Rebirth of M&M8 - "The Lord of the Damned" modification

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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DaveHer
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby DaveHer » Mar 30 2019, 10:16

I would like to see this mod done in English. I am a big fan of might and magic.

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Echo
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Echo » Mar 30 2019, 20:13

Hey DaveHar, yes, I was using MMExtension for it, but it was long ago and I honestly just do not remember anything about that :( I'm afraid someone else would have to help you/point you towards some tutorial. I don't even remember where I've learned it to be honest. I'm sorry :<


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Anubis
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Anubis » Apr 25 2020, 10:11

Looks good! I look forward to playing this mod!

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jun 9 2020, 18:26

Quick test of ESRGAN upscaling possibilities. :D And I see that Hardware Accelerated Mode is future :D (second screen is from this mode).

Image

Image

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Phobos
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Phobos » Jun 10 2020, 14:11

Wow, loving the upscaled graphics! So nice and smooth :)

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unknownone
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby unknownone » Jun 10 2020, 20:15

Wow, the upscaled enemies look great!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jun 11 2020, 12:48

Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image

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Templayer
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby Templayer » Jul 12 2020, 13:49

J. M. Sower wrote:Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origilal, standard mode that all sharp and big pixels scared me. xD They are awful while moving... I'm definitely switching to Hardware Mode. :D Image

This is awesome!
MMMerge Tracker (= Info + Paint Tracker + Bug Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

My youtube retro channel: www.youtube.com/Templayer

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HeroOfPunk
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby HeroOfPunk » Jul 12 2020, 15:31

This looks great! I've always wanted werewolves more incorporated as they are some of my favorites from games like Majesty: The Fantasy Kingdom Sim

Great job thus far, would love to see more, not-deleted pictures :up:
"By the power of Zelas!"

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jul 15 2020, 21:00

Yep, I have problem with that disapeared pictures. :shh:

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HeroOfPunk
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby HeroOfPunk » Jul 24 2020, 14:14

Will this mod be in English as well? :)
"By the power of Zelas!"

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Postby J. M. Sower » Jul 29 2020, 10:06

HeroOfPunk wrote:Will this mod be in English as well? :)

I want to make for first in Polish and later in English, so probably yes.
Last edited by J. M. Sower on Jul 29 2020, 15:12, edited 1 time in total.


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