Templayer wrote:That depends on how you want to play the game.
I would just wish to be able to tie honorary race promotion to max expertise in racial skill.
I.e. Dark Elf Knight gets the "honorary class promotion" to Patriarch -> can racially GM Dark Elf Abilities instead of Mastering.
That is not possible with the current table.
But oh well.
Aka how stuff work in MM6 and all? Sounds about right to me as well.
Actually, that would do the trick nicely. The teachers only teaching GM if a certain (promotion) quest is solved.
SpectralDragon wrote:(don't wish it to be fragile like Templayer said it would be if he would copy all Zombie files for it instead of you, do you?)
We weren't talking about copying FILES, but lines in a certain table that prescribes what characters there are.
So basically - there are lines telling the game about zombie characters, what paperdoll they have, what voices they have, and what race they are, among other things.
Rodril suggested that I should copy the zombie lines, and only change the race from Zombie to Undead (which I called Lich race, usually) in the copied lines, and then enable those on the character creation table.
There is one major hitch with that however. The file that prescribes what characters are (a different table from character creation!) gets modified a lot in the base Merge.
So if there is ANY modification (again - those happen a lot for this specific file by Rodril) to it, and the user then uses the unlocker and overwrites the updated file with the older version, it is going to break stuff.
The solution is simple - Rodril should make the zombie "copies" (copied LINES) himself, put it into the base Merge, and the Merge itself will not reference them in any shape or form normally, only my character creation table (i.e. the Unlocker) will, putting the copied Zombies into Character Creation.
Tried my best to explain it.
I am sorry Rodril.