out. Its very nice work.


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