Maslyonok wrote: Templayer wrote:
I do not play FPS games competitively now, only cooperatively. There are too many toxic FPS gaming communities that are full of children and imbeciles. Bleigh.
I still remember the Grand Cathedral level in Serious Sam Second Encounter Coop with my father. We set the amount of enemies to be 10x per additional player.
There were supposed to be hundreds of enemies. Instead, there were thousands. And no lag (direct actual LAN). It was awesome.
*Added "Bleigh" to Firefox Dictionary.
Too bad there aren't any really great first-person MMORPGs. Might and Magic 6-8 playstyle and gameplay would actually work on a principle, as long as dungeons are instanced. (and you are solo, of course). Imagine the capital of Krewlod (fully built Heroes 3 town)... and VISITING IT. *shivers*
The Wizardry series are something like M&M, I think.
HoMM3 towns at M&M engine? Wow, that's would be great! great fantasy, though
It would be great if some graphical restrictions were removed from the base engine, and additional graphical fidelity changes were introduced (like bloom, godrays,...)
So that we could make maps such as the Krewlod Capitol 1:1 if you were to stand at the "spot" that you can see the town from in Heroes. Then just to remake the whole planet of Enroth. And perhaps some MP capability. I would play it even if the players would be just paperdolls sliding along the ground, killing stuff.
As long as it is not just a WoW clone (like 99% MMORPGs) and principles are kept.
What I have noticed from M&M games (and a LOT of other games in general. Not Heroeses, though!) is that the towns are FLAT. There tends to be next to no verticality.
I'm personally from a CITY that is rather extremely vertical in some places, and most of it's "core", since it was build in a deep ravine. It will take me like 5 months to get to a camera in my budgeteering, but I'll show you afterwards what I mean!
Especially nowadays, thus I went out of them. Just too much for me. X~X That thousands-of-enemies count sounds both awesome and insane at the same time though, do you have a recording of that or something?
Believe me, I can imagine it and it's bloody majestic as all hell, especially when seeing the Thunderbird nest from the top level (3) of (Battle) Mage Guild in Krewlod and whatnot ... or maybe even finding rare trainers of Wyverns and Dragonflies at Tatalia (Fortress in HoMM3) that are the cause of why Trolls aren't invading them in MM7
... and Deyja, oh my Lords, Deyja! Graveyards everywhere with an occasional tomb, estate and even a Hall of Darkness beside the Castle, with a Dragon Vault being hidden Ancients know where and just undead beings roaming around as both mobs and guards instead of just mere Goblins that we see in MM7.
While in Tularean Forest and Avlee, we could potentially spot Dragon Cliffs at times, same in Nighon, only it's Dragon Caves instead with Beholders and Manticores and whatnot roaming around, ha ha ha ha ha ha!
Nope, didn't record that back then. But we are going back to it, and we already recorded the First Encounter, available here: (I know you like the Czech voice-overed versions, so I am going to give you a Czech playlist) https://www.youtube.com/playlist?list=PLYl6bTZe5Zy4dwiN8J4Qgq7vYK3BjP6eT
(I don't remember if you have checked my NEW website at http://www.Templayer.cz
! It's easier to find series there than on youtube. I didn't change the "walls of text" so to speak, so they are still rather cringy. Maybe you wouldn't mind going through and identify the most cringy texts?
(I mean you already watched hundreds of hours of my videos, so...
Jezebeth Noir wrote:There's some bugs in russian localization:
* Characters don't receive awards in the character award list (with a few exceptions);
* When the judge or oracle returns or refuses to return lost items, he says that he agrees or disagrees to join our group;
* The chronicle tells us about the adventures of heroes from MM8, even if I started in Enroth or Erathia;
* The judges or oracles tips are not recorded at the journal.
Is there any of these bugs on the other languages? Could it be fixed?
Added to the Bug Tracker.