- by Angelspit
According to VentureBeat, Ubisoft has announced Might & Magic Heroes: Era of Chaos, a new mobile game intended exclusively for the Chinese market. The game will be published by Tencent and developed by Playcrab.
"This is a significant step forward in our mobile strategy, working hand in hand with Chinese developers and publishers to create games based on our existing franchises that are tailored to Chinese players and can tap into the market’s enormous potential.", said Jean-Michel Detoc of Ubisoft.
That's pretty much all the information that is available at this point. We'll be looking for screenshots and details.
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- by Pol
"Wryn Pendragon: Umbramancer" - Heroes VII. Community project. For these who don't know, it aims to add mutated Xel's faction to the game, Atmos weather system and campaigns which decide about destiny of their world - Mondalar. All of that, what's been done, you can see on their pages here. And let me to say, that a lot was done!
Announced heroic cookies for audience to their Steam Group, if you wish to follow their progress or help in any other way. At the same point, they say, that they have 61% done, so I guess that some public testing will be in order soon.
Let the herds of followers happily grow!
Heroes IV. Greatest Mod 016 Full by NimoStar was released! And looks like wish fullfilled for the whole community, NimoStar is adding clear Necropolis and Inferno factions. No more one town mixins..
Hundreds of new brushes for map making, remastered original campaigns and much more, check the announcement for full list of new additions and changes. Try it and let us know!
Do not forget what is the fuel for mod authors, it's you!
- by Angelspit
Mike Winterbauer is an artist behind many classic covers of computer games from the 80s and the 90s. He worked with New World Computing on Might and Magic Clouds of Xeen and Darkside of Xeen, including on the interor maps that came with the games back then. Mike has a kickstarter for a printed run of his book, "Classic Game Covers, Confessions of An Art Junkie". The project has already exceeded his goal of $4,800, but there is still time to pledge to get rewards which include signed copies of the book, Might and Magic posters and more. Or you could just visit the kickstarter page to check out pictures of some marvelous artifacts of computer game history!
- by Pol
The game went live on 17 March and it was silently being tested until then. Ubisoft prepared support pages, forum , twitter and HD video. Especially from HD video it seems that game will be running on lower phone configurations. And looks to be pretty simple as it would been expecting younger audience.
Most likely with completely new team behind it and at this time with no more info available about them. Neither they published an expected release date. Again, pure Ubisoft production.
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- by Pol
HTTPS over HTTP
In following days we will be moving from the combined mode, when both type of connections work simultaneously — which we have for some time — to https only. To ensure that every login will be and stay encrypted. That will be covered by simple DV certificate. This also comply with current Google & Firefox politics, which dictate that insecure login is no, no.
There was some progress at that field, around fifty percent of Heroes V section is now checked and fixed, exactly up to Heroes V - all articles section. We also added back Special Features menu and fixed our evergreen Map Making tricks. There's also a small advancement in other sections from Heroes III. - Heroes VII. With plans to add new content in last two.
Adventures of Gundula - polish mini map-mod
- by Pol
I'm big fan of music in Heroes Series, really being touched by Heroes III. music, which were my first ones, and after some years even more by music from Heroes IV.
Time passed and there's one thing which is always remarkable about Heroes series - and that's the music. Always been here, always inspiring. With people humming the melodies and bearing them where they go.
It doesn't matter whether we are talking about NWC Heroes fiddled to the perfection under Jon Van Caneghem's baton. Or about new Heroes from Ubisoft, created under supervision of Fabrice, who was everywhere or Erwan, who ..wasn't.
Heroes music was always great!
Courtesy of Might & Magic composers: Paul Anthony Romero, Rob King and Steve Baca.
We may also call it a dream. As much as it's a classic, it's gaming music and never fade. It created its own trace in the history of gaming, giving it a soul.
There were music mods for Heroes III - IV. "Unexpectedly" they seems to be nowhere found today.
And there are players, which come and play their favourite parts. Musicians, who played the tunes when being young. And the game likely too. This is about them.
Anastasia Soina violin - Heroes of Might and Magic III - Menu Theme
Phantawalker, piano cover - Heroes of Might and Magic (Necropolis + Medley)
Mashuggah Halcyon, harp cover - Heroes of Might and Magic IV – Dirt Theme
Master of Sighiosara: A Gyondrian's Tale
Jim Nordström - A Dragon's Gaze
Paul Anthony Romero - A Gyondrian's Tale
Per Pouraskari - Jolly Tavern, Morgan Tentaclus Tune, Radria's Valleys, The Troll King Perko, Wintersong from Jaral
M&M official channel on Soundcloud
And link to an article about M&M music, with greater length and few tunes.
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- by Hero Of Punk & Yurian Stonebow & Pol
Master of Sighiosara team proudly presents new Ultimate Pack. Including one scenario never released before: "A Quest For No Mortal", which is set in first draft of Sighisoara world.
And as well new Havery's story written by Hero of Punk, other goodies are high-res images from all maps and wallpaper. Of course, there are also all campaigns and scenarios previously released. See full list here.
Peak in the story on the following lines..
Havery and the Dragon Scale Armor
The ocean breeze swept Havery's hair behind his shoulders, a mist of salt water droplets cascade over his face. His brittle armor's by now barely kept together by some knotted leather. Though it once had a proud iron coating, its current state saw it snagged at the joints due to thick layer of rust. The sound of iron clasping together reminded him of his childhood. Growing up in Dragonia, being born the son of a Dragonslayer was not easy. His father had become ill shortly after being granted access into the utopia of Dragon Slayers, making it hard to provide his family with steady income.
Continue the reading here.
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- by Kalah
You have waited patiently, submitted your questions and now it's time. Our latest Q&A with the creator of the Might & Magic franchise, has been released for public viewing and commentary. He talks about his current work on VCME's mobile game, as well as a few things about the plans he had at NWC ... and about the future.