Might and Magic: Elemental Guardians

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Might and Magic: Elemental Guardians

Postby Avonu » Mar 23 2017, 19:47

Another Ubisoft's attempt to milk more money from Might and Magic franchise.

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It's mobile game for Android and iOS.

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YouTube gameplay

Copy/paste from Ubisoft's site:

Might & Magic: Elemental Guardians is a fast-paced Role Playing Game (RPG) for mobile phones and tablets, set in the well-established medieval fantasy world of Might & Magic.

Become an apprentice at Akadimia by creating your own Wizard Hero and embark on a journey across the realms of Ashan, encountering and collecting unique elemental Creatures, summoning them to fight in action-packed battles. Train and Evolve your Creatures to assemble the ultimate team of champions.


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Re: Might and Magic: Elemental Guardians

Postby Pol » Mar 23 2017, 22:07

Let see, so far it seems to be a primitive, probably closed alpha. Meanwhile you posted it here I created a news. Although I like that Ubisoft is doing something, especially Gabe. For Android/iOS I would prefer CQ everytime.
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Re: Might and Magic: Elemental Guardians

Postby Avonu » Mar 24 2017, 6:08

Yeah, it screams "CQ clone" to me only with much worse looking graphics and without CQ humor/easter eggs.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 24 2017, 14:24

Even though i am addicted to CQ, (tried to drop it once but got pulled back in when managed to get boss creature) , CQ is extremly pay to win which along with some other mechanics damages game a bit. So if ubi would come with better alternative I am all for it.

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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 24 2017, 17:36

Tress wrote: CQ is extremly pay to win which along with some other mechanics damages game a bit.


Absolutely not.

The only difference with the spenders is they get (the big) creatures faster, even the real money bundles can't be purchased more than a few times, as a prevention for P2W players to win all the time.
I am playing CQ everyday since the last three months and I (along others at HC) can assure you this isn't pay to win and you can do extremely fine without spending a single dime.
It seems clear JVC didn't want the game to be pay to win, the philosophy is "free to play, if you like the game you can give a little something and get some extras", and really, that's it. You can buy diamonds to get more multi-summons but the end result if you save on your diamonds (and the game is quite generous on them) instead is just the same.
For questing, you can either wait for your party to level-up or come up with smart combinations, strategies and battle tactics. As for the PvP, I ended rank 2 in the Phoenix Legendary Challenge without spending any real money.

So, L2P, noob. :P

So if ubi would come with better alternative I am all for it.


Intuitively, I would say there is more chance for UBI to try and cash-grab you than Van Caneghem Mobile Entertainement, because you know, common sense.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 25 2017, 12:42

The only difference with the spenders is they get (the big) creatures faster, even the real money bundles can't be purchased more than a few times, as a prevention for P2W players to win all the time

Boss creatures are MUST to progress, and they are purely luck based to be acquired. And i have seen 100+ lvl dungeon challenges with no boss defenses which means drop rate is not as generous. As for me , i got my first at lvl 80, and until then i had extreme issues with defense.(My GF got 2 by lvl 50-60 one of which at lvl 20 with 4 balls, while i summoned 800 crystal bundle and got 1 2ball fire elemental on first fire event) So if you have bad luck there is paywall and that's it, even worse may be not able to get creatures you need even with money.(As you may have noticed they removed other alternatives for legendaries , which were also bad since they favored top players, which can be aquired by money(pvp attack charges can be bought easily))
I am playing CQ everyday since the last three months and I (along others at HC) can assure you this isn't pay to win and you can do extremely fine without spending a single dime.

AS i am (ok I took 1 m break but still i play it a lot), and yes, with decent luck you can progress just fine.
You can buy diamonds to get more multi-summons but the end result if you save on your diamonds (and the game is quite generous on them) instead is just the same.
At first yes, but further you go, the less crystals you get , as levelups are fewer and achievements are fewer as well. Also big source of crystals are dungeon which is competition, so if you have enemy who have better team you are out of luck to get those huge crystal influxes at the end of week. So its stimulating "pay to win" mentality since only best can get best rewards, thus perpetuating their wining spree.
For questing, you can either wait for your party to level-up or come up with smart combinations, strategies and battle tactics. As for the PvP, I ended rank 2 in the Phoenix Legendary Challenge without spending any real money.

For couple of weeks I also managed to get into first 10 , but its extremely hard at others. THere is some mechanic abuse to get into much easier group where you can easily be top 10 but that's also poor game mechanic. Also that means you got lucky at start and have boss creature, thus you avoided some frustration. Also the pvp mechanic is pure p2w as you can just buy attack charges infinitely and with decent team you can just boost rating as far as you can afford. Just last week i saw this in my battle group where i finished 5th. First place guy had worse team than me, and i could easily defeat him when attacked(i think he also failed to defeat me), but he rocketed rating from 4,5 k to 7-8 in last evening, so that is very definition of P2W, when you can buy rank boost in PVP. - P2W in PVE - not nice , P2W in PVP ranked mode - extremely poor mechanic.
All in all i think business model is pretty aggressive for such a nice game.OF course i am unsure what will their hero game monetization will be , but lets see, after all they will need to compete with CQ

So, L2P, noob.

Yup I should, then again i am quite bad at getting 777 in casino machines to get big loot, i should get those luck totems some more :D
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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 25 2017, 13:20

Tress wrote:Boss creatures are MUST to progress, and they are purely luck based to be acquired.


In PvP I agree but not for the rest. I could pass a couple of Grand Wish Quest (the hardest) without any Boss creature but very good Epics and (all) multipliers working. So your first assessment is simply not true, some Epic creatures are very good, actually I would say a (good) lvl 90 Epic is about the same than a (good) lvl75 Boss, and you can do quite much with them.
Completing all Grand Wish at King gives you a free Boss creature BTW. Ending in top 25 in PvP and get one there too is not P2W either.
As for the diamond summons, that much is true, a good example would be an HCer named Stevie who had awful luck with them for quite a while with several summons giving him only one Boss, until one day he gets four at once. Random is random, but not the whole game is random.

And i have seen 100+ lvl dungeon challenges with no boss defenses which means drop rate is not as generous. As for me , i got my first at lvl 80, and until then i had extreme issues with defense.


ATM the only way to get Boss creatures is through PvP (top 25, totally doable without paying) once a month, multi-summons (100% luck) and a few rewards as mentioned above.

At first yes, but further you go, the less crystals you get


That's just not true, did you even try to use your tokens for epic chests? There is 20-40 diamonds out of it quite often. And there is all these occasional things on the adventure map that gives them for free (ok rarer but still happens).

Also big source of crystals are dungeon which is competition so if you have enemy who have better team you are out of luck to get those huge crystal influxes at the end of week.


Nope, you can be out of luck for the ranking but the prestige just needs to be reached, and if you lose more prestige than you gain a day there is something wrong in your strategy, breaking the 10k Prestige within the week is doable quite early even with a poor party.


Also the pvp mechanic is pure p2w as you can just buy attack charges infinitely and with decent team you can just boost rating as far as you can afford.


I agree the infinite diamonds buying is silly but bear in mind it's a completely idiotic way of playing and only the very minority of wallet warriors will use that because it is too expensive and the average gamer won't waste so much in a challenge simply because it is not worth it.

but he rocketed rating from 4,5 k to 7-8 in last evening, so that is very definition of P2W, when you can buy rank boost in PVP. - P2W in PVE - not nice , P2W in PVP ranked mode - extremely poor mechanic.


I too can do that and it's not P2W, you know these 10 challenge points pack you can get once a while? Save them.

All in all i think business model is pretty aggressive for such a nice game.


I really disagree, and really you can check it out at HC, we are around 20 folks active down here and nobody is P2W and most are doing just fine with Boss creatures and strong partys, so I insist you are playing bad, no offense.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 25 2017, 14:07

In PvP I agree but not for the rest.
P2W in pvp i P2W in its worst form, period., specially if there is rewards in question.
That's just not true, did you even try to use your tokens for epic chests? There is 20-40 diamonds out of it quite often. And there is all these occasional things on the adventure map that gives them for free (ok rarer but still happens).

Those numbers (almost) never happen. I just opened for 2 chest for sake of it and got 0 from one and 12 (1 stack) from other. Sure there can be more stacks but more than 2 (more than 20 +) is just very unlikely.
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I too can do that and it's not P2W, you know these 10 challenge points pack you can get once a while? Save them.
I have enough diamonds saved to do that but i didnt wanted to get into fight for epic lvl creature with guy i am not sure i can beat that way.


Nope, you can be out of luck for the ranking but the prestige just needs to be reached, and if you lose more prestige than you gain a day there is something wrong in your strategy, breaking the 10k Prestige within the week is doable quite early even with a poor party.

I very rarely seen anyone on leader board that high, unless you abuse mechanic to get into half dead battle group its not that easy.
So your first assessment is simply not true, some Epic creatures are very good, actually I would say a (good) lvl 90 Epic is about the same than a (good) lvl75 Boss, and you can do quite much with them.
Completing all Grand Wish at King gives you a free Boss creature BTW. Ending in top 25 in PvP and get one there too is not P2W either.


Getting epic to 90 would also require some luck to get "needed" epics first (with enough balls) as well as duplicates and essences. Also when PVP were giving out Boss creatures that was only for 1st 3 places, now first 25 give just epic, so no boss at all, so what you are saying is simply not true.
I really disagree, and really you can check it out at HC, we are around 20 folks active down here and nobody is P2W and most are doing just fine with Boss creatures and strong partys, so I insist you are playing bad, no offense.

I progress just fine I am just stating that games monetization model is aggressive, and lets keep this professional to state politely. Yes you can play with no money just fine, but its extremely luck dependent.

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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 25 2017, 14:19

Tress wrote:Those numbers (almost) never happen. I just opened for 2 chest for sake of it and got 0 from one and 12 (1 stack) from other. Sure there can be more stacks but more than 2 (more than 20 +) is just very unlikely..


Uh ok, I must have gone through a lucky roll the other time.

I very rarely seen anyone on leader board that high, unless you abuse mechanic to get into half dead battle group its not that easy.


It's about 2k Prestige a day and not loosing too much, ofc you will get destroyed in PvP during first weeks, but as you progress it (should) gets better.

Getting epic to 90 would also require some luck to get "needed" epics first (with enough balls) as well as duplicates and essences.


Dude, really, get out from dungeon once in a while and check the event quests, you can always get an Epic and farm the dupes. These are the ones we had in so far and it keeps on going and cycling. Usually you even have both ongoing at once, one cycling and one new.

Also when PVP were giving out Boss creatures that was only for 1st 3 places, now first 25 give just epic, so no boss at all, so what you are saying is simply not true.


No, but I get the confusion: you missed an update while you weren't playing, so now, yes Boss creatures also go to top 25.

I progress just fine I am just stating that games monetization model is aggressive, and lets keep this professional to state politely. Yes you can play with no money just fine, but its extremely luck dependent.


I do agree it could be tamed, but really, it isn't that aggressive. And it's not "extremely" luck dependent, and luck actually happens. There is a good part of strategy in how you set up your party using the color combinations of creatures and their combo dots and from my experience is an alternative to counter the P2W players that has been working without fail insofar (ok, I can't get rank 1, but rank 2 is high enough). The weak point is dungeon defense IMO as the most important factor (the amount of dots) requires intense creature farming.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 25 2017, 14:52

Dude, really, get out from dungeon once in a while and check the event quests, you can always get an Epic and farm the dupes. These are the ones we had in so far and it keeps on going and cycling. Usually you even have both ongoing at once, one cycling and one new.

I am aware of events, then again it may be my pathological luck , but from Treant week constant farming i got 1 (one) treant with 2 balls, which is useless even though i needed silencer. From ooze quest i got 3 ogres with very aggressive farming. Luckly with 1 was with 3 dots so so not too bad.
No, but I get the confusion: you missed an update while you weren't playing, so now, yes Boss creatures also go to top 25.

The creature for top is not boss. Last week walrus was just epic. I got one of those by getting to top 5-6, currently working to work into my team.

I do agree it could be tamed, but really, it isn't that aggressive. And it's not "extremely" luck dependent, and luck actually happens. There is a good part of strategy in how you set up your party using the color combinations of creatures and their combo dots and from my experience is an alternative to counter the P2W players that has been working without fail insofar (ok, I can't get rank 1, but rank 2 is high enough). The weak point is dungeon defense IMO as the most important factor (the amount of dots) requires intense creature farming.

What i think game need is removal of combo point system . I.E creatures should not have various amount of combo points as it limits creature pool you can use, If all creatures could be used , flexibility would be much higher. Removal of awakening for Boss creatures so epics can be decent alternative, and increase ways to awaken epics for epics who cant be farmed, since that also limits flexibility.
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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 25 2017, 16:55

I am aware of events, then again it may be my pathological luck , but from Treant week constant farming i got 1 (one) treant with 2 balls, which is useless even though i needed silencer. From ooze quest i got 3 ogres with very aggressive farming. Luckly with 1 was with 3 dots so so not too bad.


Tough luck indeed, I have two four dots with the first one appearing like in fourth try, then I could fully awaken it no problem. I had the same with Siren, and I always get at least one 3 dot Epic from these quests. I usually stop farming after I have enough dupes to fully awaken then I go with what I got.
And the Treant is not useless lol

Tress wrote:The creature for top is not boss. Last week walrus was just epic. I got one of those by getting to top 5-6, currently working to work into my team.


You will see for yourself during next Boss challenge, it's top 25. It will be for the second time, last time was the Megalodon and the reward was for top 25, 3 dots, 4 dots for top 3. I couldn't participate in that one due to RL occupations but you will see.

What i think game need is removal of combo point system


Combo multipliers is actually one of my favorite parts of the game, if you remove them you remove a full strategical layer that is actually greatly helping for competing with the p2w players which, I repeat, have the only advantage to develop faster.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 25 2017, 20:46

And the Treant is not useless lol

Ofc no, its ability is extremely good. Just I have 1 and with 2 dots only which i am reluctant to invest in, especially that i already use setup with 2 greens- drake and hulk. In fact i only have 1 4 dot creature at all which is common quality., and i have summoned my quite share of them, I sure am not lvl 200 (90 atm) but still.
You will see for yourself during next Boss challenge, it's top 25. It will be for the second time, last time was the Megalodon and the reward was for top 25, 3 dots, 4 dots for top 3. I couldn't participate in that one due to RL occupations but you will see
.
Hopefully i will be able to get in April one of them then.
Combo multipliers is actually one of my favorite parts of the game, if you remove them you remove a full strategical layer that is actually greatly helping for competing with the p2w players which, I repeat, have the only advantage to develop faster.

Mechanic itself is not bad but what i meant is that minimum amount of combo points makes creature much less useful, even if its more easy to activate it (and even then more of same point makes it more mana efficient while giving same combo multiplier), so more combo points = better creature. And if creature is made less useful it forces into setups that limits creativity. What i meant there should be fixed ammount of combo points to not make creature drop useless. If any creature in my aresnal would be same quality i could make way more interesting synergies. Even more that is visible in defense since difference in attack rate of creature based on "dots" is insane.
Also regarding p2w, I see it on contrary as the more you summon the more chance you get to summon more "dotted" creatures which are generally quite rare - (i have approximately 20 faeries from ooze quest and none of them are more than 2 dots ) to get this advantage, so this is another factor that stimulates monetization.
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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 25 2017, 21:17

The 3+ dots creatures are precisely valuable because of their rarity, but a dev told me they want to implement an option that will allow the player to add more dots to a creature, but at last news they don't know how to do it yet.

so this is another factor that stimulates monetization


Like I said three times, spenders will get creatures faster, but non spenders get there eventually, just later unless very lucky (the spenders can also be unlucky in their summons, the chance for summon is same for both, spenders just get to do more, but the RNG works in a way where you can get a couple of Bosses in first summon or wait for several with none, this is imo a fair system between f2p and p2w).
Also it is a mistake to think 2 dots creatures are useless, fully awakened and boosted ones are fairly effective in dungeon defense, not to mention in single-play.

And honestly, of course there has to be a minimum of encouragement for monetization, otherwise who gets the money for creating an awesome game? But the point is, you can perfectly play this game without paying, and you can do well even in PvP (even though it requires some commitment), It's a creature quest, and you can't expect to get all the best creatures too fast, it takes time but that's also part of the entertainment imo, you never know what's behind that idol summon you got from a chest quest, or how your ticket summon will go, whenever you get a 3 or 4 dots the joy is real, whenever you manage to have good color combinations with both creatures and combos feels extremely rewarding, at least to me. I used five different partys to pass all the Grand Wish Quests in King (even one without any Boss, I had to have the right counters and combos, it was awesome), Creature Quest doesn't look like it at first glance but the mechanics are actually pretty deep and its diverse tactical layers have given me and keeps on giving me great entertainment.
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Re: Might and Magic: Elemental Guardians

Postby Tress » Mar 25 2017, 22:06

Also it is a mistake to think 2 dots creatures are useless, fully awakened and boosted ones are fairly effective in dungeon defense, not to mention in single-play.

Sure they are not that much worse, but honestly, would you awaken 2 dot epic creature or consider that a waste ? All in all that limits flexibility.
And honestly, of course there has to be a minimum of encouragement for monetization, otherwise who gets the money for creating an awesome game?

If there would be thing like premium account i would buy it to support devs , as game is really addictive, there is no other mobile game i spent that much time on. But buying crystals for another throw of dice is not a thing i want to support. I wouldnt mind spending 10-25 $ on game to support those guys , but monetization is quite nasty here and present on all levels starting energy for questing, ending on pvp.There is no dispute that there is quite a layer of strategy involved , but its with bad luck it can get frustrating and vice versa
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Re: Might and Magic: Elemental Guardians

Postby Galaad » Mar 25 2017, 22:22

Tress wrote:Sure they are not that much worse, but honestly, would you awaken 2 dot epic creature or consider that a waste ? All in all that limits flexibility.


I did it early because I had no other choice but I wouldn't do it now. Still, better than waiting for better and not using what you've got and adapting.

But buying crystals for another throw of dice is not a thing i want to support.


I can get that, then again diamonds are quite opulent in the game and while I agree it's hard on saving them, it all gets to the same end result: never use them and you will have tons, but your turn comes later than someone who will pay for it, I don't find it nasty. If you don't pay anything you might get creatures later but you will get them nevertheless, paying in this game is more for the impatient one.

I wouldnt mind spending 10-25 $ on game to support those guys , but monetization is quite nasty here and present on all levels starting energy for questing, ending on pvp.


Energy is nasty at the beginning yes, but after a while it gets better. I highly recommend to get the permanent +20 energy packs that you can buy three times with diamonds, they are really worth the investment.

There is no dispute that there is quite a layer of strategy involved , but its with bad luck it can get frustrating and vice versa


That much is true and while I think I'm pretty lucky I can certainly feel how bad luck can be frustrating, especially when dedicated to the game. I think drop rates and free rewards should be increased, not by much, but still increased.

I also suggest we start another thread to move this discussion there because we have been completely off-topic for several posts now.


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