Jessen wrote:Templayer wrote:Cheat Engine / Character Editor (replacement for MM8CHE)
By: Jesse Noland
Cheat Engine Table: Being worked on by Jesse Noland (Jessen). Currently has most of the features you would find in the mm8che editor, with a few additional features, but is not fully de-bugged yet. It can also be used to put objects in the ‘mouse’ to place in inventory, or onto characters. If there were any other features to look for, please mention them. These may be cheats, but they can also be more refined testing tools too.
Hope this helps you guys out. You don't even have to technically save a game and open the save itself to use any of this, and you can just directly test items. Good for debugging and such.
Yeap. Back when I needed to get repaint graphics to put them onto the tracker I had to: 1. Cheat all the armour skills for everyone and 2. cheat the items. I had to use the console and a little bit of lua coding to do it. Your work is appreciated. Especially if it can do everything MM8CHE can. Do you know what I would be interested in, if it isn't already a part of it? Character visual look and voice changer. Currently race is bound to visuals, and as I have tested with vanilla MM7, I did make a zombie knight without it counting as a zombie, being a human instead. Same for example Vampires. Maybe someone would like to be of the Vampire race without having the few Vampire visuals (paperdolls and portraits), opting for Necromancer visuals instead. People could even make Liches that decided to be Vampires or Zombies instead of Skeletons. As it currently stands, visuals are bound to races.
equs wrote:Hi Guys, I have played the merge mod in the early stages of development and loved it. Thank you rodril for your absolutely amazing work.
I just wanted to propose a small idea for immersion in might and magic. If you get the blaster pistols and they gonna break, you can simply go to any weapon shop and repair them.... So that means any smith is able to repair extraterrestrial high tech weapons...???? If your charakters are able to repair these weapons on an advanced item repair levels it's okay. They were teached to handle those weapons and are able to fix them, but no smith should be able to do it. I would suggest that repairing of blaster weapons in a shop should be only possible in celeste or the pit. But thats just my own opinion, maybe someone will agree.
I fully agree, the Blaster type (Ancient Weapons skill) should behave like Relics do. (relics are not repairable by shopkeepers).
Added to the Suggestions Tracker.
Also it feels like yesterday when you were active in this thread and playing the Merge. Time passes so quickly.